Super Mutant Power Armor

Dienan

It Wandered In From the Wastes
I've finished the original and the sequal twise within a week and I deeply enjoyed both titles. Now I'm playing Tactics, even if it's non-cannon I like some things they interduced into the universe.

A super mutant in a set of power armor would be a nice change. I've always loved the idea since I imagined it on Fallout 3. Keeping agent Horrigan out of the picture (that armor was his life support system), how powerful a super muntant would be in power armor and what kind of a challenge would it be to a protagonist to face one in combat? Not to mention the fact that power armor is laid in a bad way in NV/FO3 (you take a hit, hp goes down and you can literally hear the bullet that got deflected by your armor. How is that possible?

What do you guys think about SM in PA? Cool or not cool?
 
Given that power armour sets your strength at a level pre-determined by the artificial muscle and servomotors, it might actually have an adverse effect on the raw strength of the supermutant, reducing it.

I think the only advantage would be in the protection offered by the armour, and even then, the mutant would be better off dismantling it and building a suit, rather than creating one to accomodate his bulk (3.2 meters)!
 
"Not cool", really. For one thing, Power Armor was a thing made in the old world, which is why APA is such a big deal, since it was created in the Post-War world (albeit, from an organization with Old World technology), so Power Armor would never come in Super Mutant sizes. That's why there were never any Super Mutants wearing it. But, hypothetically, if a Super Mutant were to be clad in Power Armor made for their size, they would be the not-ridiculous equivalent of the East Coast Behemoths; damn near invincible. If you simply think of it from the perspective of stats and damage reduction, any damage dealt to them would both have to pass through the reductions made by their Power Armor (heavily reducing anything taken to minor irritants) and THEN the reduction of their "equivalent to very strong Combat Armor" thick skin. You'd basically only ever really hurt them by dealing massive, unpredictable critical hits, meanwhile they'd be firing away at you with some form of very deadly weapon.

Long story short, it suffers from the same "wouldn't it be cool if..." paradigm, where the idea itself is so self-obsessive that it's anything BUT cool, but in practice, were it even possible, it would make for an insanely deadly opponent.
 
Well, I said we'd have too keep Frank Horrigan out of the zone because his armor was just a life support system. After seeing how it make him fall in two pieces (servo motors got damaged and twisted his wait so it broke him in two in a violent explosion. much like a failed Iron Man suit). Looking at the size or Horrigan's spine, I'd say he'd de-atomize the largest SMB single handed. He's badass but I just think cannon is that his suit recieved damage where it shouldn't have. Like letting go of a fire hoase while it's on full pressure.

Super muntants in power armor isn't a bad idea. I'm talking about the enclave in chicago, the BoS bases we're yet to see. Fawkes was just one super mutant who wanted to joing the good guys. If the BoS in the citadel wanted to put him in a set of PA (APA, EPA, whatever but what I meant was a set of POWERED ARMOR literally), they would make a set of him that would work for him. Chances are that Fawkes would look like one of the Gray Knights from 40K but I figured out that Beath would totally make it look cooler than that. (replaying FO3 made me think a lot about NV and Obsidian).
What I'm saying is that this is totally doable. The reason nobody wanted to put a muntant (super or not) is because no party in the wasteland had the tech or a worthy mutant to be in one except Frank Horrigan. Put Fawkes in a Powered Armor and forget the IN-GAME natural combat armor DT. Be creative for a second buddy! That's what has been the games are lacking from Fallout 2. Creative thinking..
 
Super muntants in power armor isn't a bad idea.
Yep, it isn't bad, it's horrible.

Chances are that Fawkes would look like one of the Gray Knights from 40K but I figured out that Beath would totally make it look cooler than that. (replaying FO3 made me think a lot about NV and Obsidian).
You're clearly fan of Fo3. "Hey, maybe some SM with PA, cause it's cooler than normal SM?" C'mon...

