Just some ideas that have been floating in my head about FO3.
Weapons:
Melee: I think a wider selection would be great (maybe a super-duper sledgehammer,lol) or a "secret" weapon like the louisville slugger from FO2, maybe a scottish claymore or something (think of Bruce Wlillis's character from Pulp fiction wieldng the samurai blade
Guns: a grenade launcher would be awesome! maybe a paintgun or something as a joke,does 1-2 damage,blinds if shot in the eye.
-You'd be able to upgrade your weapons, for additional range.
-dual wielding of guns, single handed ones thought not plasma rifles,LOL.Say a penalty to hit, but more damage.
-Be able to get armor for supermutants etc.
Drugs:
Cigarettes would be sweet, raises your agility, poisons you after you smoke so many.
A wearable stimpack of some kind, costs you a couple of action points, pumps you full of endorphines and all that good stuff, think Predator.
Poison, in liquid form, have a bottle of the stuff, go slipping it into people's drinks, maybe even coat your weapons with it.
Environment :
More interactive environment, if a guy is standing beside a gas can, you can shoot the gas can so it blows up.
If there is a vent say, you can climb up it and spy on people,shoot them.
Crouching while shooting, crouching lowers your action points but gives a bonus to your armor class.
Aiming, I think this can be expanded, punch a guy right in the jaw, aim a gun at someones kneecaps,shoot an ear off,lol.
NPC's:
I think F02 got it right when they gave NPC's alot more personality, it would be nice to know what happens to them at the end of the game. Like the blurb about Myron from FO2.
I think being able to totally customize an NPC is a bad idea, but maybe having unique racial traits or being able to assigning them unique skills.
Super mutants having a strength of 11 or something, robots have greater damage resistance, ghouls light up at night =)
For skills, say :
Eagle-eye, for human : this unique-biocular implant allows for greater sight and accuracy when using long ranged weapons.Many
a traveller fears seeing its hellish glow from a distance.
Another would be:
Serrated claw for deathclaw:
Though the standard deathclaw limb is more than capable of dismembering most anything,occassionly thought it isnt enough, replacing a talon with our steel ginsung one ensures a clean cut everytime.Heck it will even cut through a steel pipe without dulling, guaranteed.
Character:
This refers back to the npc section a bit.Race would probably be out of the question for the main character, human is the standard,still I wouldnt mind playing as a mega-fist wielding super mutant though =)
I'd for the more geeky RPG approach, being able to choose build type, ie height weight,face etc, maybe race, though it probably isnt relevant.
More equipment slots, say a belt, to holster your mauser 9mm, it'll cost you less to draw than going to your normal equipment.
Nothing like customized boots or anything, just useful stuff, shades maybe ( shoot 'em up in style =)
Story/towns/years:
It definitely has to have a wicked ending boss,I like what other people were saying about the Master coming back (thought how he survived a nuclear blast is besides me) I'd like to see Harold talk to him again, see if he remembers or something...
Also the lieutenant of the army base from F01, he didnt really die (Tony Jay does the voice btw) he is free from the master's control but still wants to lead mutantkind to "greatness", maybe he's hideously scarred or something and pissed,hehe.
I definitely think fallout is getting too civilized, too many cities,advanced technology etc. it would be interesting to visit some of the old locations too.
ex: the brotherhood base in F01, empty and trashed,wtf happened?
The story should take place after F02 (but a prequel appeals to me too).The great, great ancestor, or maybe a complete stranger, something different here would be good.
Special encounters:
They probably wont be done the same way, but I've always wanted to see one of Inspector Gadget, it was a great cartoon before the movie bombed the concept all to hell.
you find a man disguised hydrant or something that talks to you and give you an assingment, hands you a piece of paper, you can read it later, or crumple it up and throw it away and it blows uo,lol.
I always thought Ash from the evil dead movies would be neat, with a unique "boomstick" for you to take by force if necessary =)
Well that's it for now, hopefully you didnt fall asleep, bad first post being a newbie and all.Cheers.
