Hey guys.
Long time lurker here but this is my first post. Let me just say that I love the post-apocalyptic genre and the more authentic and real RPGs like fallout 1&2, planescape torment and BG1-2 where the character skills determine the game and the outcome But I also enjoy the more player driven games like morrowind or the latest vampire game.
When I heard Bethesda got the license for F3 I had mixed emotions, I am glad that there is finally a sequel coming to this game but I am not sure that Bethesda should develop it. That said however I do not think I feel as badly as some of you here do it. And I am going to try to tell you why I see some hope for F3 even if Bethesda is developing the game.
I am assuming that Bethesda understands that by having the license to Fallout 3, they should do their best to concentrate on developing a proper sequel that's true to the original and not implement to much of their TES-style gameplay. But keep it like the original fallout1&2 but develop it in areas that it could be developed.
In my mind the TES series has at least gotten better from Daggerfall to Morrowind (the best in the series IMHO) to Oblivion. And it's not meant to be a PNP Simulation type of RPG but more of a hybrid type of RPG where both player skills and character skills matter. At least the series have some character determined skills like alchemy, spellcrafting and a few other examples. But I think it does do what it does as an action-adventure game with a few RPG elements in it quite good.
So let's assume that Bethesda will not develop F3 as they have developed the TES series that kind of keep to it's formula but build on it over the games but instead treat F3 with the Fallout formula, meaning Isometric view, turnbased combat, fewer locations on the worldmap, less npcs overall, branching dialog with character based dialoge options/outcome, the special system, 50s sci-fi feel and the dark irony, and so forth and so on.
IF they will make that wise decision I think there are several Improvements that can be made. Let's remember that Bethesda has at-lest tried to do stuff like this in the TES series. Although the Dialogues in both morrowind and oblivion are quite generic and boring and does not offer as much as the fallout dialoge does.
I think this problem might not be as apparent in Fallout 3.
As I assume there will be a lot less NPCs to go around, Also not every npc in the fallout universe are approachable to talk to in the same that they are in oblivion. If Bethesda keep the real dialoges to key npcs as in fallout there wont be a problem here.
Simply put, I hope Fallout 3 wont be as rich NPC or Location wise as Oblivion or Morrowind was, I assume there will be a lot more wasteland around and fewer settlements/Npcs overall compared to oblivion/morrowind that just maybe Bethesda will have enough time to really work in the locations and the npc dialoge for fallout 3.
I mean that generally, the dialouge and locations in oblivion or morrowind are not that bad, it's just there is way to much of it so that it becomes a bit repetitive and boring, not that fallout suffered from to many tilesets exactly. The design in Oblivion differs alot in the towns in terms of architecture and style, which i think is a nice touch, the same was true in morrowind.
When it comes to Isometric view and turn-based combat I Think that something like Fallout-Tactics can work quite well. I am currently gaming through Fallout Tactics and i am quite enjoying that I can switch from the realtime combat to the turnbased combat.
Bethesda should just keep this format to Please both the RT and TB crowd. At least it has AP's and does turnbased just as good as fallout1-2.
Isometric view should be kept to preserve the style and feel of the fallout universe. Add in a rotatable camera function (4 different modes) and a zoomed in fps view as in neverwinter nights 2, but remove the camera tiling and mucking around and keep the isometric view intact and I am happy, also lets keep the combat system locked to the isometric view.
I think there is some hope for F3 yet I do belive the biggest problem for bethesda will be to make the character driven approach and the choice&consequence driven quests and gameplay of fallout really work and not having it feel to much like the TES series.
I remember both morrowind and oblivion having quite good lore and ingame books and litterature, it shows bethesda cares for that sort of thing, and I think that with some skill and work they could convey the Fallout style of 50s sci-fi and what not in litterature and graphics quite well.
Well this is some of the thoughts I have on Bethesda developing F3. The main thing being that I hope they see the F3 title just as the Fallout series with it's style and the TES series as it's style and sperate the two. Take from what they do good in the tes series and implement in in the Fallout style.
Although I won't be suprised if they butcher it.
