The COOP Mod

Discussion in 'Fallout Tactics Modding' started by RICK, Apr 24, 2006.

  1. RICK

    RICK First time out of the vault

    12
    Apr 24, 2006
    I'm making a COOP mod for Fallout Tactics : BOS.
    And it's 40 % done and 100 % working.
    If you have any ideas or subjections.
    Feel free to reply!
    :D

    Details :
    Max players : 6
    Fight Against : Com Monsters
    Features :
    *Play with you buddies
    *Original SP Maps support
    *Objectives support
    *Create your own Characters
    *With new maps
    And more...
     
  2. uziel

    uziel Look, Ma! Two Heads!

    355
    Feb 5, 2005
    I like the idea, but I don't own Tactics. Not sure how the rest of teh forum is going to respond to this...
     
  3. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
  4. RICK

    RICK First time out of the vault

    12
    Apr 24, 2006
    That's right.
    I need you guys' help.
    Because I cannot find the Fallout Tactics source code.
    Also I cannot find those scripts.
    If you have any ideas.
    I'll be glad to hear them.
    :D
     
  5. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    The source code hasn't been released.

    There aren't any scripts, it's all done via the gui based triggers and pre-determined ai routines set by race and options in the level editor.

    So how have you overcome the de-sync problem?
     
  6. RICK

    RICK First time out of the vault

    12
    Apr 24, 2006
    So this might take some time.
    Because I think I have to "RE" make Fallout Tactics.
    Maybe I can tell you more later.
    But I still don't know work or not.
    Hope it will be petty.
    :D
     
  7. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    A lot of work for an unpopular game, not to mention probably against the EULA.
    So this bit,
    wasn't quite true then?

    Well good luck to you.
     
  8. RICK

    RICK First time out of the vault

    12
    Apr 24, 2006
    Are you pulling my leg?
     
  9. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
  10. Carib FMJ

    Carib FMJ Nuka-Cola Chaser

    Nov 8, 2003
    does this co-op allow you to play the story mode? Now that would be a hell of a Co-op mode. I mean play the game from beginning to end as a team!!!
     
  11. Ezekial

    Ezekial It Wandered In From the Wastes

    152
    Sep 13, 2004
    RICK!

    Exactly!
    However, players should need the possibility to save the game (at least the host should). Is it doable?

    I agree that Tactics wasn't a worthy successor of F1/2, but It was a great hack'n'slash(-like) game and those badly need a co-op mode!

    ohh, and one more thing: max players: 6, right?
    This means 6 people (living one's, with legs, head's and stuff in front of a PC) or 6 characters? A guy can have only 1 character or more?
     
  12. RICK

    RICK First time out of the vault

    12
    Apr 24, 2006
    THAT RIGHT !
    It supports Single Player maps storyline mode.
    Now I am working on it.
     
  13. Alero

    Alero First time out of the vault

    1
    May 13, 2006
    Hi.

    I've been reading topics about FOT multiplayer mod, in hope of the ultimate game experience. But as far as i've been reading, people says that its impossibe. I dont know anything about that, because i dont know anything about coding, but i wonder, would it be possible do morrowind-like-working multiplayer mod?

    'cause, as far i understand, morrowinds multplayer mod realy is'nt a multiplayer game, in fact it copys otherplayers characters, and makes NPC's out of them, and puts them into other players games, so they act just like the player who "controls" them.

    So would it be possible doing FOT's multiplayer mod similar way?

    May be that thats a stupid idea as rock, i dont know.
     
  14. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    That sounds very complex, anyway the basic problem with co-op against the computer in FOT is the computer controlled actors. So that would probably make things even worse.
     
  15. Ezekial

    Ezekial It Wandered In From the Wastes

    152
    Sep 13, 2004
    damn....

    please, don't take away my last hopes of playing some day FT in co-op mode! That's the last thing i got ;p

    go Rick, go Rick, go Rick, go!
     
  16. NightGoD

    NightGoD First time out of the vault

    2
    May 21, 2006
    So when it this aimed to be done =)

    Me and my friend were discussing a co-op a few nights back, seeing someone making a mod for it is just sweet!
     
  17. RICK

    RICK First time out of the vault

    12
    Apr 24, 2006
    I don't have no problems on all of those sp maps.
    I mean all of the sp maps can be play.
    Major problem is the D-sync as you guys were saying.
    I will upload a map as a demo so you guys can test it as soon as possible.

    PS:I need a place to upload it though. :roll:

    :D
     
  18. NightGoD

    NightGoD First time out of the vault

    2
    May 21, 2006
    How big is the file?
     
  19. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    Rick try reading the forum before you post. NMA has a file section you can upload files to or you can upload direct to 3d downloads.

    How can the maps have no problems if de-sync is still a major problem?

    On that note has anyone had any sync problems when using Hamachi?
     
  20. Hotel California

    Hotel California Mildly Dipped

    530
    Feb 6, 2005
    I'm seeing a couple of gameplay problems you may not have taken into account.

    1) Are you planning on going from Mission 1 to the end.
    If so how do you plan to impliment:
    a) The world map
    b) The quarter master

    2) Unfortunately over the net you need to create your own char and then equip them. What stops someone creating a lvl 10 char with an assult rifle on the first mission?
    How does this then mean that your character changes for each mission. Surely you'll have to select a new character for each new map and thus their stats + equiptment would reset itself.

    3) If each mission is meant to be a stand alone perhaps you need to find out about prefab characters.

    4) Would (in a two player game) each person control three or six squad members? Are you adjusting the difficulty to take this into account? i personally have added loads of goons to my single player campaign because i think it is far to easy. Would you do the same.

    5) What is the deal if some of the characters die? In multiplayer the game will go on but does that mean that you need to restart. Or create a new character. If your whole squad (for one player) dies do you both have to restart the mission?

    If you're serious about this and you've got a good system that works please create a rule set that at least touches on some of these points.