Starcraft 2 - It is out there

John Uskglass said:
Mr. Teatime said:
Hope there's some innovation in there, a new race at least.
Nope. Most of the same units it looks like too.

I'm just happy with that. No need for new race, or whatever stuff that doesn't have its place and is added just for the sake of adding it.
 
human grunts with shields? hmz... trying to block them pesky lil' zerglings? looks pretty silly to me, but oh well, as long as they dont form into a phalanx i guess i wont complain.


as for the protoss, they seemed more interesting in their old form, looks like they added a bit too much bells & whistles if you watch those flyers.
 
There were some speculations about new race, so maybe it will be added in expansion of some sort. When it comes to the graphics, as Wooz said, imo they are too shiny and 'sterile'.
All in all I just hope the gameplay remained on the same level as in the predecessor
 
i hope theres a new faction as well tho i cant imagine what it will be ...

there is a possibility that there will be only 3 races which is enough considering how blizzard always used factions in the single player game .. battleing their own kind splinters and such .. i really liked this .. it wasnt 3 separate isolated unitary factions .. there were real characters there, break-away forces etc.

i hoped for more innovation in the sense of realism and more natural scale .. also groups and formations .. but it seems its just gonna be a polished "more of the same"

but it no matter .. i'm gonna get it anyway.
 
It is just me that is drawing a parallel between Fallout graphics and Starcraft 2 graphics? From the little I have seem, it doesn't look as good as the old starcraft graphics, too shiny high-tech stuff. Yes, I know that no graphics from Fallout have been shown, but it is just an probable outcome.
 
While talking about a new playable race, I think it's a pretty possible (and good) event; *SPOILER* in the end of the zerg-campaign, Protoss and Zerg is actually combined into a new race (which name I can't remember). Including this race would be a good follow-up to the previous games, and change the gameplay.
 
Zaron said:
While talking about a new playable race, I think it's a pretty possible (and good) event; *SPOILER* in the end of the zerg-campaign, Protoss and Zerg is actually combined into a new race (which name I can't remember). Including this race would be a good follow-up to the previous games, and change the gameplay.

Well, there's also Samir Duran.
 
I have been waiting years for this day :) Starcraft and Fallout are two of my favorite games.

I like what i have seen this far. It do look a bit like WCIII, but thats probably because your not used to se SC in a 3d enviorment. The engine seems to handle large numbers of units very well and thats the main thing i dont like about the WC3 engine.

The video was excellent, blizzard allways make awesome ingame videos.

I read some rumours about one more race some time ago, it seem that wont happen. But im pretty sure they will add one in a expansion later on.

Also when you see the GFX you shouldent be to quick to judge it.
SC did some major changes even from BETA stage. So there will probably be the same in SCII.

Have a look of how SC changed from Early Alpha - Beta here

SuAside said:
human grunts with shields? hmz... trying to block them pesky lil' zerglings? looks pretty silly to me, but oh well, as long as they dont form into a phalanx i guess i wont complain.

Agreed! Those riot shield doesn't feel very... futuristic. Look more like a mix of a Footmen and a Terran Marine. But im sure we will get used to it :) Maybe it have some fun ability.
 
Also, I forgot to mention something: does anyone see a parallel between Blizzard releasing Starcraft 2 after Supreme Commander, just like they had Starcraft come out after Total Annihilation? And even though Total Annihilation is/was the better game, being much more strategically and technologically advanced, Starcraft still won out in popularity?

I guarantee you that Supreme Commander is already more advanced and has a greater focus on strategy than Starcraft 2 in its current build. I mean, "100 units on screen at once"? Total Annihilation, back in 1996, was doing that with minimal lag (network or computer based). And now Supreme Commander can support up to 500 buildings and units(!) for each player. Sure, there's a pretty bad slowdown if it gets to that point, but it's pretty awe-inspiring for such battles. If Starcraft 2 follows its predecessor's footsteps of unit caps, you'll probably only have about 50-75 units at once.

I just hope Blizzard doesn't screw Chris Taylor over again.

Edit: Forgot to add that SupCom and TA allow you to have as many units and buildings selected at the same time as you want, while Starcraft only allows 12 units and 1 building at a time.
 
TA and Sup Commander is great games. But its not very correct to compare SC2 to SC (:roll:) Its two totaly different games.

In Starcraft one unit, or a few units, can win the battle depending on how you move them etc. TA and Sup Commander is more of a "the one who can build most win" kind of game.

In TA and Sup Commander you can even build things that boost you economy, this means its always a battle of who can build most of those buildings. At the same time you send everything you have against the enemy, and let them meet the tide of enemys and try to hold until one gets better economy and thus get more factorys and thus win the game in the long run. Very little micro needed in that kind of gameplay.

