Tatics pissing me off

[PCE]el_Prez

Vault Fossil
i was irratated before playing tatics just by the horrible story and the crappy death animations but i found something esle to bitch about.

The entire recruiting system is totally fucking retarded. By the time your can get deathclaws in your party, it doesnt matter how badass they are cause your already fighting supermutants w/ machine guns and the armorless beasts get ripped up in seconds. Then you beat a few missions and you can recruit supermutants, however they also have no armor and pretty shitty perception so they have little purpose besides being fat dumb worthless decoys.
 
Well, i've played it maybe 3 times now, mainy to get all the random encounters that i missed the first two times around. In every game i never even bothered recruiting anything else apart from humans. Main reason is that once you start fighting Super Mutants or robats, you need armour to get you anywhere. Especially against robots, without some really decent armour like P/A you're pretty much screwed.
Wonder what the point in adding deathclaws and super mutants to the BOS ranks was anyway...
 
The point was just stupid. To make the game kewl!

Rogue, I thought you were playing Fallout 2? I am replaying it again with the Klamath-Arroyo mod and enjoying. Now on the road to NCR scouting for Vault City and constantly gettting into gunfights. Much much more enjoyable than Tactics.

Played tactics three times! You are a glutton for punishment!
 
Oh, i'm not currently playing Tactics at the moment nor am i likely to play it again now that i've pretty much covered the entire game.

I was playing through Fallout 2, i got about half way through and decided to install the childrens patch and the Klamath-Arroyo mod that you mentioned before which meant re-starting the game so i decided to wait for the fixed version of the 1.04 patch that Locutus said would be arriving soon.

As for 3 times, i missed alot the first time around playing the game so i decided to play it again to find everything that i missed. Like encounters and so on. Still didn't find everything, god damn pip boy!
 
Yeah, they went for a bit of a "kitchen sink" sort of approach on some aspects in Fallout Tactics. One of the biggest things I've noticed, as mentioned above, is that the balancing with progression through the game is just craptacular.
 
I can't say I agree with what your saying about deathclaws being useless, sure, send a deathclaw out against 5 mutants with machine guns, it's screwed, but then again, sneak your deathclaw up against a super mutant or even 2 and they won't be able to stand up for long, much less get a shot in, and hell, if you don't mind losing a deathclaw to your own crossfire they make great shock troops
 
You must be playing on easy because i played the very first supermutant mission w/ 'mother' the toughest deathclaw in the recruit pool, and would sneak up behind ONE supermutant with a m249 and after i got in my initial 2 'gore' hits to the eyes he shredded me w/ the machine gun. I reloaded a few times and its about a 50/50 chance of killing a supermutant or dying when you go one on one.
 
Super mutants were the hardest enemy's i encounterd in Tactics. Their strong, generally have a fair amount of AP's and are heavily armed. They are hell to fight up close because the risk of them gaining a critical shot with a heavy weapon is high and would just about shred anything in front of them. This made using deathclaws which are HtH fighters difficult to use. Better to use sinpers. Shots to the eyes from some distance is a good methode of fighting whilst keeping out of the lethal range of the gunners.
 
[PCE said:
el_Prez]By the time your can get deathclaws in your party, it doesnt matter how badass they are cause your already fighting supermutants w/ machine guns and the armorless beasts get ripped up in seconds. Then you beat a few missions and you can recruit supermutants, however they also have no armor and pretty shitty perception so they have little purpose besides being fat dumb worthless decoys.

A few remarks:

1. I'm playing FOT for the fourth time now and, sorry, but I can't see your point. Maybe you should consider being a little bit more creative with those deathclaws. I mean, do you know that they can use powerfist gloves and that they can throw grenades (if you tag that skill or throw enough skill points into it, of course)? And you should try this tactic: sneak your deathclaw up to one of those supermutants and hit him in the legs! Rest assured, he won't get back up in time. You can also equip deathclaws with the pair of gloves that can fire shotgun shells: I remember using those gloves with the rare EMP shotgun shells (the yellow ones) on those robots and getting very good results. You have to have a high sneak skill, though, or they will indeed blow your deathclaw to smithereens.

