Grayswandir
Mildly Dipped
Dear bro, if you haven't read it yet, go see the faq, (http://modguide.nma-fallout.com/#AreaMap005) there is a post from red and one from corpse that might help you resolve your problem.
Personnaly, i use a little trick that works only if you use the RP or Megamod as basis : I make a copy of one of the last object added by Killap or MIB, and then I change the graphic manually on the mapper. Then I can use the object on the map. The next time you open the mapper, the object will have reinitialize the object to the original image, but at least it will be ok on the map.
Hope it can help.
If you want to add a new critter, I have another (lot easier)"trick"
I am a big fan of your green van by the way. Will you make a more realistic texture with this one?
Personnaly, i use a little trick that works only if you use the RP or Megamod as basis : I make a copy of one of the last object added by Killap or MIB, and then I change the graphic manually on the mapper. Then I can use the object on the map. The next time you open the mapper, the object will have reinitialize the object to the original image, but at least it will be ok on the map.
Hope it can help.
If you want to add a new critter, I have another (lot easier)"trick"
I am a big fan of your green van by the way. Will you make a more realistic texture with this one?