I'm talking about the enclave in chicago, the BoS bases we're yet to see
For first, Enclave in Chicago is only rumour and nothing more.
Second, Enclave hates mutants and Fallout Bible clearly pointed out that Frank was exception.
Third, BoS loves technology too much, to give them to some mutants... hey, they barely tolerate them.

Be creative for a second buddy!
Being cretaive = re-recreating themes from previous Fallouts on bigger scale? (Frank) :clap:

And what Tagaziel said.
SM are already tough and strong, creating special PA in post-war conditions for them would be just wasting resources. Additionaly considering they can't reproduce, so in long term specific armors would go to scratch cause finding any (or rather both -friendly -intelligent) SM would be hard.
 
Dienan said:
Super muntants in power armor isn't a bad idea. I'm talking about the enclave in chicago,
Enclave is dead, and it should remain this way.

the BoS bases we're yet to see. Fawkes was just one super mutant who wanted to joing the good guys.
BoS is dying, and they don't have the resources to turn a T45d into a T51b, let alone design an own power armor that will have only a single user (since all the mutants they know are orcs, aside of Fawkes). They probably don't have the interest either. They have much more urgent problems than the lack of power armors for mutants. Also, East Coast BoS are kind of a bunch of hippies, so I don't see them weaponizing Fawkes for the sake of weapons.
 
Clearly the idea sounds pretty bad the way you guys put it but hey, I'm just here to share what I think and to see what you guys think about it. Okay, Frank was an exception. Also he was an exception that met the enclave's standards. Wouldn't they attempt to have another Horrigan type to gain some control over 'some' things? Wouldn't they like a PA perfected and a body that's better than an average human soldier? The master may have had the idea but he might never had a chance to do it due to his tight schedule.
Apart from the walk animation from NV now looks like walking on the moon and seeing FO3 does it much better and the fact I wasn't about to sneak up on a wild dog in daylight when it was turning its back to me when my sneak skill was 50 felt real good. I had 45 sneak in NV when I went to the GS caves and non of the coyotes could 'smell' me while any animal in FO3 could. Blame all you like but Beth, I still have a hope left..

woo1108 said:
Not bad for another PA setting TES.
Orc with armor, doesn't it awesome?
just kidding. :lol: :lol:

Alrighty my friend, have you ever played Of Orcs & Men? Play through it, forget the bugs, errors, etc.. An armored Orc is one thing that you don't want to fight. Also my good friend, ORCS ARE NOT A PART OF FALLOUT UNIVERSE. Seems to be the most difficult thing for you is to understand the fact that the word Orc does not belong in the alternate universe of Fallout. Orcs are born naturally (in their universe in OO&M). Super mutants are NOT born, they were created. I really hope you get the difference here. You shouldn't come and kick things around in the threads I start. I've already asked admins to remove a few threads and kept myself from replying to some because of you pulling content into discussions that has no place in the universe or the thread. Please stop that and contribute like a bro. Not the "Heh! Blah, blah, blah, fu*k you type replys"

Enclave in Chicago isn't just a roumer. Maybe I've heard wrong. Have I? If BoS see super mutants (a selected few) as a potential ally and the fact that BoS isn't looking forward to PURGE the Earth of mutants (I believe all the protagonists are mutants by the end of their journy. Courier gets the most powerful trait, Lone Wanderer becomes a legend, etc..) they might have the tech and time to consider it. Given the FACT that S.Scribe Rothchild (hope I got it right) made Star Cross a cyborg with no need to eat or sleep, designing a heavy armored powered exoskeleton for a storm squad like a group of elite night kin who has not being dumbed down by the FEV and has no type of multiple personality disorder problem. I'm not saying it isn't going to happen my way. Mad scientists, glowing-talking ghouls, rockts power by souvenier remains, aliens and super weapons are all in Fallout universe. A HAPE wouldn't damage the lore, I guess.. *looks into the sky as a cloud shaped Fallout 4 is passing above*
 
Actually in Morrowind, Orc with orchish armor or other heavy armor, is really harsh enemy.
But what I mean is Fallout is not a fantasy world like TES.
and SM is not a Orc or something.
but at fo3, beth used SM as a new Orc while other Fallouts saying "they are not a monster, they are human being."
that's why it was kidding.
 
