Source (HL2 :) based Fallout Mod

AlexFeature

First time out of the vault
Hey Guys

I was too lazy to thoroughly search the forum for any similar threads so be gentle :)
I have a couple of friends who are die-hard fallout fans (who isn't right). We've been going over various engines that we could use to make a fallout mod and source came-up as probably the best candidate for the job.

One of our 'team' members tried creating a mod based on aurora engine (NWN) but that went to shit due to the infamous ranged weapons limitation. We also considered using Oblivion's engine but fekin Bethesda beat us to it :)....bastids!
So being a huge HL fan i've suggested using Source. IMHO the fact that you can code whatever your sick mind can envision is the most attractive aspect of Source modding (physix and eyecandy aside ofc).

I asked around and it seems getting turn-based izo thing going won't be an issue (4-6 month's of sleepless nights should do it).
We are not considering remaking any part of original fallout games but rather thought it would be a good idea to take a look at what happened elsewhere on our once flourishing planet.

Since the three of us are Russian by trade we decided that cold-war post apocalyptic USSR will surly make one hell of a backdrop for a Fallout mod (talk about cyberpunk :) )


So far we got the following peoples :|

Me - General Codding (probably some level design)
Ain Mosni - kikass modeller with 8 years 3ds work exp (texturing aint his strong point tho) (Dude if you read this you know its true so don't hate)
DeadSmile - AI and General Codding (cant level design or anything design to save his life)

So it is clear that we need everyone :)

Anywho all bullshit aside please post you CONSTRUCTIVE criticism here. And anyone wanting to help out drop a line. BTW we are based in Cyprus so if there are any humans on this forsaken island that played Fallout yell out.


Let the nukes fall, save this thread and NMA :twisted:
 
I cans ee this actually beign practical. Who remembers Eclipse? That third-person short little action RPG that actually ahd neat controls and a good camera. Isometric camera is a must. Though you should consider adding optional real-time combat or defaulting to real-time when not in combat, because waiting for a junkie I can kill by looking at to move all the way on the other side of town while fighting weak guards just sucks. However, getting melted by 8 guys in PA with energy weapons because there's too many and they're shooting too fast also sucks.
 
Good luck, and looking forward to some screenshots :)


P.S. We considered using former USSR as setting in our project, but ... didn't.
 
Well we said USSR cause boy did communism suck d**k :|

The problem with it wasn't even the unrealisable goals and motherhugging oppression of the masses it was the peoples inability to speak up. I was blown away when Ain got some tunes from that era (some freak of the net actually has a site devoted to em).

I tell you, they wipe the floor with fallout's soundtrack. If you ever find more propaganda and brutal brainwashing squizeeeeeeeed into what can only be called a fekin hypocritical socialist coloured rip-off of a hefty chunk of good old American classics I'd be surprised :)

It's a shame though that if we do happen to get this thing going most players won't be able to understand it due to the fact that they haven't undergone some serious Eastern Block style brain fu***ng when they was little.
The good thing is that they set the mood for some good old turn-based mutant bashing like nothing else (sept the original FO soundtrack ofc) whether you understand em or not.


I'll try to get some of our ideas typed up and i'll post them here to get your opinions and suggestions.



Thanks for taking the time to read this guys we really appreciate it.
 
So, the main hero will be a член ЦК КПСС :)

And instead of killable children you'll have a killable октябрята :)

Ah, the possibilities.
 
Seems to be a great project. I wish you luck, though I can't help you in any way.

Also, about these tunes - where can I find them? I know a HOI2 Fallout Mod which would love those tunes! We even got some eastern europeians who would probrably understand them!
 
Hey Slaughter,

I got lots on my HD here :)

Get a gmail account or something and post the address here and i'll send em to ya in a split rar archive.

To tell you the truth I don't know from what site Ain got them so if you want to wait I can get in touch with him and get the link otherwise just post the address here and i'll send em.


We also got a sheeeet load of Propaganda Posters from that era. Check this place out: http://www.pokazuha.ru/view/topic.cfm?key_or=552287&rate_old=10&type=32.

Pic 17 is great. Here is what it says at the bottom: Shovel...is soldiers friend!

You get the picture :)
 
Да здравствуют ровноправные женщины СССР !

Those posters are awesome.

So, looking forward to some of your first ugly screenshots :)
 
Camera Poll

Hey Guys,

Me and my buddy Ain got in a bit of an argument the other day bout the game cam. (There is no game yet and we are already arguing)

Basically I say we stick to Fall's Iso cam with out the ability to move the cam around.
He says its beta to optionize it and let the player choose. So kindly put yer 2 cents in the jar so we can get a better picture of what the non-mutants think.

Choices are:

1. Isometric Fallout Style Camera (non adjustable)
2. 3rd person cam with adjustable Yaw (free rotation)
3. 3rd person cam with adjustable pitch, yaw and zoom (free cam all the way)

Obviously options 2 and 3 make the level design a bit more complicated to say the least.

Anyway let us know what you think and if you have any questions please post em here.


Thanks again guys
 
shihonage said:
Да здравствуют ровноправные женщины СССР !

Those posters are awesome.

So, looking forward to some of your first ugly screenshots :)

Dude you've seen nothin yet check out this page and pay particular attention to pic 7.
 
I would suggest doing the simplest option (1). It will be more resilient to simplified textures and low-res models. It will also let you control the player experience better.

Later you can expand it into something else if you see fit.

check out this page

What page.
 
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