The DC Chronicles (New Series)

Drakortha

First time out of the vault
G'day everyone.

DC Chronicles Trailer:
http://www.youtube.com/watch?v=iVyL4MdDV7U

The DC Chronicles is a Fallout 3 series that has been in development since june 2009. The entire first season is completed and is available for viewing at our website. Season 2 is still in the making.

In the DC Chronicles we follow the journey of one vault dweller searching for a Water Chip (Inspired by the original Fallout). In following episodes, Andrew Grafton will encounter different enemies, allies, and scenarios. The journey begins here.

Complete first season:
http://www.drakortha.info/#/dc-chronicles-season-1/4547088548

I'd really like to hear what you think! Constructive criticism is always welcome
 
i liked it. plus, i like incogneatus. good choice for a voice actor.

how soon till episode 3?
 
So stepping on cereal boxes annoys ghouls, but banging on a vending machine is ok. Good to know.
 
Dead Guy said:
So stepping on cereal boxes annoys ghouls, but banging on a vending machine is ok. Good to know.

Well I'm trying to add a little more depth to the enemies in Fallout 3. For example, I think a super mutant should be extremely dangerous to anyone.

And the Ghouls. They spend long periods of time underground or in the dark. They hibernate during that period (and can be woken up)

In the first scene, Andrew bangs on the vending machine really loud. And the Ghouls are heard being woken up (When you see them shaking).

Please think before you post. And some constructive criticism would be nice.
 
Well done. Great episodes. The storyline seems to be pretty good as it shows the problems a real person would face if they had been put into the wasteland.

How many episodes you planning on making?

Also is it just me or does Andrew sound British?
 
Brendo said:
Well done. Great episodes. The storyline seems to be pretty good as it shows the problems a real person would face if they had been put into the wasteland.

How many episodes you planning on making?

Also is it just me or does Andrew sound British?

I'm hoping to make a complete 10 episodes.

Yes, Andrew has a british accent :)
 
Drakortha said:
Dead Guy said:
So stepping on cereal boxes annoys ghouls, but banging on a vending machine is ok. Good to know.

Well I'm trying to add a little more depth to the enemies in Fallout 3. For example, I think a super mutant should be extremely dangerous to anyone.

And the Ghouls. They spend long periods of time underground or in the dark. They hibernate during that period (and can be woken up)

In the first scene, Andrew bangs on the vending machine really loud. And the Ghouls are heard being woken up (When you see them shaking).

Please think before you post. And some constructive criticism would be nice.

So I'm somehow supposed to figure out how you intended your creatures and world to work on my own, before I post?

If you can't figure out how my previous post was constructive criticism, let me spell it out for you:
Don't be incosistent.

Here's some more: The horrible AI of Fallout 3 monsters makes your chase scene look completely retarded. A bunch of ghouls all running in the exact same line. But maybe it's obvious that you think ghouls travel in a form of conga line and I should just think before I post.

I'm sorry if you felt offended by my somewhat sarcastic response. I was merely poining out a potential flaw in your design choice.
 
Dead Guy said:
Drakortha said:
Dead Guy said:
So stepping on cereal boxes annoys ghouls, but banging on a vending machine is ok. Good to know.

Well I'm trying to add a little more depth to the enemies in Fallout 3. For example, I think a super mutant should be extremely dangerous to anyone.

And the Ghouls. They spend long periods of time underground or in the dark. They hibernate during that period (and can be woken up)

In the first scene, Andrew bangs on the vending machine really loud. And the Ghouls are heard being woken up (When you see them shaking).

Please think before you post. And some constructive criticism would be nice.

So I'm somehow supposed to figure out how you intended your creatures and world to work on my own, before I post?

If you can't figure out how my previous post was constructive criticism, let me spell it out for you:
Don't be incosistent.

Here's some more: The horrible AI of Fallout 3 monsters makes your chase scene look completely retarded. A bunch of ghouls all running in the exact same line. But maybe it's obvious that you think ghouls travel in a form of conga line and I should just think before I post.

I'm sorry if you felt offended by my somewhat sarcastic response. I was merely poining out a potential flaw in your design choice.

Your first comment was not constructive at all.
 
Drakortha said:
Your first comment was not constructive at all.

Drop the attitude. I know your first instinct when someone kicks against something you made is to kick back, but we don't really operate like that here.

His first comment was constructive. That scene is extremely confusing, as one can tell from the comments on youtube if nothing else. It just doesn't work, stretches plausibility too much. If someone wakes me up by banging on the pipes, I will most likely be aware of how I woke up and where it came from, and packets of Plot Device crisps don't work that well.

Just like the following chase scene is more lulz-worthy than anything else. Pure Bennie Hillage.

Fallout 3's shaky animation means it's not the best game to use for these kind of projects. But I must say you did well with what you had for the most part, ignoring that whole sequence with the ghouls for a moment. It's pretty telling the voice acting here is stronger than it was in Fallout 3.

Also, moved to fan art.
 
The DC Chronicles Ep 3 :)

http://www.youtube.com/watch?v=rjBOpUzD63g

In the DC Chronicles we follow the story of Andrew Grafton, a Vault Dweller out to find a water chip for his vault (Inspired by the original Fallout).

Throughout the series, Andrew will encounter different enemies, allies, and scenarios.

In Episode 3, Freedom's Door is under attack by slavers. Andrew must try to escape alive. His vault depends on it.

CREDITS

The Unforgiven cover was done by Unu Noctium. You can find his channel and more of his music here: http://www.youtube.com/user/Darealbruce

The crazy dog man is voiced by Ironman from the Endorphin forums. Cheers mate!

Thanks again to FoxtrotZulu from the Bethesda forums. You're a legend mate biggrin.gif

and thank you to everyone else who done voices for this episode! Your help is greatly appreciated! And I hope you guys will be interested in later episodes :)
 
Your chronicles make me see fallout 3 in a far more enjoyable way than the game itself did. In fact I wished the game would have been more like in your videos...
Caravans with more than one guard and one brahmin, the deathclaw as legendary monsters, the harsh wasteland where you are not believed on word... Really good feeling.

Congratulation to you, and to all the voicemakers! Now go make the next episode!


:D
 
Amen. And I like the touches of Fallout 1. Kind allows for some imagination expansion for Fallout 3. Go back to the roots. And you did bring back the fear of the deathclaws... Oh, and the psycho with the dog face was a marvelous touch - so many crazy out there.
 
The DC Chronicles Ep 5 " Megaton Recruitment" has been released...
http://www.youtube.com/watch?v=EQgVsCIKpy0&feature=related

The plot is still a lot more interesting than the whole fallout 3 game... If Beth ever make a fallout 4, they better hire this guy as lead designer. The angle of view of the camera is really good, the Wasteland is true to itself...
The only somewhat negative comment i can make are that some of the voices of the caravan guards at the beginning, that arent that good, and the fact that it is hard to differenciate Grafton from the others without his bluesuit...

If I ever manage to finish a mod for F2, i want this guy doing the intro movie...
 
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