Ah, well, I didn't realize you were trying to get from glow2 level 1 to glow1 level 3. This is a different problem. Renaming glow2.sav to glow2.map and opening in the mapper. Turning off scenery reveals a green hex inside the elevator. Selecting scenery then clicking on the green hex, then edit, reveals the script name. The script glorddor.int is what the elevator uses. But the int file is binary, so it must be decompiled. I have a decompiled copy but I don't think it's going to help. Sounds to me like something on glow1.map is corrupted (or possibly even glow2.map).
I think you're SOL. Even if the script could be changed, it's attached to the map, the map would have to be rebuilt, and FO1 maps saved in the FO2 mapper don't work. Last time I only looked at things in the mapper and threw away the saved copy, then edited the original save game directly. It was possible because it was a simple change of two numbers (start tile and elevation). In this case the script needs to change, and I don't think that is possible without rebuilding the map. You're stuck in the glow, and you died there, not even the rats are interested in your carcass LOL
You'll have to erase the saves that include the glow and play it again. It doesn't take very long to play this part over again.