The journey of The_Poorman to Uber Tristram

Makenshi

Ahoy, ye salty dogs!
Wow. That's an amazing read, I say:

http://www.theamazonbasin.com/d2/forums/index.php?showtopic=63770&hl=

It's about a player that goes solo against Diablo, Mephisto and Baal in Uber Tristram - it's sort of a secret level in Diablo 2, like The Cow Level, but very much harder, really insane stuff.

He simply doesn't use elite gear, and relies only in his intelligence to create an amazing strategy. Very good (and long) read, kudos to the guy who did it, the narrative structure very immersive :clap:
 
Wow, I feel out of hte loop. I've never even heard of Uber Trist before. How do you get to it?

And I th0ought I was a D2 diehard.
 
Basically it goes like this:


Countess drops: Terror Keys

Summoner: Hate Keys

Nihilithak: Destruction Keys


You take a keyset (one of each key), cube it, and one of three portals leading to either uber duriel/andariel/izzual will spawn (You should make all three portals in the same game so you don't get duplicate organs).

Each of those three ubers will drop an organ. Diablo's Horn, Mephisto's Brain, Baal's Eye. After you've got the three organs, cube them and you have uber tristram.

Uber tristram has Uber Diablo (summons balrogs), Uber Mephisto (conviction aura, summons skeletons), and Uber Baal (summons wraiths and ghoul lords).

The last uber you kill in trist drops a unique large charm (hellfire torch) which has 10-20 all attributes, 10-20 all resists, and +3 skills to a random class. Standard of heroes drop as well, but they do absolutely nothing.


So yeah, that's about it.
 
Phil the Nuka-Cola Dude said:
Uber trist is a joke. You can take D/M/B simultaneously without a single unique/runeword.

Tell me this is just irony, because The Three are a pain on their own in Hell level for a lone wolf... together and boost by auras+minions they are like the insanity of NES games revived!
 
Makenshi said:
Phil the Nuka-Cola Dude said:
Uber trist is a joke. You can take D/M/B simultaneously without a single unique/runeword.

Tell me this is just irony, because The Three are a pain on their own in Hell level for a lone wolf... together and boost by auras+minions they are like the insanity of NES games revived!

Hardly.

You can go through the ENTIRE GAME as a naked summon necro with ease.
 
Hah hah. I'd like to see your naked summon necro take on duriel and those three faggots in Arreat Summit 'with ease' on Hell.

Vid it.
 
Pfah, Phil is like the most awesome Diablo player since even before Diablo was made. He's like a still unknown God waiting to surface in the world and take it over in a giant display of awesomeness.

After all, he's getting to level 70 in like 3 days or something like that.
 
While playing in Hardcore mode, of course.

Which is what was the writer of the piece Makenshi linked was doing, by the way. I'm sure playing a naked character through Diablo 2 in Hardcore must be childishly easy.
 
damn that guy rocks

and lol @ armymancer. that spec is good for nightmare, and thats it mang. at least thats what i heard last - when i play, i play 1.10 mods. did 1.11 pimp up the armymancer? or is it still boner/army which is ok, but not too great?

paladin is a great choice though. i love his tactics.... i really would like to watch this in some highdef video.
 
You all really don't know how the skellymancer spec works do you?

Protip: Use amp damage on a crowd. Have your summons make a single corpse. Explode said corpse and EVERYTHING onscreen and half a screen over dies.

For bosses: Decrepify. Half of them lose ALL of their casting abilities when decrepified.


If you really want to eat your words, get on ESNL and I'll show you my 89 naked summoner from last season.
 
well, that sounds so 1.03. or around that... when armymancers rocked. since mobs in nm/hell gain massive phys/fire resistance (ce does phys/fire damage), that spec somewhat loses its viability in the endgame. either that, or they really pimped ce. i switched to poison/boner once, which was fun until a3 in hell.

would you say that armynec is a char that manages to pwn the whole game in solo mode? ofc, in a party necs DO rock, that stands without saying.
 
Phil the Nuka-Cola Dude said:
You all really don't know how the skellymancer spec works do you?

Protip: Use amp damage on a crowd. Have your summons make a single corpse. Explode said corpse and EVERYTHING onscreen and half a screen over dies.

For bosses: Decrepify. Half of them lose ALL of their casting abilities when decrepified.


If you really want to eat your words, get on ESNL and I'll show you my 89 naked summoner from last season.

You do know what HARDCORE MODE is, though, right?
 
horst said:
well, that sounds so 1.03. or around that... when armymancers rocked. since mobs in nm/hell gain massive phys/fire resistance (ce does phys/fire damage), that spec somewhat loses its viability in the endgame. either that, or they really pimped ce. i switched to poison/boner once, which was fun until a3 in hell.

would you say that armynec is a char that manages to pwn the whole game in solo mode? ofc, in a party necs DO rock, that stands without saying.
'

Skellymancers are definitely the easiest and least gear dependent class to solo the game with. Decrep + clay golem completely disables bosses so your skellies can chip away with ease; while amp + CE instakills everything else. Amp damage also breaks physical immunes, so there isn't a single mob in the game you can't kill with CE.

