SomeDudeandHisDog
First time out of the vault
Now, now..
You do realize that Chris Avellone also had a part in Fallout 2 AND his best works also includes New Vegas DLCs (and probably Alpha Protocol and KOTOR2 depending on what you've played), right? I think most of PS:T's 'limitation' came from being made in Infinity Engine; it could've probably be even better using other engine like Fallout 1&2's, but I digress. PS:T was only really possible thanks to IE's roots in D&D and its reliance on using D&D source material.
Well, I'd say it's pointless only because you haven't actually address my other points and, instead, chose to quote one part of my posts to discredit PS:T. You haven't addressed my points about AoD that offer their gameplay options mostly through dialogue boxes, nor have you properly addressed my points that PS:T's use of character creation screen to allow players to freely distribute stats among STR-DEX-CON-INT-WIS-CHA and then give players freedom to choose their options based on initial stats allocation AND D&D gameplay mechanics like alignment system and its various other mysteries like belief manifesting physically within the planes. Instead, you chose to shoot with, "That would make every single action game with a skill tree and stats an RPG.", except an action game (no matter if it's a shooter or an action RPG) mostly relies on player's abilities (like twitch reflex, hand-eye coordination etc etc), while PS:T (like Risewild stated above) like many other proper RPGs relies on only intellect side of player's ability, and the rest are determined by character's abilities (in this case, stats like the 6 ones mentioned above). It's also strange that you mentioned M&B's format makes it "an RPG since it was designed for players to live out the role that they can think of", while PS:T are not because it's 'just following a narrative' when even Fallout 1&2 and Arcanum are also just following a narrative. Of course, it's not fair to just dismiss PS:T-Fallout 1&2-Arcanum as not an RPG because they're just following a narrative, so I'm going to complete that sentence which resulted in, "PS:T, Fallout 1&2, and Arcanum are RPGs because they're following a narrative that's structured based on character's stats and skills".
And just because you hate something, doesn't mean it's shit. And no, I have no intention to change your opinions, I just want you to think about it. It's all comes down to a matter of one's taste; you don't like PS:T approach of giving players freedom to choose through dialogues with results determined by The Nameless One's stats? Good for you. Ironically, the Codex aren't as singular and obnoxious as you make them out to be, because based on how you responded to the replies in this thread alone (and how you ignored some) I can safely conclude you can fit right in to one of the Codex's own subgroup. Do you know there's also quite a large number of people in the Codex who also dismissed PS:T as a visual novel and even a JRPG? And the thing about them is that they actually elaborated their opinions on the whys much better, too.
AoD's full talker routes are just optional, and unlike AoD the stats in Planescape would just contribute to more dialogue for TNO and not actual gameplay choice.