CT Phipps
Carbon Dated and Proud
But does't some up fallout 4. Would people where expecting and wanting never really quite got finished an happened. When I was playing the game I was thinking theres got to be err....rhhhh more to this or something ?. Yeah also you don't really get to have synth Shaun as a companion or anything or !!! Theres no real story their no sythn spouse either. Would of defiantly be interesting. But I think the bottom line is expected story turned out to be no story at all. It suggests theirs going to be story but there's really not they spent there time on quests like kid in the fridge or raid on abanathy farm 5
If you take a step back, the game is clearly not finished in the same way that making a room with three walls and covering a sheet over the other isn't. There's MASSIVE-MASSIVE numbers of repeated lines so that the BoS, Minutemen, and Railroad dialogue is identical when you complete the game. There's also the fact that virtually every line given gets the exact same answer. Telltale (justifiably) gets a lot of shit for this but they are at least tightly told stories.
It's very obvious that they did their best to finish the game with as much attention to making it LOOK finished as possible. I think it's why 2/3rds of the settlements are "Do it yourself" mods. This, honestly, feels about as completed as Knights of the Old Republic 2.
The worst is that this time around they were super proud of their oh-so-deep and engaging story and focus on character, something they never did before (unless you count Reguard to some degree)... But they just suck at writing, so we got the blandest of blands possible.
I posted "The Writer Will Do Something" link a while ago, which is a choose your own adventure game about video game development. Basically, the central lesson of it being the writer actually can and does shit because the game is usually being made around them.
My problem is that there is a disconnect between player and character in an RPG off all things.
I'd rather the game try and build an emotional moment through an event rather than character.
Fallout isn't the game for blank slate storytelling really. You can be anyone but they're actually pretty clear about your character concepts: Vault Dweller, Chosen One, and Lone Wanderer. The Courier was actually the exception to the rule as you could make any number of weird headcanons for that like being a postman while you recovered from your last mission for the Moon Enclave.
I'm cool with "Geralt" storytelling too where you have a specific character you're playing if the story is good.
Even so, it says just about everything you need to know about the flaws of the Spouse storyline that the story would be improved if you were an unnamed character visiting your sister and your nephew rather than a husband or wife with a child. Then you could have been anybody.
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