Hawkwing74
It Wandered In From the Wastes
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I was telling my wife about how they don't allow shooting kids any longer in patched versions of the earliest Fallout games. I think the same has probably been done in updated Baldur's Gate. In BG3, likewise you can usually not injure or kill kids. Some games handle this by simply having no kids. I think Atom RPG is largely in this camp, from what I can recall.
I remember reading years ago about the original version of Hearts of Iron and grognards wanted to add the concentration camps for realism. This idea was shot down.
That said, when I play Stellaris, I can enslave, purge, or cannibalize (!) aliens as a government edict. Is it because a death is a tragedy but a million deaths = a statistic that this anomaly is allowed?
I generally play as a militant Federation/Romulans/Dominion but happily absorb the other species as my empire grows.
But I read that if you genocide, you will face less slowdown issues in the endgame. So I am playing a run where I genocide all captured planets. The game has a refugee aspect built in, where some lucky Klingons or Ferengi can escape to other realms.
Considering the trend to eliminate the single player atrocities in RPGs, I am a little stunned that Stellaris still allows what it does.
Note: Stellaris with Star Trek: New Civilizations mod is how I typically play. Building a fleet of Defiants and Enterprise-E's is too much fun.
I remember reading years ago about the original version of Hearts of Iron and grognards wanted to add the concentration camps for realism. This idea was shot down.
That said, when I play Stellaris, I can enslave, purge, or cannibalize (!) aliens as a government edict. Is it because a death is a tragedy but a million deaths = a statistic that this anomaly is allowed?
I generally play as a militant Federation/Romulans/Dominion but happily absorb the other species as my empire grows.
But I read that if you genocide, you will face less slowdown issues in the endgame. So I am playing a run where I genocide all captured planets. The game has a refugee aspect built in, where some lucky Klingons or Ferengi can escape to other realms.
Considering the trend to eliminate the single player atrocities in RPGs, I am a little stunned that Stellaris still allows what it does.
Note: Stellaris with Star Trek: New Civilizations mod is how I typically play. Building a fleet of Defiants and Enterprise-E's is too much fun.