does carry weight 999 count cause i'm a pack rat.Pixote. said:I don’t see the point of cheating in a game like Fallout, if people can’t enjoy it the way it was designed then don’t play it.
I’m what people would consider a hard core player…the difficulty is set to hardest, and when it gets too hairy I make a run for it. I don’t plan to win every encounter; I don’t like twisting realty by carrying 999Ib of gear, it distorts the enjoyment of the game, you end up being some sort of superman, and not a village tribal trying to save his people. It’s in the struggle with the wastelands that I find the enjoyment. I must confess that I have loaded saves when something drastic has occurred…such as a critical rocket hit from halfway across the map on the first shot. I never had the courage to play a game with only 10 saves for the entire game – one for each slot – no more.Sephis said:does carry weight 999 count cause i'm a pack rat
Oh, but they do. I am actually playing Ironman (save only when leaving the game). While high PE does not guarantee your safety, it drastically improves your chances (with better starting location and high sequence). I've come to appreciate previously neglected skills like Outdoorsman and Sneak (especially sneak!). Knowledge of where to go and where not to go also helps.AG=10 and PE=8 does not save you here.
You are almost guaranteed to get there. Eat 2 Psychos, heal yourself with Stims, and run for your life, possibly avoiding a line of fire of those with burst weapons. And have a good amount of HP, EN 6 or 8 might help. Unless they get several criticals in a row, you'll be fine.Or imagine that: you're lv6, you go to Redding with your desert eagle, hunting rifle and SMG - and you meet 2xM60, 2xcombat shotgun, 2x needler pistol and 2xsledgehammer. I met these 2 days ago. Any hope to get to exit grid?
Of course one can obtain similar result to my little contribution just running to San Francisco, looting Navarro (save-load to avoid patrols, how LAME!) and voila - we have level 3 or 4 hero in power armor.
Everyone is entitled to play the game in the manner he or she wants, and sure I’ve been massacred on occasions (that’s the beauty of the game, you are never invincible). I’ve even been sneaky enough to want to steal the Bozars from the guards in NCR, and raid the shelves for all the ammo I can carry (the game allows for such a board range of behaviors and their consequences), that’s why we love it so much. But it’s in the struggle that the greatest combat Fallout experiences are enjoyed, when you are down to only a few hit points and Sulik performs a masterful burst that wipes out a bunch of bad assess, and you live to tell the tale (of course if you died you can just load your game and try again).Nevill said:My most memorable archievements and daring deeds in a world of Fallout were made while playing Ironmen. The thing I came to realise is that there are very few situations that are truly hopeless, and there is always a way to avoid those altogether.
Impossible to get reasonable IN with PE=8, AG=10 and EN>6, needless to say EN=6 ain't enough (ST=max5!). I don't recall any location to buy Psychos before New Reno, but mabye I have forgotten something ... Also - I do not find it possible to accumulate stimpacks in early stages (IN=9, PE=8, AG=10 causes all healing powder and stimpacks to evaporate ...). Unless you avoid raiders, slavers and so on. And all they (quoted team) need is one critical that causes you unable to stand up right away.Nevill said:You are almost guaranteed to get there. Eat 2 Psychos, heal yourself with Stims, and run for your life, possibly avoiding a line of fire of those with burst weapons. And have a good amount of HP, EN 6 or 8 might help. Unless they get several criticals in a row, you'll be fine.Or imagine that: you're lv6, you go to Redding with your desert eagle, hunting rifle and SMG - and you meet 2xM60, 2xcombat shotgun, 2x needler pistol and 2xsledgehammer. I met these 2 days ago. Any hope to get to exit grid?
My char: STR=6, PE=8, EN=6, CH=4, IN=7, AG=6, LK=1Impossible to get reasonable IN with PE=8, AG=10 and EN>6, needless to say EN=6 ain't enough (ST=max5!).
