Claw said:
cloot AKA PiP said:
We must remember that Fallout was not great because ot was isometric, so not-isometric does not need to suck
I would ban you for that. Well, if you didn't have more than 10 posts anyway.
Claw said:
Bor said:
Bull. You registered merely to bitch at us, you have no interest in "being part of the community" so why should your presence be tolerated?
On a related note, I reported your post. Your presence annoys me.
Sorry for offtopic but I couldn't hold myself from responding.
Claw, do you judge people only by their post counters ? Don't be surprised if someone will judge you in the same way. Being part of the community is not about showing new comers how low their post counters are and how they suck because of this.
I don't intend to offend you but saying things like "On a related note, I reported your post. Your presence annoys me" or "I would ban you for that." makes me think you're frustrated in some way so you flame others to feel better. It's just behavior of 10 year old kid who is picking on his 5 year old siblings because mum didn't buy him new toy.
Offtopic follow up.
Well, I would solve it in more civil way than Bor did. Still I can see, or I guess I see the reasons why he's upset.
Ok, so back to the topic ..... more or less.
I've played Might and Magic 8 recently, more out of curiosity than anything else ....... according to today's standards it sucked but had that teal time pause option, and whats more it was in first person perspective. Experiencing this way of combat wasn't that painful but it was painful afterall.
Sure it had big flaws like moving around in pause based combat. For example in real time it was possible to dodge arrows and spells when in pause mode they were always hitting the targets. ( i remember how it was solved in games like baldurs gates. there was check if it's a hit or not just after action >shooting at someone< took place, then arrow just homed on target. i still have in my mind some hilarious situation in baldurs gates when i could sprint around house running away ( with boost of speed and under haste that is ) from thrawed axe for few minuses, then i got bored. and i guess it's reason why in next games speed of missiles was accelerated )
Anyways, in that realtime pause mode it wasn't too much space for strategy. It was hard to judge what's going on if player was in the middle of crowd. As someone pointed before ( i'm too lazy to find it now ) casting spells bring some another dimension but in toe to toe fight all was reduced who has the better punch.
About moving. It wasn't THAT bad, but it was hard to judge if player can reach enemy in his move or will enemy reach player. Besides there was no potion to move particular party members so everyone moved in pack ..... sweet fireball target. But I guess it was compromise. I think controlling all characters separately would bring some strategy factor but it would be pain in the ass in a long run. In real time it would be just imposable to play and in pause mode it would easy confuse player because of all switching between different points of view all the time new character is about making it's move. Of course there could be one player and team of npcs but at the time game was created ai would suck too much.
apart from combat situations it's quite easy to overlook things in first person perspective. Not only pickable and usable objects ( these could be highlighted in some way ) but also clear paths of movement and so on can be not obvious in that perspective.
So it's small example of game in fist person perspective with real time pause option. Yeah, it's not too bright example but I know only this one ( and my bad english doesn't help expressing my thoughts either ) but since others are considering what if F3 will have FPP looks I thought I'll share with my experience for these who wonder how it could be done.
Shit, this post got bigger than I thought. So to finish it, I'd like to see game where it's characters stats that determine his success or failure in combat and non combat action, not players dexterity with mouse and keyboard. Real time can't guarantee that and first person perspective limits it.
Just final thoghts about real time with pause vs turn based. From multiplayer's point of view real time with pause could only be degraded to plain realtime ( unless everyone had a pause option which would suck even more ) while turnbased play loose nothing.