Here's a bit of script from the Fallout demo:
Pass a CH check and goodness happens, else combat. Your character in the game has CH 4, so you'd expect both to happen in the long run. Only I tried it around 20 times or so and failed the check every single time. Is there something in the code that causes this? I'm reminded of the SAD terminal in Fo2 which uses two slightly different formats for a LK test when guessing passwords, and one is impossible to pass even with LK 10.
While on the subject of the demo, I noticed there's a billion* unused Vault Boy images and also one or two unused item pics in addition to the unused ones in the finished game. Is there like a modder's "art pack" or webgallery for these things? I'm pretty sure most people have never seen these.
* Actually 60, give or take a couple. Still a lot.
Code:
procedure Skippy04a
begin
if (op_success(op_do_check(op_dude_obj(), 3, 0))) then
call Skippy05();
else
call Skippy06();
end
Pass a CH check and goodness happens, else combat. Your character in the game has CH 4, so you'd expect both to happen in the long run. Only I tried it around 20 times or so and failed the check every single time. Is there something in the code that causes this? I'm reminded of the SAD terminal in Fo2 which uses two slightly different formats for a LK test when guessing passwords, and one is impossible to pass even with LK 10.
While on the subject of the demo, I noticed there's a billion* unused Vault Boy images and also one or two unused item pics in addition to the unused ones in the finished game. Is there like a modder's "art pack" or webgallery for these things? I'm pretty sure most people have never seen these.
* Actually 60, give or take a couple. Still a lot.