Thanksgiving: Count your blessings about FO3

alec said:
Made me save €50 because I was smart enough not to buy the game.

I demand that you suffer and pay for it, and then play it. :evil:

I hope i had saved my 50 euros. Sigh.

I could have bought manos: the hands of fate for some quality entertainment. :lol:
 
-First game that lets me devour my frends.
-Made me buy Fallout 1 and 2 before FO3 released. Perhaps the best because it opened my eyes to the best RPG ever.
-Made a troll war that I lol at frequently.
-Doesn't butcher lore.
 
-Helped to expand my interests to even older, considerably more forgotten games (DOSBox rules!!)
-The videos (legal and otherwise), and the plot summaries from the warez, helped me to realize I NEVER want to play this game. Saving me, at least, the money from a rental.

Gentlemen said:
-Doesn't butcher lore.

Oooooh, yes it does. BOS, Enclave (though that actually makes *sense*, despite the fact that the presentation is basically copy-pasted from the West Coast), Harold (how a sick pseudo-ghoul who had a sweet deal in Gecko wandered across the wastes, I... no, I won't even dignify that with a question), the ghouls themselves (FO ghouls do NOT look like jerky, and CANNOT RUN!!!!!), confusion about Vault-Tec, the Fat Man (I do NOT CARE how many times n00bs come on and make the same 'case' for this idiotic, tone-smashing weapon, it has no place in Fallout...not even a spin-off), Bethsoft's general manhandling of radiation, Chinese stuff in the Capital (SWORDS?!? Fuckin' kidding me!)... Yea, there's a lot of stuff that takes a massive dump on canon.
 
I mean on preexisting canon. The Fat Man and Chinese swordsmen in D.C. may be dumb but they do not tamper with the canon set prior to FO3. In the far future when the rights of the series are handed to another developer, all of that can be safely disregarded as "Bethesda canon" and it wouldn't recursively harm FO 1/2.
 
'Kay, fine, so take out the Fat Man specifically. The Chinese Soldiers, though? A land attack? In a world where most fuel was gone and major fighting was going on in Alaska? And there were enough of them to be around when the bombs dropped, and several ended up sticking around for about 200 years, just enough time to get wasted by a 19-year-old wunderkind? C'mon.
 
I thought they might have been a secret expeditionary unit who had arrived in submarines based off of Cuba or something like that.
 
Nodder said:
I mean on preexisting canon. The Fat Man and Chinese swordsmen in D.C. may be dumb but they do not tamper with the canon set prior to FO3. In the far future when the rights of the series are handed to another developer, all of that can be safely disregarded as "Bethesda canon" and it wouldn't recursively harm FO 1/2.
BoS is completely against character for the organization, feral ghouls (particularly that radiation melted their brains), all glowing ones are feral ghouls, FEV (west coast had the only FEV and it makes no sense for it to be in a Vault-Tec lab), nuclear exploding cars (not a single exploding car in either previous game, let alone a nuclear exploding one), population density, etc.
 
See, but population density I can see. Though that does beg a lot of questions about the Vaults in general on the East Coast. Stumbling ass-backwards into lots of mutants, ghouls, mudcra...er...mirelurks... and so on, IS stupid. And it doesn't make sense logically. Why wouldn't everyone move, let the mutants, Enclave, BoS "non-outcasts" have the area? Everywhere is more or less the same; why not give it a go elsewhere?
 
The whole moving to new places is clearly within the reaches of the Fallout universe now after all, since Moriarty and Tenpenny crossed the Atlantic to get where they are now.

How did they do it?

"Somehow" says Bethesda. (which also seems to be the prevalent method of explaining everything in Fallout 3)
 
Don't derail the "count your blessings" thread (which I suppose will be merged with some "what did they do right" thread when Thanksgiving is over).
 
If you've read Darwin's World (rpg) I like the lore for it more than Fallout. In that game you have the Foundation (of Mankind) which has an origin much like the brotherhood of steel and even use a structure that includes 'paladin/scribe' but I like how they made the Foundation. I like the fact that in Darwin's World you have the Metal Gods. Robots who don't care for humans, and in fact turn them into cyborgs who work as their chattle.

They have the Brethern and the Brotherhood of Radiation, and many good elements of Fallout but done up in a way I only wish Fallout had originally been written in.

In this way I think Fallout is memorable in that, like cornerstones of pop culture such as Gamma World, (which influenced Fallout's creators) both of these influenced Darwin's World. Basically I like how these ideas feed into each other.

If I were going to create a new Fallout I'd use ideas from Darwin's World, such as an idea of the Metal Gods. Image a faction on the Wasteland and a particular vault where Machines Rule, and attempt to secure places like RobCo and creator more machines. I don't see that in Fallout but its a great additional idea, translated into Fallout universe (in that you'd use Mr. Handy, Robotron, etc.)

In Darwin's world they have droids which are creative thinking robots, ie like the androids in Fallout 3 but look like, well, machines rather than humans.
 
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