The Graphics Technology of Fallout 4

Ya gotta look at the main thing about this article though, that they actually modeled the T-51b helmet properly this time. :V

Those arms and legs are hurting my brain. Even w40k isnt this bold with any armor parts other than pauldrons.

Welcome to the year 2009, Bethesda. Glad you could make it.

Funny.... not

Seriously though, most of the stuff they now added to the Creation engine has been around since then.
Crysis 1 looks almost as good, despite being six years old. And that's because it's mostly a Dx9 renderer. Add some mods and it's still basically one of the best looking games today.
CryEngine 3, itself over two years old?
Dang.
But hey, it's good that Fallout 4 will at least try to keep up.

Im sorry but you cant compare Crysis and Fallout even if its such a small thing like visuals. Crysis doesnt have interactable npcs with individual and life-like backgrounds or you cant interact with every object in the world that isnt a tortoise.

On the other hand it's full of foliage that's fucking hard to render and that behaves in physical fashion, and you can destroy large parts of the enviroment.
Interactable NPCs aren't exactly a property of the graphics engine, as are their backgrounds. I'm sure you could gaffer the glorious Radiant AI to the CryEngine 3 and make a nice, shiny RPG with it.

Of course, it's not even out yet, so it's actually not comparable. Although the engine is also six years old by now.
But I like your style :D
 
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KC: Deliverance is shaping up to be a pretty solid game. Their goals seem ambitious at first but the game world is limited enough to make those goals real, I like how the devs planned ahead.
 
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