RPG Vault put up their 5th dev diary. This time it's the turn of
Carsten Strehse to speak his mind, and he talks about the technical aspect and visual appearance of the Fall:<blockquote>Along with the basic game mechanics, it is surely good quest design that keeps the RPG fan playing a game. In the long run, even the best graphics can't compensate for mistakes made during content creation. Embedding the tasks in the setting in a logical, understandable way, offering multiple solutions and steering clear of annoying inconsistencies contributes to the overall motivation. And it won't be very long anymore until you can see the result live in action.
(...)
Later, you can meet this character in a different location and find out whether he achieved what he intended to do or not. However, not everyone will actually meet this NPC in the first place as he will not settle down at that location if it took you too long to finish some other quest earlier in the game. Maybe you'll meet him for the first time as a successful publisher later in the game. This means that when there are two players talking about The Fall, it's not unlikely that one of them will have encountered some situations and characters the other didn't get to see, and vice versa.</blockquote>They also have an exclusive screenshot and editor image.
Link: RPG Vault Dev diary #5
Spotted at VDHP
Carsten Strehse to speak his mind, and he talks about the technical aspect and visual appearance of the Fall:<blockquote>Along with the basic game mechanics, it is surely good quest design that keeps the RPG fan playing a game. In the long run, even the best graphics can't compensate for mistakes made during content creation. Embedding the tasks in the setting in a logical, understandable way, offering multiple solutions and steering clear of annoying inconsistencies contributes to the overall motivation. And it won't be very long anymore until you can see the result live in action.
(...)
Later, you can meet this character in a different location and find out whether he achieved what he intended to do or not. However, not everyone will actually meet this NPC in the first place as he will not settle down at that location if it took you too long to finish some other quest earlier in the game. Maybe you'll meet him for the first time as a successful publisher later in the game. This means that when there are two players talking about The Fall, it's not unlikely that one of them will have encountered some situations and characters the other didn't get to see, and vice versa.</blockquote>They also have an exclusive screenshot and editor image.
Link: RPG Vault Dev diary #5
Spotted at VDHP