Long time lurker here but this is my first post. Let me just say that I love the post-apocalyptic genre and the more authentic and real RPGs like fallout 1&2, planescape torment and BG1-2 where the character skills determine the game and the outcome But I also enjoy the more player driven games like morrowind or the latest vampire game.
When I heard Bethesda got the license for F3 I had mixed emotions, I am glad that there is finally a sequel coming to this game but I am not sure that Bethesda should develop it. That said however I do not think I feel as badly as some of you here do it. And I am going to try to tell you why I see some hope for F3 even if Bethesda is developing the game.
I am assuming that Bethesda understands that by having the license to Fallout 3, they should do their best to concentrate on developing a proper sequel that's true to the original and not implement to much of their TES-style gameplay. But keep it like the original fallout1&2 but develop it in areas that it could be developed.
In my mind the TES series has at least gotten better from Daggerfall to Morrowind (the best in the series IMHO) to Oblivion. And it's not meant to be a PNP Simulation type of RPG but more of a hybrid type of RPG where both player skills and character skills matter. At least the series have some character determined skills like alchemy, spellcrafting and a few other examples. But I think it does do what it does as an action-adventure game with a few RPG elements in it quite good.
So let's assume that Bethesda will not develop F3 as they have developed the TES series that kind of keep to it's formula but build on it over the games but instead treat F3 with the Fallout formula, meaning Isometric view, turnbased combat, fewer locations on the worldmap, less npcs overall, branching dialog with character based dialoge options/outcome, the special system, 50s sci-fi feel and the dark irony, and so forth and so on.
IF they will make that wise decision I think there are several Improvements that can be made. Let's remember that Bethesda has at-lest tried to do stuff like this in the TES series. Although the Dialogues in both morrowind and oblivion are quite generic and boring and does not offer as much as the fallout dialoge does.
I think this problem might not be as apparent in Fallout 3.
As I assume there will be a lot less NPCs to go around, Also not every npc in the fallout universe are approachable to talk to in the same that they are in oblivion. If Bethesda keep the real dialoges to key npcs as in fallout there wont be a problem here.
Simply put, I hope Fallout 3 wont be as rich NPC or Location wise as Oblivion or Morrowind was, I assume there will be a lot more wasteland around and fewer settlements/Npcs overall compared to oblivion/morrowind that just maybe Bethesda will have enough time to really work in the locations and the npc dialoge for fallout 3.
I mean that generally, the dialouge and locations in oblivion or morrowind are not that bad, it's just there is way to much of it so that it becomes a bit repetitive and boring, not that fallout suffered from to many tilesets exactly. The design in Oblivion differs alot in the towns in terms of architecture and style, which i think is a nice touch, the same was true in morrowind.
When it comes to Isometric view and turn-based combat I Think that something like Fallout-Tactics can work quite well. I am currently gaming through Fallout Tactics and i am quite enjoying that I can switch from the realtime combat to the turnbased combat.
Bethesda should just keep this format to Please both the RT and TB crowd. At least it has AP's and does turnbased just as good as fallout1-2.
Isometric view should be kept to preserve the style and feel of the fallout universe. Add in a rotatable camera function (4 different modes) and a zoomed in fps view as in neverwinter nights 2, but remove the camera tiling and mucking around and keep the isometric view intact and I am happy, also lets keep the combat system locked to the isometric view.
I think there is some hope for F3 yet I do belive the biggest problem for bethesda will be to make the character driven approach and the choice&consequence driven quests and gameplay of fallout really work and not having it feel to much like the TES series.
I remember both morrowind and oblivion having quite good lore and ingame books and litterature, it shows bethesda cares for that sort of thing, and I think that with some skill and work they could convey the Fallout style of 50s sci-fi and what not in litterature and graphics quite well.
Well this is some of the thoughts I have on Bethesda developing F3. The main thing being that I hope they see the F3 title just as the Fallout series with it's style and the TES series as it's style and sperate the two. Take from what they do good in the tes series and implement in in the Fallout style.
Although I won't be suprised if they butcher it.