[PCE said:
el_Prez]By the time your can get deathclaws in your party, it doesnt matter how badass they are cause your already fighting supermutants w/ machine guns and the armorless beasts get ripped up in seconds. Then you beat a few missions and you can recruit supermutants, however they also have no armor and pretty shitty perception so they have little purpose besides being fat dumb worthless decoys.
A few remarks:
1. I'm playing FOT for the fourth time now and, sorry, but I can't see your point. Maybe you should consider being a little bit more creative with those deathclaws. I mean, do you know that they can use powerfist gloves and that they can throw grenades (if you tag that skill or throw enough skill points into it, of course)? And you should try this tactic: sneak your deathclaw up to one of those supermutants and hit him in the legs! Rest assured, he won't get back up in time. You can also equip deathclaws with the pair of gloves that can fire shotgun shells: I remember using those gloves with the rare EMP shotgun shells (the yellow ones) on those robots and getting very good results. You have to have a high sneak skill, though, or they will indeed blow your deathclaw to smithereens.
2. No armour for supermutants? Yeah, right. One or two supermutants in the recruitment pool actually have supermutant armor! Just recruit one of them, take their armour and then give it to the supermutant you're playing with. Or (if you don't have those supermutants in your recruitment pool yet) go search for the Brahmin Armor in one of those special encounters. It'll do wonders on your supermutant (and on robots, too).
3. Supermutants have pretty shitty perception, eh? Well, use the mutate perk (and then the gifted trait) when they level up and/or the gain perception perk. Kind of logic, no?
Anyway, for deathclaws you also have to look at the melee damage they do. If I remember correctly, Mother is domesticated and that lowers her unarmed damage. I always went for another deatchclaw (Krldraav or something, I'm not sure) because he had a high melee damage and that's all that basically matters for deathclaws.
I'm playing the game with the PipBoy now and he had a low perception too (6, I think). So when he levelled up, I gave him the mutate perk (and changed his trait, which was Bloody Mess into Gifted) and the next time I gave him Gain Perception. He now has 8 perception and 11 luck, which makes him the best sniper in my squad. You just can't expect all recruits to be super soldiers from the start.