Weapons:
Melee: I think a wider selection would be great (maybe a super-duper sledgehammer,lol) or a "secret" weapon like the louisville slugger from FO2, maybe a scottish claymore or something (think of Bruce Wlillis's character from Pulp fiction wieldng the samurai blade
Guns: a grenade launcher would be awesome! maybe a paintgun or something as a joke,does 1-2 damage,blinds if shot in the eye.
-You'd be able to upgrade your weapons, for additional range.
-dual wielding of guns, single handed ones thought not plasma rifles,LOL.Say a penalty to hit, but more damage.
-Be able to get armor for supermutants etc.
Drugs:
Cigarettes would be sweet, raises your agility, poisons you after you smoke so many.
A wearable stimpack of some kind, costs you a couple of action points, pumps you full of endorphines and all that good stuff, think Predator.
Poison, in liquid form, have a bottle of the stuff, go slipping it into people's drinks, maybe even coat your weapons with it.
Environment :
More interactive environment, if a guy is standing beside a gas can, you can shoot the gas can so it blows up.
If there is a vent say, you can climb up it and spy on people,shoot them.
Crouching while shooting, crouching lowers your action points but gives a bonus to your armor class.
Aiming, I think this can be expanded, punch a guy right in the jaw, aim a gun at someones kneecaps,shoot an ear off,lol.
NPC's:
I think F02 got it right when they gave NPC's alot more personality, it would be nice to know what happens to them at the end of the game. Like the blurb about Myron from FO2.
I think being able to totally customize an NPC is a bad idea, but maybe having unique racial traits or being able to assigning them unique skills.
Super mutants having a strength of 11 or something, robots have greater damage resistance, ghouls light up at night =)
For skills, say :
Eagle-eye, for human : this unique-biocular implant allows for greater sight and accuracy when using long ranged weapons.Many
a traveller fears seeing its hellish glow from a distance.
Another would be:
Serrated claw for deathclaw:
Though the standard deathclaw limb is more than capable of dismembering most anything,occassionly thought it isnt enough, replacing a talon with our steel ginsung one ensures a clean cut everytime.Heck it will even cut through a steel pipe without dulling, guaranteed.
Character:
This refers back to the npc section a bit.Race would probably be out of the question for the main character, human is the standard,still I wouldnt mind playing as a mega-fist wielding super mutant though =)
I'd for the more geeky RPG approach, being able to choose build type, ie height weight,face etc, maybe race, though it probably isnt relevant.
More equipment slots, say a belt, to holster your mauser 9mm, it'll cost you less to draw than going to your normal equipment.
Nothing like customized boots or anything, just useful stuff, shades maybe ( shoot 'em up in style =)
Story/towns/years:
It definitely has to have a wicked ending boss,I like what other people were saying about the Master coming back (thought how he survived a nuclear blast is besides me) I'd like to see Harold talk to him again, see if he remembers or something...
Also the lieutenant of the army base from F01, he didnt really die (Tony Jay does the voice btw) he is free from the master's control but still wants to lead mutantkind to "greatness", maybe he's hideously scarred or something and pissed,hehe.
I definitely think fallout is getting too civilized, too many cities,advanced technology etc. it would be interesting to visit some of the old locations too.
ex: the brotherhood base in F01, empty and trashed,wtf happened?
The story should take place after F02 (but a prequel appeals to me too).The great, great ancestor, or maybe a complete stranger, something different here would be good.
Special encounters:
They probably wont be done the same way, but I've always wanted to see one of Inspector Gadget, it was a great cartoon before the movie bombed the concept all to hell.
you find a man disguised hydrant or something that talks to you and give you an assingment, hands you a piece of paper, you can read it later, or crumple it up and throw it away and it blows uo,lol.
I always thought Ash from the evil dead movies would be neat, with a unique "boomstick" for you to take by force if necessary =)
Well that's it for now, hopefully you didnt fall asleep, bad first post being a newbie and all.Cheers.