coliphorbs
Look, Ma! Two Heads!

I see threads all over this forum discussing the possibilities of making FO3 more "Fallouty", by adding the old weaponry, removing silly new things, renaming things to what they used to be, making SPECIAL matter, etc...
.. I too have thought about all those things while playing TES
-Fallout, but I think what bothered me the most was the lack of immersion and background/detail on the world.
The Science skill is there for nothing but hacking computers which in turn only open safes or disable turrets, and even that is pretty pointless with the 25-50-75-100 scale. I felt a little dead inside when, while exploring new and strange vaults, I could barely find any scrap of information - maybe a few footnotes by that vault's old Overseer, at best. Would anyone have guessed psychoactive drugs were used in Vault 106 if it weren't documented in the Fallout wiki already? Probably not, given the tiny snippets of information you find within and the horribly done "psychosis" scenes.
The same goes for the Speech skill. Given the disastrous state the FO3 dialogues are in and the number of NPCs in the world, this just may warrant an entire mod by itself. The font size would also need to be reduced, since Beth scaled it up hella big to compensate for the fact that their writers couldn't handle more than one-liners.
One last thing that actually surprised me - Bethesda actually has a pretty good track record of spreading very detailed literature around their games (well, okay, Oblivion was just hand-me-downs from Morrowind and Daggerfall). Case in point - The Imperial Library. I was surprised to find little to no holotapes or other transcriptions that pertain to the lore of the Fallout setting in this game.
That's my biggest beef with Fallout 3. I would really like to see some of the old information return to the game, in addition to new lore, computer databases and dialogues that pertain to the canon setting of Fallout.
.. I too have thought about all those things while playing TES

The Science skill is there for nothing but hacking computers which in turn only open safes or disable turrets, and even that is pretty pointless with the 25-50-75-100 scale. I felt a little dead inside when, while exploring new and strange vaults, I could barely find any scrap of information - maybe a few footnotes by that vault's old Overseer, at best. Would anyone have guessed psychoactive drugs were used in Vault 106 if it weren't documented in the Fallout wiki already? Probably not, given the tiny snippets of information you find within and the horribly done "psychosis" scenes.
The same goes for the Speech skill. Given the disastrous state the FO3 dialogues are in and the number of NPCs in the world, this just may warrant an entire mod by itself. The font size would also need to be reduced, since Beth scaled it up hella big to compensate for the fact that their writers couldn't handle more than one-liners.
One last thing that actually surprised me - Bethesda actually has a pretty good track record of spreading very detailed literature around their games (well, okay, Oblivion was just hand-me-downs from Morrowind and Daggerfall). Case in point - The Imperial Library. I was surprised to find little to no holotapes or other transcriptions that pertain to the lore of the Fallout setting in this game.
That's my biggest beef with Fallout 3. I would really like to see some of the old information return to the game, in addition to new lore, computer databases and dialogues that pertain to the canon setting of Fallout.