The merchant in the eastern part of The Den sells those. One of Metzger's bodyguards have these. You can always find some on merchants from the New Reno. It's all up to you.I don't recall any location to buy Psychos before New Reno.
I have up to 20 by the time I leave Den for good. By then I've already took out Metzger and Tyler's gang.Also - I do not find it possible to accumulate stimpacks in early stages.
It is wise to do so while your level is low. Perhaps even in the later stages of the game.Unless you avoid raiders, slavers and so on.
I, too, avoid that. Not that I hate them - they do not live long enough to travel the Wastelands.On unrelated note - I avoid taking NPCs with me.
The map size is hard coded somewhere in the game engine, what you find in the game is as big as it gets with Fallout. There are a maximum of 3 elevations per map, again hard coded somewhere in the game engine. There are a lot of restrictions to deal with, but I still think it’s one of the most engrossing games ever made.qwert said:On unrelated note - I avoid taking NPCs with me. Hate being shot in the back - and tired removing those idiots from my LOS. I'd rather fully control NPCs in battle, that'd make more sense than what is now. Aside from that I'd prefer real time fight similar to Close Combat 5 (missing from pistol at 5-6 meter (16-18 ft) is ridiculous - missing from hunting rifle - even more so - why not scale the map and teams properly?). Of course you'd need time speed control too.
Taking control over NPCs make no sense at all. Fallout isn't some squad based tactical game. Bunch of unpredictable AIs is super cool design decision.qwert said:I avoid taking NPCs with me. Hate being shot in the back - and tired removing those idiots from my LOS. I'd rather fully control NPCs in battle, that'd make more sense than what is now.
It’s in the struggle with the wastelands that I find the enjoyment.
Continuum said:Taking control over NPCs make no sense at all. Fallout isn't some squad based tactical game. Bunch of unpredictable AIs is super cool design decision.
I love my psychotic friends; it is one of the greatest and bravest design decisions made in a game of that period. You can give them general combat settings, but in the heat of battle you just don’t know what will happen. When Marcus pulls out a Bozar or Rocket launcher, we know it’s time to run. Ironically our friends are potentially our most dangerous foes. Sulik charging a pack of Deathclaws is hilarious, just trying to keep him alive is half the fun (just shoot each critter once and they will attack you – then run around in circles while the boys waste them one at a time). There are various tactics for survival, but they aren’t as carefully organized as Fallout Tactics, and that’s why Fallout 1 & 2 is better…it just feels more chaotic… perceived intelligence and combat intelligence are two different beasts…but remember it’s just a game.Petrell said:Continuum said:Taking control over NPCs make no sense at all. Fallout isn't some squad based tactical game. Bunch of unpredictable AIs is super cool design decision.
I find it hardly realistic or amusing that NPC's that seem quite intelligent in conversation act all psychotic and dump as rock in combat...Taking controll makes total sense as that way I and others could make NPC companions act as ittelligently as their perceived intelligence should allow. Also having it as option in say sfall would allow you to keep your psychotic friends and let the rest of us actually dare to take the NPC's with us without fear of them shooting us in the back.
.Pixote. said:I love my psychotic friends; it is one of the greatest and bravest design decisions made in a game of that period.
Are you going to rewrite your opponents' AI to keep combat challenging and balanced? Taking control over NPCs will make game much more easier (as you pointed out AI is total shit), since they're going to act much more intelligent (at the same level as player), thus fight much more effective against your dumb opponents.Petrell said:Taking controll makes total sense as that way I and others could make NPC companions act as ittelligently as their perceived intelligence should allow.
Of course, just like you have an option to not take them with you. Fallout is about choices and consequences after allPetrell said:Also having it as option in say sfall would allow you to keep your psychotic friends and let the rest of us actually dare to take the NPC's with us without fear of them shooting us in the back.
Maybe Fallout isn't a game for you then?Petrell said:And before you ask, yes, I would love to play Fallout (setting) meets UFO (destructable terrain, elevations) meets Jagged Alliance (tactics) meets Silent Storm