The average player does not want BALANCE in single player...

Eyenixon said:
Force everyone to play Demon's Souls for a week.

I cannot wait for Demon's Souls to hit North America in a few months. Was going to import the Asian version like everyone else was doing but waiting it out now since they announced they are bringing it over with that sexy deluxe edition.

Regardless, people are going to be breaking controllers over that game.
 
Phil the Nuka-Cola Dude said:
I don't see anything wrong with allowing a PC to become godlike at the end of the game. It's progression, you know? Hell of a lot better than how they did that shit in oblivion.

"Fuck yeah, I'm a GOD. I've conquered the shivering isles and I'm a level 44 badass, swinging my awesome Dawnfang.

Oh look, a rat...

You're fucked, I'm gonna cut you to pieces.

Ten swings of the sword and Dawnfang's enchant runs dry. The rat finally dies, and Dawnfang is half-broken.

Ting
Ting
Ting
Ting
Ting

Dawnfang is repaired.

Well that was a fucking ordeal, I'm not feeling very godlike.

Oh well, onto some ruins.

Hmm... bandits camped outside...

And they're all fully decked in glass/ebony armor and weapons that cost tens of thousands of gold.

Fuck that, moving on.


Hey, a guard riding horseback down the road.

Since everything in this goddamn is nigh unkillable, how about this asshole?

Hey shithead, eat fireball.

STOP RIGHT THERE CRIMINAL SCUM. PAY THE MOTHERFUCKING FINE.

Fuck that.


One mighty powerattack from Dawnfang... and his hp doesn't budge.

hit
hit
hit
hit
hit
hit
hit

Hey, it moved a sliver!.

Fuck, this punk in rusted iron gear is stomping me and my armor LITERALLY CRAFTED BY A GOD, better furiously mash my rejuvenate spell.

Out of mana, shit.


hit
hit
hit
hit
hit
hit
hit

Dawnfang breaks. The guard continues to pummel me. I die.

Why the fuck did they need me to save the world in the first place when they've got motherfucking terminator clones like this prick running around?"


Having the PC feel like a destroyer of worlds at the end of the game is MUCH better than the alternative.

Fuck that's funny...and true:)

Idiotic puzzles in adventures where I'm treated like a moron for NOT realising that the rotten pickle needs to me merged with the soap dish and the funny hat and given to the talking squirrel just so he can give me the acorn that when carved with the broken pencil turns into a makeshift key to open the door of the house really take the fun out of gaming. It's not even hard, just idiotic.

Playing Fantasy Wars at the moment and THIS is a game that is bloody hard! To get a gold victory on some levels is impossible on NORMAL difficulty, never mind HARD.

It depends on the way difficulty is implemented in a game that makes it fun or frustrating. Gothic was 'hard' for the new character as it should be. The thing is that in Gothic you COULD overcome the difficulty in a logical way. You weren't just forced to beat some uberenemies or spend countless hours dying (except of course when you risked death in order to sneak by some tough beasts to get loot that you otherwise couldn't). As phil so amusingly put, the way Oblivion did difficulty sucked balls.
 
Heh. Game balance.

I dunno. I do like the games where you are a least given the option to become a god-like character. But, we should reserve that for the late-game.

I like how you could go down to the San Fran area in F2, get the enclave armor and some of the most powerful weapons in the game.

However, too many games these days do not make that an option. Hell, many times it's required in the main quest.

Game balance. Sounds kind of like an oxymoron to me these days.
 
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