The COOP Mod

Discussion in 'Fallout Tactics Modding' started by RICK, Apr 24, 2006.

  1. RICK

    RICK First time out of the vault

    12
    Apr 24, 2006
    The answer to all questions.
    You can play from Mission1 start to the Mission23 end with leveling up and more features.
    You might not have to gut to believe but trust me when I say this.
    This mod will be amazing.
    Because I have the source code of Fallout Tactics ! ! ! !
    Man!I am so happy right now!
    :D :D :D :D :D :D
     
  2. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    In that case I've got this idea for implementing a speech tree...
     
  3. RICK

    RICK First time out of the vault

    12
    Apr 24, 2006
    Guys.
    Download this Fallout tactics source code before it down.
    LINK DEAD
     
  4. Hotel California

    Hotel California Mildly Dipped

    530
    Feb 6, 2005
    Nope thats down ...

    Are you really pulling our collective leg?

    Have you even thought about answering some of these questions?

    Have you got a schedule and release date?
     
  5. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    Whether he is or isn't, it's all moot unless the de-sync is sorted otherwise it'll be unplayable.
     
  6. RICK

    RICK First time out of the vault

    12
    Apr 24, 2006
    I don't have a release date yet.
    As long as my C++ skill not that good.
     
  7. Ezekial

    Ezekial It Wandered In From the Wastes

    152
    Sep 13, 2004
    That's great to hear!

    Well, that's _less_ great to hear ;p

    Anyway, I wish you luck with the mod. I'm quite interested with the outcome.
     
  8. RICK

    RICK First time out of the vault

    12
    Apr 24, 2006
    Here's my schedule for modding.

    1.
    Remake the multiplay feature,
    so it will be able to load the whole campaign.

    2.
    Major maps problems,which included a lot,such as:
    Characters creation and stuff
    Bunkers problems
    The World Map thingy
    And more...

    3.
    Save game during Coop.

    4.
    De-sync problem as we all know.
    Maybe it might not working but I will give it a try if I have extra time.


    More things will be added to the schedule when I discovered more about it.
     
  9. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    Urm De-sync ought to be your number one concern. It's the reason no one has done anything towards co-op vs the computer in all the years the game's been out.

    Basically co-op maps become unplayable very quickly once things go out of sync. And co-op vs ai goes out of sync very very fast.

    Once you've got that sorted then you can worry about all the other features.
     
  10. P.i.p Boy 2000

    P.i.p Boy 2000 First time out of the vault

    8
    Sep 6, 2006
    Any news on the mod???
     
  11. sismir

    sismir First time out of the vault

    1
    Jul 9, 2014
    so.... last post anyone made was 2006. and now it's 2014.. im sad you pulled our chain unless your done and have forgot about it.. :)
     
  12. Mindrax

    Mindrax First time out of the vault

    3
    Aug 12, 2014
    I agree, it would be very nice to play the entire campaign in co-op with a friend :)
    This game is still one of my favorite games of all time and right now i am playing it again with the Redux mod and some implementations of rifles i took from another mod.
    Great game, great fun and great story which still tickles me.
     
  13. Mikael Nanke

    Mikael Nanke First time out of the vault

    1
    Aug 18, 2014
    hmm... still waiting...
     
  14. zeye

    zeye Shaman of C'thulhu

    7
    Oct 13, 2014
    Awaiting wonder optimistivaly .