Tactics - The debate Continues

Sorrow said:
3 round burst mode was invented after Vietnam war when they finally discovered that spraying is a great way to waste a lot of ammo without hitting the target.
The mode on the assault rifles, yes. But AFAIK short bursts (trigger wasn't hold down for long) were already used in WWII...

Sorrow said:
Since Fallout's action takes place in alternative universe, I think that spraying is still a valid tactic here - instead of introducing a 3 round burst mode they just moved to weapons that can spray even more (miniguns).
Miniguns (or gatling guns) have a high rate of fire IRL too, but they aren't manportable (there has been a couple of prototypes) and are mounted so the kickback (and weight) isn't a problem.
 
I'm talking about using Miniguns as individual weapons as in Fallout - Power Armor compensates the weight and I don't think that a kickback is a big problem - they are using a 5mm ammo that is 2 times lighter than .223. Same with AK-112 - H&K was working on an assault rifle that can fire 4.5 x 36 ammo at 1100 RPM.

As for limited burst itself - I think that the main problem would be the Fallout's damage system - damage values are so small that firing a short burst would be very uneffective.
 
Sorrow said:
Power Armor compensates the weight and I don't think that a kickback is a big problem - they are using a 5mm ammo that is 2 times lighter than .223.
Power Armour would help of course.
However, real miniguns (which come in various calibers, even in 5.56mm) have tremendous kickback, it's related to the high rate of fire (which can be as high as 6,000 SPM, that's a hundred rounds a second!). As I said, there has been a couple of prototypes but so far the two main problems why there aren't any handheld miniguns are 1) the weight (around 30kg + ammo) and 2) the kickback.

Sorrow said:
Same with AK-112 - H&K was working on an assault rifle that can fire 4.5 x 36 ammo at 1100 RPM.
The average assault rifle has a RoF of ca 600 SPM. If you ask me it matters litte since it's advised to use short bursts anyway. For covering fire it's a different story but in those cases light machine guns are used mostly anyway (like M60), not assault rifles.

Sorrow said:
As for limited burst itself - I think that the main problem would be the Fallout's damage system - damage values are so small that firing a short burst would be very uneffective.
In the game it wouldn't work, no. Except maybe for the gauss weapon. The Combat Shotgun did have a three shot burst though.
 
IRL you can shoot and hit people 25-50m away with a normal pistol

I´d like to counter that. According to my experience the effective range for a pistol is 10-20 metres. Not to say that you are wrong, but my experiences it the army showed that hitting anything farther that 25m is extremely difficult.

Ofcource the pistol in use has a lot to do with accuracy, but here`s my opinion. How my post relates to this topic? No idea, but I felt a need to give my 2 cents.

With respect -SS

Edit* A good idea would have been an aimed shot with a short burst. 3 shots to upper or lower body to damage legs or head or something...to cause a good critical.

And I have mixed feelings about FOT. I like that it`s something different and hate it for the same reason. However the "real-time" combat system is fun and to some extend prevents the feeling that fallout-games were assraped.
 
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