brfritos
Humma Kavulaaaaaaa
This is really a topic I don't see discussed much, the FO3 karma system. It's me or this "thing" is the most childish and "black & withe" piece of shit I've come across in a game?
Common, Bethesda thinks I'm some kind of stupid, dumb and lazy SOB (wich I'm, BTW ).
I mean, I usually play "the good guy" in the views of the game, because:
- BoS treat me like garbage, but I can't complain of that and need to do the missions.
- Yes, I don't kill children not because is wrong and my game will suffer some consequence, but because the devs don't want them to die.
- Of course, if I'm a good guy some psychos mercs will hunt me down because some reason that is never explained (like Desmond say, "they don't have the fucking courtesy of telling me why").
- On the other hand, if I blown Megaton to ashes some other psychos called Regulators will hunt me to the end of the world, but every other person in the game will never bother about it and I even are well received in any place I go (despite Megaton being one of the most famous cities of DC).
- Sure, if you are tired of being good, just go to some terminal marked in red and simply access it until your level desires. Or kill some people, even if they are shooting in you and you are only defending yourself (if they are marked green, you're damned! )
- But if you're evil, there's no problem, since you give Purified Water to some beggars in some places and became neutral or good too (I don't even want to discuss the fact that every other water in the game are irradiated, but not yours, of course. Why bother starting the purifier then, you don't have a problem to find clean water, do you? ).
The point is, the whole shebang (Griffon rules!!!) do not have any impact on the game, unless you're playing in a console and want the etereal achievements.
I think that karma should play an important part of the game, not because is more close to the real world, but because of consistency and fun.
Yes, fun!
Do I really need to make the Big Town quest and gain some free doctor or he's not needed (she in this case)?
Blowing Megaton worth the 500 caps (1000 in essence, but never explained why the amount is raised) if I suffer some consequences like not being abble to enter in Underworld, for example?
If I kill some children in the game, do I have the sympathy of others or they will ostracize me (and if they need to talk to me, they will spend the less time possible, so not much dialog choices are available?) Hey, even in games we don't like to see children die, but war never changes, do you known this Bethesda?
I know that the system is tied to the easyness of the game, since you have everything will need right in the beginning, but karma only serve for this?
A tap on the back?
The Talon/Regulator thing is a joke, since from level 11 or 12 they are more an annoyance than a threat.
And you, What do you think of the Karma System?
I can see a lot of problems in FO3, but I think that the good parts beats the bads, so the game is really good, I really like it, don't think I don't.
But there are some things very annoying that really bothers me sometimes, like dialog inconsistency (You Gotta Shoot 'Em in the Head quest, for example) and the karma.
Please, excuse any grammar errors, since english is not my primary language.
[ ]'s
Common, Bethesda thinks I'm some kind of stupid, dumb and lazy SOB (wich I'm, BTW ).
I mean, I usually play "the good guy" in the views of the game, because:
- BoS treat me like garbage, but I can't complain of that and need to do the missions.
- Yes, I don't kill children not because is wrong and my game will suffer some consequence, but because the devs don't want them to die.
- Of course, if I'm a good guy some psychos mercs will hunt me down because some reason that is never explained (like Desmond say, "they don't have the fucking courtesy of telling me why").
- On the other hand, if I blown Megaton to ashes some other psychos called Regulators will hunt me to the end of the world, but every other person in the game will never bother about it and I even are well received in any place I go (despite Megaton being one of the most famous cities of DC).
- Sure, if you are tired of being good, just go to some terminal marked in red and simply access it until your level desires. Or kill some people, even if they are shooting in you and you are only defending yourself (if they are marked green, you're damned! )
- But if you're evil, there's no problem, since you give Purified Water to some beggars in some places and became neutral or good too (I don't even want to discuss the fact that every other water in the game are irradiated, but not yours, of course. Why bother starting the purifier then, you don't have a problem to find clean water, do you? ).
The point is, the whole shebang (Griffon rules!!!) do not have any impact on the game, unless you're playing in a console and want the etereal achievements.
I think that karma should play an important part of the game, not because is more close to the real world, but because of consistency and fun.
Yes, fun!
Do I really need to make the Big Town quest and gain some free doctor or he's not needed (she in this case)?
Blowing Megaton worth the 500 caps (1000 in essence, but never explained why the amount is raised) if I suffer some consequences like not being abble to enter in Underworld, for example?
If I kill some children in the game, do I have the sympathy of others or they will ostracize me (and if they need to talk to me, they will spend the less time possible, so not much dialog choices are available?) Hey, even in games we don't like to see children die, but war never changes, do you known this Bethesda?
I know that the system is tied to the easyness of the game, since you have everything will need right in the beginning, but karma only serve for this?
A tap on the back?
The Talon/Regulator thing is a joke, since from level 11 or 12 they are more an annoyance than a threat.
And you, What do you think of the Karma System?
I can see a lot of problems in FO3, but I think that the good parts beats the bads, so the game is really good, I really like it, don't think I don't.
But there are some things very annoying that really bothers me sometimes, like dialog inconsistency (You Gotta Shoot 'Em in the Head quest, for example) and the karma.
Please, excuse any grammar errors, since english is not my primary language.
[ ]'s