Stop going out from S-w ! (or..A new vault Door orientation)

Josan12 said:
And as Brother says, the vault door is probably the hardest part!
In terms how complicated modeling was, yes. But in terms of adding to the game - no.

In most cases single scenery piece is much more easier to implement than walls/tiles, which must be perfectly seamless to get a nice results in game, not some shitty shit like not fitting segments, etc.

It took me more than 4 hours of annoying rendering, cutting, adjusting, testing to put totally new wall set (default one) done in 3d only (not some dirty PS tricks) into the game. And texturing was a totally different story...

Just saying.

Anyway,

Here's your doorway with two color maps borrowed from subbie:

71490043.gif


And I cleaned up the mesh from damn triangles (triangles are bad!)...


------------------------EDIT

And that .3ds from TychoXI is an empty scene, there's nothing...
 
yes I think it's for that i won't be able to open your file yesterdau tychoxi.
I'll retry this evening with your new link.
Can you link me also th ewall pliz?
 
well :)
Hello TychoXi.
I've a bad news for you ;)
I've rebuild the vault door to be sure it is the same, in the same
property.
I've enlarge the left part, decrease the floor, recut the harm cavity (those which take the door).
So you must have to remap the vault I think.
Look at the new proportion, you will understand.
But I haven't finish yet.
So it's not the ..;emergency.
I know you can do it, quickly.
I prefere now you work on the floor and next, the wall.
I 'll give you the 3D for the floor quickly.

The original door:


And The 3D one



Edit:
I've determinate the size of the square floor.
I'll send you that later.

 
brother_soifran said:
I've determinate the size of the square floor.
Tiles? Keep in mind that tiles are overlapping each other (1 or 2 pixels from each side) when you're adding them to the map.

-----------------------EDIT

Also, could you be so nice and post those large images in thumbnails mode or something? They're resizing damn forum! :P
 
brother_soifran said:
Continuum, have you manage to open the tychoxy file with the textures?
No, improper format or something like that... besides, shouldn't be there also a bitmap? Or maybe .3ds can store texture/material information?
 
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