SPACE!

Sublime

Still Mildly Glowing
In this new thread we're going to deal with another important issue for the Fallout Franchise, and in general forum science fiction.

Now, we know that the Prisoner in Van Buren would have visited a orbiting space station B.O.M.B. 01. We had the quest "Come Fly with Me" that supposedly sent Ghouls into space (??) and if you want to count them, Mothership Zeta and Fallout 4 Moon Force at concord Museum.

So, assuming that for some reason (Avellone; Emil gets hit in the head) Fallout 5 or a spin off will be a good RPG, Should It have a space chapter?
 
If you want to discuss about future Fallout entries and whether there should be some space-related sequence you should have posted a thread in Future Fallout Game Discussion subforum. Other than that, discussing space itself is fine, I guess.

If we're going to discuss about space in Fallout, I'd say it's mandatory to post an excerpt about REPCONN Aerospace as a foreword:
REPCONN corporation was an up-and-coming regional aerospace firm, and keen contributor to Las Vegas political campaigns. They operated a test facility in the Black Mountains to the south (much to the chagrin of the local populations, who long complained of the “REPCONN bombs” landing in their fields and destroying property).[2] The company was purchased by the giant RobCo company just before the Great War, in a hostile takeover. New security countermeasures were installed, and more militaristic plans were undertaken, especially after the discovery of a special radioactive igniting agent that interested senior RobCo management staff.[3]

It was formed in 2054 after the famous Delta IX rocket was developed and launched. Its original purpose was to develop orbital propulsion systems. Its first line of research was into nuclear fission based propulsion. This was soon succeeded by plasma based propulsion.[4]

And of course, there's quite a chunky information out there about B.O.M.B.-001
2073 was a turbulent year. Nuclear proliferation reached an all time high. As a reaction to possible nuclear threats, the U.S. government completed a space station/satellite that was supposed to house two-dozen nuclear missiles. Named the Ballistic Orbital Missile Base, or the B.O.M.B., it was considered the ultimate offensive weapon. From orbit, B.O.M.B.-001 could launch missiles to reach any target in the world within minutes. However, as a safety net from accidentally launching nuclear missiles, B.O.M.B.-001 required an on-board crew to launch the missiles. The station was capable of housing eight crew members, but only required one on-board individual to effectively calculate targeting solutions and launch the missiles, as long as that individual had the proper launch codes. Without the proper codes manually entered, the missiles could not be launched, even by accident.

The first two B.O.M.B. missile stations were nearly completed in 2073. Orbiting high above the Earth, all the two B.O.M.B. stations needed were main power reactors to replace the temporary generators that were put in place to maintain the bare, on-board necessities. Unfortunately, the reactors never came. The vessels that were commissioned to take the reactors to the B.O.M.B. stations never left the launch pad at Bloomfield Space Center. By the time the Hermes rockets were complete and loaded with the reactors, nuclear war broke out across the globe. The B.O.M.B. satellites became deadly, yet dormant artifacts of a paranoid age long past.

Over the course of two-hundred years or so, B.O.M.B.-001 remained in Earth's orbit relatively unscathed, except for some minor hull damage at the north end of the station, a result of a communications satellite collision and micro-meteorite impacts. The only thing this affected was the hatch in the missile silo room that linked the living quarters to the Command Center. The impacts permanently damaged the opening mechanism, and any attempt at repairing the door could result in a failure in the structural integrity of the station. Other than this minor foible, B.O.M.B.-001 was still fully functional; well, as functional as can be with just a temporary generator.

B.O.M.B.-002 did not fare as well. Sometime during the two-hundred years of silent orbit, perhaps ten to fifty years before 2253, something big hit B.O.M.B.-002 and sent it crashing down to earth. Pieces can be found in the Grand Canyon, but how big the pieces are, and if there is anything salvageable, remains to be seen.
But sadly, such information can only be treated with a handful of salt since it has been rendered non-canon.

Now, if we're going to discuss space-related topics based on the facts present in the 1, 2, and New Vegas, I think space-related sequence is better off happens in an entry that take place in Fallout universe; but not a Fallout entry or even spin-off. I've said it before, and I don't remember exactly what it was, but I think that if the series remained in the hands of Interplay-Black Isle developers, I like to imagine that the series will transform from post-(post-post-)apocalyptic to futuristic-scifi RPG, so a part of the game taking place in space is one among other things that I would expect. In Van Buren they had an idea with B.O.M.B.-001 already, and in New Vegas they went to include going to space as a part of House's long term plans, AND the fact that he acquired REPCONN Aerospace just 2 years before the Great War, so I'm one to think that House might just be able to achieve space-travel based on the assets he acquired from REPCONN and his knack at gathering resources necessary to pull it off.

Too bad Fallout is 100% with Bethesda now, so expect more of people sitting with their thumbs up their asses despite of it being 500 years after the Great War, or some wacky-zany space sequence like Mothershit Zeta.
 
The Earth is flat and that is the reality I apply to Fallout. Other reasons to disregard "SPACE!" are Mothership Zeta and its stupid aliens.
 
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