Dienan said:
On PA and mutants, the only one I can see wanting it and having the resource to achieve it, was the Master, and he's dead.

On the long orcs discussion, you missed the point. He wasn't saying orcs are proper in Fallout, but rather implying the treatment given by Beth to mutants was to put them as placeholders for orcs. And I pretty much agree, they made them aggressive for no reason, extra stupid, extra abundant, and for some reason, even when their justification for them attacking anything that moves is that they are overly aggressive, they seem to organize and keep some alive to turn them, which just doesn't make sense. That's why lots of people consider F3 mutants as orcs.
 
The Enclave is dead. Frankie was a one-of-a-kind creature made at the zenith of its power. Since the Enclave has been killed thrice over, it won't happen ever again.

Just let Bethesda be creative instead of rehashing the same old factions ad nauseam.
 
Don't underestimate The Enclave, Tagz. I'm sure their undersea atomic research blimp or their transforming space mecha-lab is hard at work on the Hellfire Behemoth Armor they'll need to combat the android armies of The Commonwealth.
 
Dienan said:
Okay, first of all, you're citing material that contradicts canon (a matter about FO3 that has been repeatedly discussed and agreed upon as far as all the evidence goes, so it's not a matter of opinion) as if it's the "proof" we should be going by, when that's the exact reverse of what we should do. Secondly, you seem to be mixing up your games, because I never EVER had more ease with Sneaking than when I played FO3. In FONV, no amount of Sneak ever stopped generic enemies from spotting me if I was in direct line of sight, unobstructed, and within 10 feet. In FO3, I was CONSTANTLY able to crouch directly in front of enemies, not 1 foot away from them, while they were LOOKING FOR ME, and still not catch their attention- all this with no more than 75 Sneak (so what's the point of increasing it another 25%?). Your analogies of FONV Sneak being more powerful than FO3 are impossible, and by extension your attached assertion that we should be more lenient towards FO3 is hollow. All FONV did was make non-aggressive animals...... non-aggressive. So if you didn't get too close to them, they'd leave you be. That has nothing to do with Sneak.

You have a loose grasp of the facts, and that's what people here are informing you of. The Enclave in Chicago IS confirmed to be unconfirmed, ergo "rumor". Enclave personnel believe there to be a Chicago outpost, however 2 points refute this possibility. Firstly, there were no Enclave present during the Midwest Brotherhood takeover of the area during the events of FOT, and secondly and most damning, the SAME Enclave personnel were oblivious to the destruction of Navarro. Whitley making mention of a Chicago outpost and programming ED-E to travel there is not proof that it exists, it's merely proof that Whitley thinks it exists. The only evidence that POSSIBLY hints that it may exists is the Illinois license plat bolted onto ED-E, but just like the other modifications ED-E can receive, that could have come from anywhere, so it's still not definitive proof of anything.

Yamu said:
Don't underestimate The Enclave, Tagz. I'm sure their undersea atomic research blimp or their transforming space mecha-lab is hard at work on the Hellfire Behemoth Armor they'll need to combat the android armies of The Commonwealth.
I don't think this is the appropriate time to be ironic. <_< For one thing, this doesn't sound far off at all from what Bethesda could be "gracing us" with FO4, and in doing so they'd hope to represent the Enclave this time as "the good guys", and confuse this for "riveting storytelling". The less we encourage woefully bad ideas, the better.
 
Languorous_Maiar said:
Super muntants in power armor isn't a bad idea.
Yep, it isn't bad, it's horrible.
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Languorous_Maiar said:
Be creative for a second buddy!
Being cretaive = re-recreating themes from previous Fallouts on bigger scale? (Frank) :clap:
jk8d.jpg
 
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