Hey guys.
Can someone explain steal mechanics for me? All knowledge on the subject is welcome.
I was thinking about a mod where the PC can't see certain items on the steal interface, depending on his steal skill. This is in order to make the steal skill more valuable, and less susceptible to save scumming
. A second option would be to give penalties, or outright disallow certain items from being stolen, unless PC has a high enough steal skill.
specific questions:
1. How does the game determines steal attempt success or failure?
2. are item size/weight taken into account?
3. How should I implement the disappearance of weapons in the steal interface, when using the steal skill on a critter?
Thanks.
Can someone explain steal mechanics for me? All knowledge on the subject is welcome.
I was thinking about a mod where the PC can't see certain items on the steal interface, depending on his steal skill. This is in order to make the steal skill more valuable, and less susceptible to save scumming

specific questions:
1. How does the game determines steal attempt success or failure?
2. are item size/weight taken into account?
3. How should I implement the disappearance of weapons in the steal interface, when using the steal skill on a critter?
Thanks.