First off, J.E. Sawyer. posted this in a thread about perks in Fo3 on the BiS forum:
<blockquote>A few perk ideas:
Eye on the Prize
Prerequisites: PE 7, Steal 125
Ranks: 1
Benefit: You can case a joint or a mark from across the room. Whenever you examine a container (even locked) or character, you can see its inventory.
In Your Face!
Prerequisites: Melee 75 or Unarmed 75
Ranks: 1
Benefit: Opponents can't make called shots with thrown weapons or firearms when you are within 1 hex and are only holding melee weapons or are unarmed. They also suffer a -10% penalty to hit with those weapons against all targets.
Ayyyyyy!
Prerequisites: LK 5, Lockpick 125
Ranks: 1
Benefit: If you fail to pick a lock, you can punch or kick the object and add your Luck x2 to the pass/fail check. However, this automatically opens the object if the check is successful, and may be noisy enough to alert nearby enemies.
Suicide King
Prerequisites: Persuasion 150 and CH 8
Ranks: 1
Benefit: When standing within your area of influence, CNPC allies always ignore how wounded they are when following orders. When the going gets tough, this makes them far more likely to follow the combat parameters you have set for them.</blockquote>
Also, for those of you still interested in the Gifted discussion, though it doesn't look like the debate is going anywhere, you can stroll over to this thread.
<blockquote>A few perk ideas:
Eye on the Prize
Prerequisites: PE 7, Steal 125
Ranks: 1
Benefit: You can case a joint or a mark from across the room. Whenever you examine a container (even locked) or character, you can see its inventory.
In Your Face!
Prerequisites: Melee 75 or Unarmed 75
Ranks: 1
Benefit: Opponents can't make called shots with thrown weapons or firearms when you are within 1 hex and are only holding melee weapons or are unarmed. They also suffer a -10% penalty to hit with those weapons against all targets.
Ayyyyyy!
Prerequisites: LK 5, Lockpick 125
Ranks: 1
Benefit: If you fail to pick a lock, you can punch or kick the object and add your Luck x2 to the pass/fail check. However, this automatically opens the object if the check is successful, and may be noisy enough to alert nearby enemies.
Suicide King
Prerequisites: Persuasion 150 and CH 8
Ranks: 1
Benefit: When standing within your area of influence, CNPC allies always ignore how wounded they are when following orders. When the going gets tough, this makes them far more likely to follow the combat parameters you have set for them.</blockquote>
Also, for those of you still interested in the Gifted discussion, though it doesn't look like the debate is going anywhere, you can stroll over to this thread.