You do know what HARDCORE MODE is, though, right?

Sarcasm will get you everywhere my dear :roll:.

But yes, the build will get you through hardcore and back. You want to make sure you've got one point in decrep before you face duriel, and one point in summon resist before you fight D and it's all gravy.

The only enemies that are going to pose a problem are gloam class enemies, and nihilithak's tomb vipers but they can both be completely locked down with Dim Vision.
 
hmm that sounds reasonable <strike> BUT I WOULD STILL OWN YOU ON GUITAR HERO</strike>. i always liked the armymancer, i LOVE minions. for solo play i always specced mf-bowazones... but anyway, i dont play dia2 right now. still, this poorman simply rocks, and paladin seems a very good choice anyhow.

edit: i just recalled the a4 guys just before diablo casting iron maiden on the player. paladins had an attack where IM didnt apply (forgot which one) ... or did they patch IM out? because that was the exact point in the game where my bveloved zealot paladin died =(
 
FeelTheRads said:
After all, he's getting to level 70 in like 3 days or something like that.
It is possible to get from level 1 to 95 in about 2-2.5 hour. You just need high level team to take you to UT and you wait here when they are dealing with summoned monsters.

I know, it's really stupid idea but some players find it useful.
 
Phil the Nuka-Cola Dude said:
Sarcasm will get you everywhere my dear :roll:.

But yes, the build will get you through hardcore and back. You want to make sure you've got one point in decrep before you face duriel, and one point in summon resist before you fight D and it's all gravy.

No sarcasm, just checking.

I'm honestly impressed by what the dude did, apparently i'm just a noob or wossit. :[
 
In the current patch, no matter what your items (and especially if you're naked) your Skeletons will start having trouble in Hell Act 4, this is a fact, they will start to die regularly instead of being the impenetrable wall they were in earlier difficulties, in Hell Act 5 it's pretty much back to Diablo 2 1.0 in terms of how easily they die maxed out.

Even with suitable +skills items your skeletons will still find themselves regularly getting killed. Iron Maiden will tear them apart, kill your merc, and typically CE doesn't work that well on the first monster killed since the first monster killed is always the weakest variety of monster in a battle, therefore doing minimal damage and leaving your skeletons to kill all these damaged but still standing enemies.

BUT, what makes a good skelemancer in Hell (screw Mages by the way, they suck eternally) are revives, finding the best revives in each act for each area will keep you ready for the whole game, personally I just revived monsters from my main damage potential and used CE whenever possible.

It certainly is possible to solo Hell with a skelemancer, the only thing is that you cannot do it with "ease" in regards to a naked skelemancer, your skeletons just aren't strong enough and you certainly don't have enough +skills items to give a good amount of revives or add enough to CE's radius to effectively damage every monster on screen.
That means that CE hardly kills all the monsters it could thanks to its lower radius and less corpses are produced.

It's weird that you used a skelemancer as an example of how easy this is, since skelemancers are highly dependant on +skills items to fortify their army in the later difficulties.
 
Eyenixon said:
In the current patch, no matter what your items (and especially if you're naked) your Skeletons will start having trouble in Hell Act 4, this is a fact, they will start to die regularly instead of being the impenetrable wall they were in earlier difficulties, in Hell Act 5 it's pretty much back to Diablo 2 1.0 in terms of how easily they die maxed out.

Even with suitable +skills items your skeletons will still find themselves regularly getting killed. Iron Maiden will tear them apart, kill your merc, and typically CE doesn't work that well on the first monster killed since the first monster killed is always the weakest variety of monster in a battle, therefore doing minimal damage and leaving your skeletons to kill all these damaged but still standing enemies.

BUT, what makes a good skelemancer in Hell (screw Mages by the way, they suck eternally) are revives, finding the best revives in each act for each area will keep you ready for the whole game, personally I just revived monsters from my main damage potential and used CE whenever possible.

It certainly is possible to solo Hell with a skelemancer, the only thing is that you cannot do it with "ease" in regards to a naked skelemancer, your skeletons just aren't strong enough and you certainly don't have enough +skills items to give a good amount of revives or add enough to CE's radius to effectively damage every monster on screen.
That means that CE hardly kills all the monsters it could thanks to its lower radius and less corpses are produced.

It's weird that you used a skelemancer as an example of how easy this is, since skelemancers are highly dependant on +skills items to fortify their army in the later difficulties.


Wrong on pretty much every account.

Someone has never done this themselves I see :lol:
 
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