Things you would be happy not to see again

welsh

Junkmaster
What are some of the things in fallout you'd be happy never to see again.

For me, fallout 2- the black spot of death- or the "you're carrying too much shit" bug.

-No hairy or talking death claws.

What else?
 
Fallout 3 forum.
Post 50s real world guns.
Pre-50s real world guns in amounts greater than 1.
Political Correctness.
Anime robots.
Badly thought out locations.
Nonsensical city guards in CA.
Nonsensical city guards in Police uniforms that offer the protection of CA.
Talking animals.
Shooting someone in head and then being killed by him because I didn't score the critical.
etc. etc.
 
Sorrow said:
Shooting someone in head and then being killed by him because I didn't score the critical.
Not so sure about that one, you might as well complain about the entire unrealistic HP system.

Loss of setting coherence is the big one for me.
 
Tannhauser said:
Sorrow said:
Shooting someone in head and then being killed by him because I didn't score the critical.
Not so sure about that one, you might as well complain about the entire unrealistic HP system.
Except that it isn't unrealistic. Anything *but* a critical can be seen as a scrape or relatively minor injury.
 
Sander said:
Except that it isn't unrealistic. Anything *but* a critical can be seen as a scrape or relatively minor injury.
I can hardly imagine being hit in the eye with pistol/rifle bullet as a scrape or relatively minor injury.
 
Sander said:
Except that it isn't unrealistic. Anything *but* a critical can be seen as a scrape or relatively minor injury.
I think you are bending too far to defend it. Hit points as a general system are rather unrealistic.

Sure you can defend it, "Non-killing head shots obviously just went through the cheek or jaw, it doesn't necessarily mean it the shot hit the brain." or something; but that doesn't make up for failings of 'realism' of the original system. Which seems to be what Sorrow is unhappy about, unrealistic damage modeling.

Hardly means it isn't fun or preferable though.
 
Sorrow said:
I can hardly imagine being hit in the eye with pistol/rifle bullet as a scrape or relatively minor injury.
The point is that a non-critical *isn't* a hit in the eye, but a scrape of the body.

Perhaps this is bending of the original intentions of Hit-points, but it is most certainly the most realistic way of looking at them.
 
It depends what one means by "fun". To me, shooting someone in the head with a Hunting Rifle and then being killed by two pistol shots because he forgot to die isn't "fun".

For me armor coverage (so that armor wouldn't protect unprotected areas) and damage modifiers and different critical hit chances for different body parts would be more fun.
 
What i wouldn't like to see again is the handeling of the ghouls in Fallout 2. They became the charity case of the wasteland. I mean the couldn't do anything for themselves and needed help with everything.

Make them more diverse (some good, some bad, some needing help, some able to give help to you, etc)
 
I wouldn't want to see;

-talking animals
-talking plants
-talking deathclaws
-too many easter eggs
-too much "adult" themes like in Fallout 2. (It was way too exaggerated in Fallout 2. I mean New Reno and the porn studios etc, now.)
-New Reno
-mobsters
-guns that won't fit the canon
...
 
Great idea about dividing the armor protection to body part sectors, Sorrow! I would like to see that myself.

Back on topic, tho.

Everything what Welsh, Angrim and Sorrow listed, adding to that:


  • - Tribals. I mean, please.

    - Unfinished areas, or areas that have some story potential (like the waste storage area in the Gecko caverns), but nothing was built on that.

    - BUGGZZZZZZ. With Beth games they're unavoidable anyway, i guess, but i really would like to be able to finish the game without it being disturbed by nasty bugs all the time.

    - Similar dialog trees (if there will be any in F3 at all :roll:). ie, like some NPC's in F2's Vault 13. I found that very annoying.

    - Generic background object descriptions (if you will be able to "examine" background objects). I mean, it's nothing big, but AFAIR in F1 every object had at least a one-line unique description. Almost every object added by F2 had the generic "you see nothing out of the ordinary." description. That sucked monkey balls.

    - In-game references to stuff that was not implemented in the final product. ARGH.

Well, most of it is said through my little prism of hope that F3 will resemble it's predecessors both visual and gameplay wise. Which won't happen... but just in case. :)
 
I just don't think they fit the setting all that good. The whole "tribal" concept always seemed terribly out of place for me.
 
Madbringer said:
I just don't think they fit the setting all that good. The whole "tribal" concept always seemed terribly out of place for me.
It's an old motive from "A Canticle for Leibowitz" - people abandoning the technology and civilisation after it destroyed itself.
 
Aye, but what i meant is, does it really *feel* Fallout? You don't see any tribals in the first one, and i tend to use the first one as a compass by which the Fallout series should take it's direction. The closest you get to "tribal" is the people of Shady Sands, who live in spartan conditions, and try to get by with little to none technology avalible. But you don't see them painting their faces and doing weird shaman shit. :/

That being said, i will not cry and shake my fists if they make a reappearance, tho they'll probably make me frown a little. :)
 
Tribals I didn't think set the fallout setting retro 50's yes but retro stone age no.
 
The trouble with the tribals was the implementation. Outside of Vault City, the NCR capital and the Brotherhood really everybody should be a tribal. I'm not saying they should all be running around in animal skins and speaking in pidgin english but there shouldn't be such a distinction between the town folk and the tribals.

Each community is basically a small tribe, most of them are very low tech and have little or no education. It's the trappings of the tribals, animal skins, spears, ancestor/animal gods that are too cliched combined with the towns that still wear pre-war style clothing and live in defined towns. It should of really been much more mixed up showing a downward spiral of the majority of the communities.
 
Muff said:
Tribals I didn't think set the fallout setting retro 50's yes but retro stone age no.

PUNCTUATION, PRIVATE PYLE! USE IT!
threatendp4.gif


On topic, to add to the list.

- Mantis

- Being shot in the back.

- Having the entire party brutally massacred after Marcus fires his minigun at... a pack of mantis.

- Aliens

- Wanamingos
 
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