Civ 4 screens look awful.
Mad Max RW said:No, Civ 4 actually sucks shit.
So, you are psychic, eh? Can you tell me next week's lottery numbers?Mad Max RW said:No, Civ 4 actually sucks shit.
They aren't cartooney, they are just stylized. The engine is clearly from Sid Meier's Pirates!. In fact, I'd say Civ IV represents a significant visual improvement over Civ III and Alpha Centauri (the latter being uglier than shit, but nonetheless one of the greatest strategy games of all times).Wooz said:If they're going to make the visuals in the same way they made the preview screenshots, then it is going to suck shit. Come on. How can Civilization have cartoon graphics?
You'd be surprised. For aesthetes like Wooz poor and tasteless visuals can have an incredibly detrimental effect upon overall game experience. I don't see why anyone would be repulsed by Civ IV visuals, though, as they are more than adequate for an isometric strategy game (though I would prefer prerendered or hand-drawn props and units). It is balance and mechanics that we will thoroughly scrutinize and judge the game by.Kotario said:Because obviously, from the earliest days of the original Civilization, the graphics has been the mainstay of the series? Furthermore, the stylized visuals will have a vast, negative impact on the game-play?
* Most importantly? Yeah, right.Official Firaxis site said:2005 will witness the release of Sid Meier's Civilization IV, the latest and coolest installment in the greatest strategy game series of all time. Civilization IV features breathtaking 3D graphics, cool reward movies, brilliant audio and music, and, most importantly *, the best and most addictive gameplay of any strategy game ever created.
Translation: Our target audience includes lazy and mentally impaired players, so heavens forbid if we include something that might add a bit of depth and complexity to the otherwise repetitive and ubiquitous concept of churning out hordes upon hordes of generic units.IGN interview said:IGNPC: Players of Alpha Centauri enjoyed the ability to tailor units for specific tasks. Are the units in Civilization 4 going to be adjustable in any way?
Barry Caudill: I think the promotions will add this type of customization in a much more fluid manner since the units are upgraded "on the fly" (i.e. with each new promotion) and you don't have to have researched a certain tech to gain access to them all. * Some of the promotions include: jungle or forest bonuses, city defense, city raider, flanking, or just simple power bonuses. You will be able to make units that are specialized without changing all of a certain type and you can change "paths" as your situation dictates.
Fuckers. One of the things I enjoyed about Alpha Centauri was wreaking havoc on enemy cities by infecting their populace with retroviral agents. Oooh, but heavens forbid if Firaxis developers don't jump on the ubiquitous anti-terrorist political-correctness bandwagon like a bunch of 60-year-old pussies.IGN interview said:IGNPC: Maybe I'm sick but I really miss being able to poison a rival city's water supply. Are you going to be including new options for espionage and its more "honorable" cousin diplomacy?
Barry Caudill: We will not be including any espionage options that are terrorism related. You will, however, create spy units and move them around as you did in previous versions of Civilization. In diplomacy, you will be able to broker peace between two warring Civs or ask a Civ to go to war with another even if you are not currently at war with that Civ.