In short, its macro vs micro. Some like macro, but it seem more people in general prefer micro, me included.

And when it comes to the story aspect of the game, Stracraft is easily the winner if you compare the two.
 
I loved StarCraft. The graphics in WC3 were horrible though, I played through the campaigns (incl. Frozen Throne expansion) but I'll never touch it again. SC on the other hand is still very playable. SC2 doesn't look all that horrible as WC3 did, and since it'll take some time before the game is finished they might even polish it somewhat.
 
Signeon said:
Also, I forgot to mention something: does anyone see a parallel between Blizzard releasing Starcraft 2 after Supreme Commander, just like they had Starcraft come out after Total Annihilation? And even though Total Annihilation is/was the better game, being much more strategically and technologically advanced, Starcraft still won out in popularity?

I guarantee you that Supreme Commander is already more advanced and has a greater focus on strategy than Starcraft 2 in its current build. I mean, "100 units on screen at once"? Total Annihilation, back in 1996, was doing that with minimal lag (network or computer based). And now Supreme Commander can support up to 500 buildings and units(!) for each player. Sure, there's a pretty bad slowdown if it gets to that point, but it's pretty awe-inspiring for such battles. If Starcraft 2 follows its predecessor's footsteps of unit caps, you'll probably only have about 50-75 units at once.

I just hope Blizzard doesn't screw Chris Taylor over again.

Edit: Forgot to add that SupCom and TA allow you to have as many units and buildings selected at the same time as you want, while Starcraft only allows 12 units and 1 building at a time.

So? TA had barely any story.
 
I guarantee you that Supreme Commander is already more advanced and has a greater focus on strategy than Starcraft 2 in its current build. I mean, "100 units on screen at once"?

So wait... more units means more focus on strategy?
 
I played the TA demo back then, wasn't particularly impressed with it, felt like there were a bunch of units just for the sake of having a lot units. SC had 15 or so units for each faction, but every one had a role to play, much better than to have 100+ different units but you use one with tanking strategy (which didn't even work that well in SC, not in SP at least)...

As for Fallout references, there was a "Vault 13" in the first SC...
 
If they tell me that those images are from SC1, I'd believe it.
Blizzard as always, making the same gane once and once again. I will save my money and reinstall SC1.
 
So? TA had barely any story.

In general: TA and Starcraft are way too different - you can´t compare them. TA is like M.A.X - it doesn´t need a story because it concentrates on the game mechanics.

Starcraft is story driven and allows you to identify with your small army. If a marine dies, you have only 11 left and you lack one gun. In TA - you just wait for the fabric to spit out 20 new units to replace the one you lost.

I have no problem with a polished version of Starcraft without new races and such things - it is Starcraft what I want to play - not Uber-RTS no. 23400
 
keyser Soeze said:
SuAside said:
human grunts with shields? hmz... trying to block them pesky lil' zerglings? looks pretty silly to me, but oh well, as long as they dont form into a phalanx i guess i wont complain.

Agreed! Those riot shield doesn't feel very... futuristic. Look more like a mix of a Footmen and a Terran Marine. But im sure we will get used to it :) Maybe it have some fun ability.
if i recall correctly, the medics had a lil' shield, but that was ok. thisone, is just ugh...

Signeon said:
Also, I forgot to mention something: does anyone see a parallel between Blizzard releasing Starcraft 2 after Supreme Commander, just like they had Starcraft come out after Total Annihilation? And even though Total Annihilation is/was the better game, being much more strategically and technologically advanced, Starcraft still won out in popularity?
what what what? starcraft had story & flavour, TA was bland & unimaginative. obvious why SC won out...

Signeon said:
I guarantee you that Supreme Commander is already more advanced and has a greater focus on strategy than Starcraft 2 in its current build. I mean, "100 units on screen at once"? Total Annihilation, back in 1996, was doing that with minimal lag (network or computer based). And now Supreme Commander can support up to 500 buildings and units(!) for each player. Sure, there's a pretty bad slowdown if it gets to that point, but it's pretty awe-inspiring for such battles. If Starcraft 2 follows its predecessor's footsteps of unit caps, you'll probably only have about 50-75 units at once.
yes, because more units & buildings = better RTS, right?!?

wrong actually.

just as Fallout didn't show cities to actual scale or population to actual scale, an RTS doesn't need either, does it?

and for the record, Starcraft ('98) & Dark Reign 1 (summer '97) were far superior to TA (fall '97) as a whole game (but maybe not on an tactical pov).
 
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