Also, I forgot to mention something: does anyone see a parallel between Blizzard releasing Starcraft 2 after Supreme Commander, just like they had Starcraft come out after Total Annihilation? And even though Total Annihilation is/was the better game, being much more strategically and technologically advanced, Starcraft still won out in popularity?
I guarantee you that Supreme Commander is already more advanced and has a greater focus on strategy than Starcraft 2 in its current build. I mean, "100 units on screen at once"? Total Annihilation, back in 1996, was doing that with minimal lag (network or computer based). And now Supreme Commander can support up to 500 buildings and units(!) for each player. Sure, there's a pretty bad slowdown if it gets to that point, but it's pretty awe-inspiring for such battles. If Starcraft 2 follows its predecessor's footsteps of unit caps, you'll probably only have about 50-75 units at once.
I just hope Blizzard doesn't screw Chris Taylor over again.
Edit: Forgot to add that SupCom and TA allow you to have as many units and buildings selected at the same time as you want, while Starcraft only allows 12 units and 1 building at a time.