Who known how made script procedure which will see what skills you chose/select in character creation?
I want made subclass system (remade professions idea) It mean every skill will have 5-6 new subclass which use the same skill. Before game start dialogue window will open and here you can select specify skills.
If you select small guns then you may select specify weapons you want use. You will get that gun in game begining in inventory, and during game only buy ammo. Or some GVAR will change traders, so you can buy only that type of weapon.
Examples:
SMALL GUNS
-UZI : short machine
-ASSAULT : long machine
-SHOTGUNS
-SNIPER
-PISTOLS
-PRIMITIVE : Red Ryder or self made guns
MELEE WEAPONS
-KNIVE : short blades, small domage but quick
-SWORD/AXE : big blades with good domage but slow
-HAMMER
-CLUB
-HEAVY SPEAR : like helaberd
-THROWING SPEAR : less domage but better range
THIEF
-PHYSIC : normal doors and lockers required lockpicks or keys : THIEF
-ELECTRIC : terminals required electric locpicks or password : HACKER
-EXPOSIVE : you can use dynamite to break trough rock barriers : DEMOLITION MAN
-CROWBAR : rusty doors can be open only by use that item and strenght : CROWBAR
-EARPHONE : to open safe you need hear some "click" inside : BANKER
-SHOVEL : treasures can be hidden underground and need dig them up : EXPLORER
REPAIR
Mostly they will be upgrade kits, also you can find broken weapons and repair it
REPAIR: armors, guns, melee
UPGRADE: armors, guns, melee
BUILD: use G.E.C.K item
OTHER: take skin from animals may need to use this skill (or outdoorsman)
OUTDOORSMAN
SKNING : take skins from animals
MINING : find gold or geology hammer
SHAMAN : use wild herbals to made drugs
TRAVELL : chances for new areas or compass to quick enter worldmap
SHELTER : make fire and house in desert (or repair:build skill)
FOOD : take HP from animals or plants
ENERGY WEAPONS
ELECTRIC
PLASMA
LASER
SUN : to use solar gun
ALIEN : to use alien blaster
PS. Stop trash this thread by some lazy drunkyard offtops
I want made subclass system (remade professions idea) It mean every skill will have 5-6 new subclass which use the same skill. Before game start dialogue window will open and here you can select specify skills.
If you select small guns then you may select specify weapons you want use. You will get that gun in game begining in inventory, and during game only buy ammo. Or some GVAR will change traders, so you can buy only that type of weapon.
Examples:
SMALL GUNS
-UZI : short machine
-ASSAULT : long machine
-SHOTGUNS
-SNIPER
-PISTOLS
-PRIMITIVE : Red Ryder or self made guns
MELEE WEAPONS
-KNIVE : short blades, small domage but quick
-SWORD/AXE : big blades with good domage but slow
-HAMMER
-CLUB
-HEAVY SPEAR : like helaberd
-THROWING SPEAR : less domage but better range
THIEF
-PHYSIC : normal doors and lockers required lockpicks or keys : THIEF
-ELECTRIC : terminals required electric locpicks or password : HACKER
-EXPOSIVE : you can use dynamite to break trough rock barriers : DEMOLITION MAN
-CROWBAR : rusty doors can be open only by use that item and strenght : CROWBAR
-EARPHONE : to open safe you need hear some "click" inside : BANKER
-SHOVEL : treasures can be hidden underground and need dig them up : EXPLORER
REPAIR
Mostly they will be upgrade kits, also you can find broken weapons and repair it
REPAIR: armors, guns, melee
UPGRADE: armors, guns, melee
BUILD: use G.E.C.K item
OTHER: take skin from animals may need to use this skill (or outdoorsman)
OUTDOORSMAN
SKNING : take skins from animals
MINING : find gold or geology hammer
SHAMAN : use wild herbals to made drugs
TRAVELL : chances for new areas or compass to quick enter worldmap
SHELTER : make fire and house in desert (or repair:build skill)
FOOD : take HP from animals or plants
ENERGY WEAPONS
ELECTRIC
PLASMA
LASER
SUN : to use solar gun
ALIEN : to use alien blaster
PS. Stop trash this thread by some lazy drunkyard offtops