On the issue of "plot twists", no I don't think my plot has any of that. The general idea of the plot is that you're a slave who through a stroke of luck gained your freedom, and with nothing left to lose you begin your search for a legendary city in the south rumored to be the last haven for mankind in the wasteland. The plot then builds up from there as you explore towns to search for information on that city. It's a pretty non-linear main quest - heck, at some point you can even choose to forget about the main quest and settle down in one of the towns for good, assuming if you have a good standing there. The focus is in the journey. The people you meet along the way, the unique charm of each town, and the things that you do in them. Admittedly, the main plot is just a flimsy excuse to get the player to travel to new locations, just like how the GECK is pretty irrelevant to the big picture in Fallout 2. I hope this would be a breath of fresh air in comparison to 99.9% of RPGs who feature a big bad villian/evil god/conspiring boss/genocidal alien wanting to destroy the world, who can only be stopped by the farm boy in a remote village who went from zero to hero and succeed where millions of others (most of them having far more experience) fail.