brother_soifran
Look, Ma! Two Heads!
Hello dear brothers...
My name is Soifran.
I'm French and 35 years old, have 2 children.
This year , during my holidays, I was taken by nostalgie and installed
One time again...Fallout 2...
And I say myslef...Hey soif, let's chearch on the web if there is a patch or something else.
And I found the french forum of Fallout of Hawk eyes and his friends.
And...
OUUAAAAAHHH
Restoration Project...
After few hours of playing, I decide to test moding....
My first try was to change the car.
here is the first try
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hé,hé, i laught also when I see this first try.
Notice that I 've draw the car in full 3D and the FRM work and I can use it
Clearly, the "position" of this car is... amator ...not the good angles
(i didn't talk about the color
The day after, I take new view of my car.
better...
but the mapping was....shitting
This car 'd created some interrest of some guys.
They decide to map it.
and after some test, here is the last version:
It was to try entering in the matrice
After we decide to manipulate some existing script.
The very famous klint script.
After encountering some problem of set up with pre compiler and compiler, we aptempt ti do it.
We have understand where put files, what files modifie, etc, etc,
add the number at the critters.lst, header, etcc...
But now...
We are...blocked.
I arrive to compile a new script, with a new name , copy of ACKLINT.
There is nos problem.
I can see it in the mapper, and assign it.
I have change the #define NAME ACKLINT.INT in #define NAME ACKINKIN.INT
(kinkin is the name of my new test pnj)
All the new file ACKINKIN.MSG are in the french directory.
PROTO.MSG have ze number 000485 with the corrext description, and sub description.
But when a Assign the ackinkin script to my critters, and I want to test it by pressing F8 , when I look at him, I can see error...
I precise that error is written in english...
My fallout version is in french.It isn't patched.
Only the mapper is in subdirectory of fallout.
the modified command line 100 101 in the ACKINKIN.MSG are correctly written, but he doesn't want to read it....
And when I want to talk with my critter ( a new critter, created without problem and working when I run the game).
there is a fatal error...
the error text looking at NPC:
I don't understand what happening...
Are you aware about this kind of trouble?
We are really motived and have read tons of tutoriel in your lang...
But here...we are alone in the wasteland...
Can you help us pliz ?
And maybe one day I 'll be happy when the rose beat the coq at Twickenham...
To finish, thank you having read me, hoping I don't buried you.
And Excuse me for my english.
It spends a lot of year I hadn't spoke english.
Bye ,bye , hoping read you soon.
Kiss
Brother Soifran.
My name is Soifran.
I'm French and 35 years old, have 2 children.
This year , during my holidays, I was taken by nostalgie and installed
One time again...Fallout 2...
And I say myslef...Hey soif, let's chearch on the web if there is a patch or something else.
And I found the french forum of Fallout of Hawk eyes and his friends.
And...
OUUAAAAAHHH
Restoration Project...
After few hours of playing, I decide to test moding....
My first try was to change the car.
here is the first try
hé,hé, i laught also when I see this first try.
Notice that I 've draw the car in full 3D and the FRM work and I can use it
Clearly, the "position" of this car is... amator ...not the good angles
(i didn't talk about the color
The day after, I take new view of my car.
better...
but the mapping was....shitting
This car 'd created some interrest of some guys.
They decide to map it.
and after some test, here is the last version:
It was to try entering in the matrice
After we decide to manipulate some existing script.
The very famous klint script.
After encountering some problem of set up with pre compiler and compiler, we aptempt ti do it.
We have understand where put files, what files modifie, etc, etc,
add the number at the critters.lst, header, etcc...
But now...
We are...blocked.
I arrive to compile a new script, with a new name , copy of ACKLINT.
There is nos problem.
I can see it in the mapper, and assign it.
I have change the #define NAME ACKLINT.INT in #define NAME ACKINKIN.INT
(kinkin is the name of my new test pnj)
All the new file ACKINKIN.MSG are in the french directory.
PROTO.MSG have ze number 000485 with the corrext description, and sub description.
But when a Assign the ackinkin script to my critters, and I want to test it by pressing F8 , when I look at him, I can see error...
I precise that error is written in english...
My fallout version is in french.It isn't patched.
Only the mapper is in subdirectory of fallout.
the modified command line 100 101 in the ACKINKIN.MSG are correctly written, but he doesn't want to read it....
And when I want to talk with my critter ( a new critter, created without problem and working when I run the game).
there is a fatal error...
the error text looking at NPC:
I don't understand what happening...
Are you aware about this kind of trouble?
We are really motived and have read tons of tutoriel in your lang...
But here...we are alone in the wasteland...
Can you help us pliz ?
And maybe one day I 'll be happy when the rose beat the coq at Twickenham...
To finish, thank you having read me, hoping I don't buried you.
And Excuse me for my english.
It spends a lot of year I hadn't spoke english.
Bye ,bye , hoping read you soon.
Kiss
Brother Soifran.