The Oblivion Engine, can it be tweaked to Van Buren style?

Bloodlust said:
...console crap that will be by default on the game,like crappy interface,mini-games,x-brick side-effects etc etc...
As long as the modding community is able to fix the game to a degree,I'll be happy :)
Kinda curious as to why there has to be a 'crappy interface' just because it is on a console?

1) The X-Box 360 has a default resolution of 720p for each game, I believe. Which translates to 1024x768 - a setting I typically use on my computer and one which an HDTV has no problem displaying. Is it because Bethesda will code it with the assumption that the majority of console gamers have a standard TV that can't display anything above 640x480?

2) If mini-games don't fit the theme of the game, why should/would they be included just because the game can be played on a console and a number of OTHER console games have mini-games? If the worry is the game will be changed for a different audience because it is assumed that most 'console kiddies' enjoy mini-games - then that is ashame. Just because I enjoy gaming on a console doesn't mean I want superfluous mini-games in my Fallout experience.

3) What side-effects?
 
Quaid said:
1) The X-Box 360 has a default resolution of 720p for each game, I believe. Which translates to 1024x768 - a setting I typically use on my computer and one which an HDTV has no problem displaying. Is it because Bethesda will code it with the assumption that the majority of console gamers have a standard TV that can't display anything above 640x480?
Did you miss the fact that X-Brick doesn't have a mouse and keyboard?

2) If mini-games don't fit the theme of the game, why should/would they be included just because the game can be played on a console and a number of OTHER console games have mini-games?
Because BethSoft - like many game companies - is run by idiots.
 
Quaid said:
Kinda curious as to why there has to be a 'crappy interface' just because it is on a console?

1) The X-Box 360 has a default resolution of 720p for each game, I believe. Which translates to 1024x768 - a setting I typically use on my computer and one which an HDTV has no problem displaying. Is it because Bethesda will code it with the assumption that the majority of console gamers have a standard TV that can't display anything above 640x480?

2) If mini-games don't fit the theme of the game, why should/would they be included just because the game can be played on a console and a number of OTHER console games have mini-games? If the worry is the game will be changed for a different audience because it is assumed that most 'console kiddies' enjoy mini-games - then that is ashame. Just because I enjoy gaming on a console doesn't mean I want superfluous mini-games in my Fallout experience.

3) What side-effects?

1.I think that what was meant, was that the new shiny graphics would not be falloutesque and not be 2D Isometric. That the focus would be a dumbed down console version.
2.The mini-games that don't fit would be on there because Bethesda only has experience with Console games, and would try to emulate the success they created with those.
3.Side-effects may include: Continuing making crappy dumbed down versions, if successful. If failed, giving up on the series.
 
Ratty said:
Did you miss the fact that X-Brick doesn't have a mouse and keyboard?

No, I didn't. But it is a good point. So the main 'technical restraints' to a 'good interface' on a console would be graphic resolution, and the ease of navigating the interface (the baseline being the keyboard/mouse combo)?

Since the resolution hurdle has been / is being met, the only other thing would be to have the controller emulate the keyboard/mouse combo. Perhaps a mouse-type movement could be simulated with some type of track ball?

The point is if the console's power and interface can be evolved sufficiently to allow the same level as is needed on a PC to play a hardcore cRPG, then games released for consoles and PC won't have to be 'dumbed down' for the 'console crowd'. Now whether or not other factors play into this 'dumbing down' is another story...
 
I don't think the problem lies in technical limitations - if it was true every console would ship with a mouse... It's the mentality - console games must be easy to control, there's no space for nested menus, multiple options etc. Have you seen ONE console game with user interface as sophisticated as the one in HoI for example? Dumbed down gameplay just goes in pair with dumbed down interface...
 
Quaid said:
No, I didn't. But it is a good point. So the main 'technical restraints' to a 'good interface' on a console would be graphic resolution, and the ease of navigating the interface (the baseline being the keyboard/mouse combo)?

Since the resolution hurdle has been / is being met, the only other thing would be to have the controller emulate the keyboard/mouse combo. Perhaps a mouse-type movement could be simulated with some type of track ball?

The point is if the console's power and interface can be evolved sufficiently to allow the same level as is needed on a PC to play a hardcore cRPG, then games released for consoles and PC won't have to be 'dumbed down' for the 'console crowd'. Now whether or not other factors play into this 'dumbing down' is another story...
Of course. The problem is that this simply isn't the case, and probably won't be.
Consoles are built for quick-fix gameplay and ease of starting. This is not necessarily bad, but it is when a game is more complex and requires more thought, as is the case with Fallout.
 
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