Space Rangers 2 "Awesome Game Totally Overlooked"

The Vault Dweller

always looking for water.
Over a year ago I had the game Space Rangers recommended to me by none other than The Commissar and old and very seasoned member here who hasn't been active at all lately. After seeing a review of the game (that gave it a 90%) and not seeing any advertisement for it at all I was curious. If the game is so great why no magazine ads, internet banners, or anything? After asking The Commissar (who heartily recommended it then threatened to kill me as usual) it turns out the game is Russian made and apparently they felt the American release wasn't worth advertising...I don't blame them...

The game is too large in free exploration design to summarize in ANY advertisement! Now let me admit I love free exploration games and it may just be a good game that I'm overhyping, but I'm fairly certain I'm not. I will have some problems explaining the game, because it's entertainment is strictly non-linear.

You can do anything, anywhere for whatever reason. You can trade like a merchant, fight like a warrior, or pirate like a robber. What's important is that you gain money and experience to get better equipment and skills.

You start the game having been briefed about your duties as a Ranger. In the known galaxy there exist 5 races that while having trouble getting along at times have mostly been friendly for the purposes of avoiding war and encouraging trade and sharing technology. They currently exist as a commonwealth. The galaxy as is known is being invaded by an unknown race called the which can't/won't communicate and is highly hostile. They control a significant portion of the galaxy (the amount is different based on the difficulty setting) and the budget for keeping orbital warships is extremely costly to the planetary governments. So they created the freelance Ranger organization. Individuals of good standing and high wealth can buy a ship and equipment and perform whatever duties they wish, assuming that most of them will help the commonwealth in it's war. With so many warships assigned to the war pirates have returned to harass transport vessels which slow the economy and decrease their efforst towards the war. You are told that depending on your choice you can trade both to make you money and support the commonwealth by doing so at places too dangerour for other merchants to go. You are also told you can equip yourself for combat and go wherever the battle is to make money (from picking up loot) and support the commonwealth by destroying its enemies. Of course once your out on your own you could actually turn to piracy yourself.

This is where the game gets complicated. You could equip yourself for trade and make small profit going between worlds in safe sectors and systems. But what if you take the money and buy some good combat equipment too? You could go to planets in systems with pirates and they'll leave you alone and you can make lots of money buying/selling on those neglected worlds that have problems getting traders. What if the system gets invaded though? Well you may help the local military and make such money you can have an all purpose ship. Of course you'll pay much more to maintain an all purpose ship with lots of equipment than a single purpose ship, but you'll also do alot more work for money to pay those fees.

What about relations? Certain races have rivalries amongst one another and you may find yourself having to bribe an official before they let you trade or get missions on a planet. In fact if they don't like you and you do something to wrong them (destroy a transport you were trying to pirate) they may arrest you and throw you in prison.

Speaking of which this leads to my favorite part of the game. Text adventures. Yes you heard me right. Some of the government missions are transporting of important cargo, or the destruction of a specific ship, but some are "quests" that are told through text descriptions and dialogue. I can't summarize any of them here, but they are beyond fun. Sometimes they present logical puzzles that you can solve by thinking. Sometimes they are "go this way or talk to this person" and making the wrong choice causes you to fail or even get killed.

What also makes this game stand out is that everything is alive
and acting on its own. Other ships have pilots who remember you and react accordingly. If you're a pirate and you take the cargo/charge toll on three different ships indidually who are weaker than you than in the future if all three happen to be in the same sector they will all come at you at the same time. While a pirate ship is much better than a merchants at combat two merchants can barely kill a pirate and three will easily.

What if you were a combat ship and you saved some transport from a pirate? In the future if you ever get attacked in the same system as someone you once helped they'll help you...even if the odds are against them (and always if the odds are for them even if they are neutral to you).

As you go about the game time passes and systems get conquered and liberated. Liberated systems can offer you opportunities that others can't and conquered systems need to be avoided then on. Unless you hear of a military operation to attack a specific system on a specific date. Then you can show up and help.

I read over my game review and let me just say I suck at explaining it and that the game is just too big for anyone (me or otherwise) to show justly. I hope you will take my word for it and try it.

One warning though...it is VERY difficult. Easy feels like normal and normal feels like hard. Of course it starts a lot harder in the beginning since other Rangers have been operating for years where you are just starting and are much lower in experience and equipment. However once you get equal to the best the game is much easier (normal feels like easy and easy is actually a pushover near the end).