2. No armour for supermutants? Yeah, right. One or two supermutants in the recruitment pool actually have supermutant armor! Just recruit one of them, take their armour and then give it to the supermutant you're playing with. Or (if you don't have those supermutants in your recruitment pool yet) go search for the Brahmin Armor in one of those special encounters. It'll do wonders on your supermutant (and on robots, too).

3. Supermutants have pretty shitty perception, eh? Well, use the mutate perk (and then the gifted trait) when they level up and/or the gain perception perk. Kind of logic, no?

Anyway, for deathclaws you also have to look at the melee damage they do. If I remember correctly, Mother is domesticated and that lowers her unarmed damage. I always went for another deatchclaw (Krldraav or something, I'm not sure) because he had a high melee damage and that's all that basically matters for deathclaws.

I'm playing the game with the PipBoy now and he had a low perception too (6, I think). So when he levelled up, I gave him the mutate perk (and changed his trait, which was Bloody Mess into Gifted) and the next time I gave him Gain Perception. He now has 8 perception and 11 luck, which makes him the best sniper in my squad. You just can't expect all recruits to be super soldiers from the start.
 
If you want a good deathclaw get Shaav. Or Shriek. Krldrvv or whater is useless because he can't use stims.

If you've ever gone HtH with a Deathclaw you know they have a habit of knocking you down. Shaav has 12 APs. In CTB mode, he can sneak up on and interupt your opponent's attack long enough for you to get someone up close with a shotgun to finish the job.

Or team up Shaav and Shriek. Have Shaav use the lower ap attack, and give Shriek something like a powerfist. Shriek's a tank, and i used him for the later game, because Shaav kept on getting torn up and crippled. Shriek's got enough hitpoints that he'll pause, show the hit animation, and keep coming. always have them carry some super stims, though, cause normal ones just don't cut it.

I've killed supermutants, other Deathclaws, and Humanoid robots with ease with either and both of these two. You just need to know how to use them. Against the supermutants, snipe at the SAW's from long range until they lie prone in their trenches or behind a rock, and sneak in a deathclaw. This is where the mutant's low perception helps. They'll get a bonus for hitting prone opponents, and beat the shit out of them before they get a shot off if you play it right. Against robots, i just had them interupt the robot's attack long enough to get my character there with a pancor jackhammer burst of slugs.

Against pretty much any melee only opponent, they'll win with just their claws, without any help at all. Pure and simple, they're shock troops; they can take a beating, dish it out, and tear shit up. And if they die...well, they weren't that vital, just useful. Only two useful ones though...

And they're fast, and they make good grenadiers in a pinch.

But if you don't want to use Deathclaws against the supermutants, just snipe and do called shots to their left arms. In my games, thats the arm they seem to use for their automatic weapons. Or do that and send in a Deathclaw to mop up.

i've never went up against a behemoth out of ammo though. that could be fun.
 
a few scattered bits....


First of all i should of mentioned that im playing in toughguy mode so when mother pusses out against a supermutant i have to reload the whole damn mission.


Mother is the best deathclaw to take... she has domesticated but one more level and i can mutate her to rabid or something like that.

Deathclaws using stims is kind of stupid because they have so many hit points, you just wait till their down 50 points and use first aid.

The gloves are another anoying thing. Sure they hit for more damage, but if your a deathclaw why would you cover your claws with gloves? And what idiot thought it would be feasible to fire a shotgun shell out of a damn glove. (and EMP shotgun shells? What the fuck?)

I dont expect my deathclaw to be a supersoldier but i figured she could take out one supermutant one on one.

someone said supermutants are the hardest enemy? are you kiddind? Whos tougher: a supermutant w/ no armor (if he has supermutant armor, which someone else mentioned exists, its about equivilant to the leather jacket in FO) or an iron robot with a pulse rifle?

Bladerunner, youve played tatics 4 times (more than anyone in the world) so your obviously a fan (i cant believe i even reinstalled it) so you wouldnt get my point.
 
supermutants are not accually fat read vree's experiment autopsy tape thingie from the brotherhood there mass is mostly muscle and there fat is far less then a skinny humans. lol a pointless post bought to you by me :P
 
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