I don't post here on NMA really at all, but seeing a post about a games animations, and being a professional animator in this industry, I was compelled to take a look. I can see fanboiz gushing over these "animations", because they lust for the game perioid, but these are not good at all. I don't want to say 'terrible' to avoid coming across wrong, keeping this civil, but these motions are just not good. No weight, no timing, no anticipation, no acceleration/deceleration...balance is off on most of the motions (center of gravity) and as someone else pointed out, they are extremely robotic. ( You know how HARD it is to kick start a 125cc let alone a 250!? You can't just 'sit' there...you have to jump on that fucker. )
How many Disney movies and Pixar/PDI movies have you seen, or videogames have you played with excellent animation(Jak and Daxter, Jak2, Mark of Kri, Out of this World, Prince of Persia) to then look at these and say they look good?
The only way they will possibly learn and try to do better is if people are honest with them, and not tell them all is good when its very much not. These are not even midly competent.
It looks like linear interpolation with a key pose evenly spaced every 10 frames, and poses that are not even strong enough to carry the motion.
The bike motion has a leg pop as he picks up the bike(oh and those bikes weigh 200 - 220 lbs depending on size, but he lifts it like its a mountain bike), , again the kick start has ZERO weight or force and he never has to balance the bike as it drives...in a perfectly straight line(at least they put suspension travel in).
The 'wall' animation has no anticipation or weight. He merely translates up the wall without crouching down and jumping, and the motion afterwards is linear in velocity all the way through. Could've at least had him spring off the top instead of lowering himself carefully, which would've added some color.
The 'body salvage' is worst of all. Snappy, poppy footsteps, slows down awkwardly as he goes to set up the carry, and he never has to balance and torque to get the body up, as if it weighed 10 pounds. They could've at least had the right foot balance his COG forward enough to make it somewhat believable. Try placing your forehead on the floor, with your feet back like in the anim, and try to pick YOURSELF up(without your hands pushing up from he floor!), let alone with a 160 lbs body on your neck. Look at the carry portion...the feet float as they walk with little compression(again from the 160lbs on the shoulder), and the contrived 'heavy breathing'.
Hell, someone tell SilverStyle that if they pay my fee I'll slam out animations for them, or at the very least tweak what they have. Again not to bust on them, but to honestly tell them their animations are just not competitive at all with whats out there now. I mean if you're trying to be a pianist, and all your family and friends say you rock, and indeed you don't, they're not doing you a service and you never get better. Look at American Idol auditions...all those people were told they could sing, and they can't! They get mad and cry and it's their moms' or dad's that say they are great and they're just not.
Construcive criticism folks, so fanboys please don't get all worked up.
Oh, and in case I'm asked, here :
For fun :
http://www.duckandcover.net/phoenix/KidGunDraw.avi
For EA :
http://www.duckandcover.net/phoenix/cyclops.wmv
Cheers