The Way Of Chosen - Total conversion

Discussion in 'Fallout 3 and New Vegas Modding' started by The_Proletarian, Jan 28, 2019.

  1. The_Proletarian

    The_Proletarian Vault Fossil
    Staff Member Admin

    Mar 15, 2012
    The Way Of Chosen is a total conversion mod for Fallout: New Vegas which attempts to recreate Fallout 2.

    The mod is described by the developers in the following way:

    Last edited: Feb 15, 2019
  2. TheFirstElk

    TheFirstElk First time out of the vault

    Jul 31, 2019
    WOW! I like it! Any progress?
  3. The_Proletarian

    The_Proletarian Vault Fossil
    Staff Member Admin

    Mar 15, 2012
    I looks like they've changed the name of the mod to The Chosen's Way
  4. The_Proletarian

    The_Proletarian Vault Fossil
    Staff Member Admin

    Mar 15, 2012
  5. Hardboiled Android

    Hardboiled Android Vault Senior Citizen

    Jun 7, 2015
    This is really excellent - lot more progress than any other Fo1/2 restoration mod I've seen.

    What is it with Russians that makes them so good with mods, anyways?
    • [Rad] [Rad] x 2
  6. The_Proletarian

    The_Proletarian Vault Fossil
    Staff Member Admin

    Mar 15, 2012
    • [Rad] [Rad] x 1
  7. ironmask

    ironmask A Smooth-Skin

    Mar 10, 2018
    So this is still in development, huh. Nice to hear. Though to be honest I don't really care much for F1 and F2 remakes made in the F3 or F4 engine. I think they are fine just as they are. I would rather have F1 and F2 with a bunch of UI improvements like Fonline. Another thing is no matter how hard these mods try, they are never able to capture the atmosphere and grit the old games have. I think it has something to do with how the engine looks.
    Last edited: May 17, 2020
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  8. Post-War Tribal

    Post-War Tribal ᗟANN0

    Nov 8, 2018
    I'm glad this is still going. Has my aupport.
  9. The_Proletarian

    The_Proletarian Vault Fossil
    Staff Member Admin

    Mar 15, 2012

    There are some new pictures uploaded to moddb so I guess this project is still alive.
  10. Risewild

    Risewild Antediluvian as Feck
    Modder Orderite

    Jun 14, 2014
    Yeah, it's still going strong.

    I have access to their monthly dev-logs. And they have been doing stuff every month.

    Here's the last 3 months or so:
    - The flying saucer drop zone south of the Den is marked.
    - Slight refinement of the classic Mr. Handy WiP model.
    - Minor fill in the ruins of an abandoned farm southwest of Klamath.
    - Filled several hectares of mountainous terrain south of the Klamath Hunting Grounds with objects.
    - Finished the roofs of the Rose Motel (Bed and Breakfast) and the chicken coop in Modoc.
    - Performed a basic ground paint job on many acres around Modoc.
    - Created the final model of the wire reel table.
    - Conducted shadow testing in the exteriors.
    - Minor ground edits in the Den and Klamath.
    - Completed the textures of the military sniper rifle model.
    - Started arranging the main objects on the Ghost Farm.
    - Finalized and deployed for texturing the model of the wooden kitchen table.
    - Created textures of the wooden kitchen table.
    - Started work on the stone building kit for Shady Sands.
    - Created variants of the Vault-Tec metal table.
    - Constructed the exterior billet of the Detention Center outside the NCR.
    - Created model, textures and LOD of the signboard of Balthas' tannery in Modoc.
    - Created the model, textures, and LOD of the Great Wanamingo Mine signage in Redding.
    - Created additional texture options for the wooden kitchen table.
    - The basic textures of the San Francisco streetcar are almost complete.
    - A section of the Ghost Farm dungeons has been built.
    - The fence on the west side of the Ghost Farm has been built.
    - Created a model of the motel sign in Modoc. - Created an Easter egg.

    May 2021
    - Created the model and the first textures of the San Francisco streetcar.
    - Created the sign for the Rose Motel in Modoc.
    - Created signboard for the Doc Johnson Clinic in Redding.
    - Built the tannery and blacksmith shop in the Modoc surroundings.
    - Finished the "box-room" of the Ghost Farm dungeon cave.
    - Created the billet for the interior of the tannery in Modoc.
    - A blanks for the interior of the forge in Modoc has been created.
    - Streetcar San Francisco adapted into working asset.
    - Filled the area around the forge in Modoc with objects.
    - Painted an image of molerats for the banner in Redding.
    - Aligned the edges of the Redding map relief.
    - Discovered a critical bug on the Redding map, searching for a solution.
    - Created a second variation of the coloring of one of the half-car carts/trailers.
    - Created a template for the sign of the general store in Modoc.
    - Created all other color variations of one of the half-car brahmin carts (4 operated and one for an abandoned cart).
    - Created a new Redding worldspace based on the real terrain of a real city.
    - Built the base of one of the old dams in the river in Redding (fish ladder of the Coldwell Park).
    - Built the base of the first overpass bridge over the river in Redding.(edited)
    - Completed basic filling of the Vault 13 arsenal with objects.
    - Created a model of one of the caravan carts (3 of 4 classic models at the moment).
    - Created models of the overpass bridge piers and LODs for them.
    - Created LODs for two elements of the road overpass.
    - Constructed two cliffs near the Great Wanamingo Mine and laid a section of road under them.
    - Rebuilt tents for the caravan leaders of the Vault City, NCR, New Reno in the Redding mining camp.
    - Added placeholders for the caravanner tents of various offices to the south of the Redding mining camp.
    - Created floor assets for Kokoweef and Morning Star Mine buildings in Redding.
    - Kokoweef and Morning Star Mine office buildings in Redding were elevated on platforms and finalized.
    - Created a model for the grill (cooking station).
    - Placed a section of the major highway between the original neighborhoods in Redding.
    - Finished the model of the small agricultural tractor, created a UV map.

    June 2021
    - Painted a large area of ground around the NCR.
    - Replaced the models of small ferocactuses with higher quality ones (assets by TheFriedturkey).
    - Created a base model of the large agricultural tractor.
    - Made some adjustments to the ground around Klamath and the Den.
    - Made a sketch for a new poster.
    - Painted a significant portion of the desert ground around the NCR as well as completed basic filling with objects.
    - Laid several hectares of desert around EPA.
    - Marked out a small area to the south of the mines in Redding.
    - Performed initial filling of the Modoc's withered gardens territory.
    - Finalized the mesh and the textures of the table with alcohol.
    - Created a main portion of models of the external walls of the EPA.
    - Large territory of the wasteland around EPA was painted and populated with primary objects.
    - Created a few additional rock paintings for areas surrounding Arroyo.
    • [Rad] [Rad] x 1
  11. ironmask

    ironmask A Smooth-Skin

    Mar 10, 2018
    I'm in there discord server. It's still alive and strong.
    • [Rad] [Rad] x 3