Stalker designer diary

Odin

Carbon Dated and Proud
Admin
NMA Newsposter
Gamespot posted another Stalker designer diary, in this one Anton Bolshakov (Project Leader) talks about "how the use of technology kick-starts an approach to gameplay". Here's a small quote:<blockquote>In our kill-or-be-killed deathmatch game, the player has the advantage (or disadvantage) of the S.T.A.L.K.E.R. physics system. All the details found in the single-player version are here to be exploited--either by you or your enemy--in order to achieve that one simple goal: kill. We have taken special care in creating specific deathmatch maps that make the most of the high-level environments, and we have also balanced the weapon power so that survival becomes the key aspect. We hope everyone sees this as "deathmatch for the next generation."</blockquote>well we just have to wait and see won't we...
Link: Stalker designer diary@Gamespot
 
Back
Top