Sincerely,
The Vault Dweller

*EDIT*

Oops I forgot. Turn based battles in when in normal space and arcade battles when in hyperspace. Very fun for both strategists and twitch gamers.

Also here's a damn good review;

http://www.eurogamer.net/article.php?article_id=61014

The review is for Space Rangers 1 and not 2 however Space Rangers 2 comes with 1 and they are both similar. Though I will admit 2 is significantly better for taking everything about 1 and slightly expanding/improving it while adding nothing bad and removing nothing good. Most notably in the second one you can study uninhabited worlds with probes, undertake an entirely new kind of mission in planetary battles, and also you can gain experience from everything instead of just combat.

*EDIT 2*

Here is a review of Space Rangers 2;

http://www.octopusoverlords.com/frontpage/node/29
 
I've been interested in this for quite some time now, but the only copy I ever saw on the local gaming shops was sold in 48 hours, I got there too late. Will try it later on, thanks for the heads up Best Dude Ever :ok:
 
Also I forgot to warn you...it's extremely addictive. Over the two weeks I played it and both playthroughs I would stay up one or two more hours than I would mean too. There's just so much you can do at any moment and it's all so easy to start, but hard to finish that you keep thinking "just one more mission...one more trade run...one more battle...".

Sincerely,
The Vault Dweller
 
TVD said:
I read over my game review and let me just say I suck at explaining it and that the game is just too big for anyone (me or otherwise) to show justly. I hope you will take my word for it and try it

No, actually your game review puzzles me. I'm gonna have a look at this game. Thanks.
 
Oh thank God someone else has played it. I was really worried I would be the only one praising it's qualities and everyone would come in either not commenting or just asking questions and making me look like some crazed loon. Thanks Mord Sith.

Sincerely,
The Vault Dweller
 
damn VD you got me interrested as well...
and with little time I have probably wont play this game for awhile (if ever)..
 
I thought we had at least a couple of threads on this game but maybe I am wrong.

Anyways, I hated this game. Seriously disliked it, for a lot of reasons.

#1 Text based adventures with TERRIBLE translation. Some times it doesn't matter but a lot of times you had to try and peice together the engirsh just to complete your mission (see below). If you are going to have text based adventures, which I am totally for, you NEED good translation.

#2 Money. You can get quests to make money but you have to search everywhere to track them down. You can go from planet to planet (some of which will love you, some will attack you, even if they are the same race) just for the chance at a mission. Then when you get it is all the way across the solar system to drop something off or pick something up and then it is all the way back. Which brings me tooo.....

#3 Time. Whenever look up anything in the game you have to pause it. You can't just let it go while you review your destination even though it takes 45 seconds to go from one side of the solar system to the other, then every 4 solar systems you get to stop and refuel which makes 2 and 3 just that much more painful. Once I got an artifact that refueled my ship over time so that made life a lot easier but it still sucked.

Other things...

If you attack someone they can just dock. You can wait outside the solar system and engauge them again and they will dock. So you wait, the launch, you attack, they dock. FINALLY they will run out of money and you can destory them. Woo hoo.

This game didn't last long on my computer. I was really disappointed because I loved Escape Velocity and figured maybe this was something similar, but it wasn't. This game was so slow, it was just painful.

Even when I had money just finding a good ship involved jump from system to system. Hey this one is nice, on wait it only has 3 guns I need 4. Here is one with 4 guns but no artifact slot.

I never got into the "interesting" part of the game where you actually got to go fight against the dominators.
 
It's expensive to take on the dominators, at least in a ship, I love the ground combat, although it could have used a bit better AI and LOS work for the weaponry (hard corners for the shooting however the map designs showed a clear shot). Yes I agree with the engrish issues, however I'm kinda used to engrish so it really doesn't bother me too much, the only time it was a problem was one diving mission where they mixed up the directions North, South, East, and West.

As far as taking out someone, you just need to get between them and the planet, their prime directive is to get away from you, meaning they're less likely to go towards the planet, sometimes they still do, but more often than not they'll try to boot it to the edge of the solar system and try to flake out.

It has glitches and UI issues, but it's still a fun game,as long as you have a pinch of tolerance and a whimsical sense of humor (Go punching Maaloq dignitaries!)

Plus some of the logic puzzles are startlingly difficult, making it a unique challenge in this mindless gaming scene.
 
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