This article was practically written for NMA

Outside of the "sitting on an IP and not doing anything with it" angle, the post just sounds like things that have been said a million times before and as a result I find it kinda boring, but that's just me though.

He had a good point with the IP angle though. If you have one, you should be doing something with it instead of just having it for the sake of having it.
 
Some commenter on the other article referenced in the article you linked to said:
Stop praising companies and games like Assassin's Creed or Call of Duty--they're just overly hyped, bland excuses of games that make money. That's all.
Oh, the irony.
 
Bringing up a few facts would have given the articles a little bit more credibility.
 
Hmm. All I can say is that I don't like this idea of real Fans vs Bethesdan fans.

I mean you can be a fan of Bethesda or even Todd and his developers and still be a critical person with your own opinion. And I gues the same is true about Fallout 1/2. Just saying.
 
His conclusions is kinda pointless, because I doubt such people/fans would object anything.
For example, considering how bad skyirm was and how it's approved by ehem "gamers" I doubt that situation will improve at all in years/decades.
People nowadays love games where they dont need to think at all and just spam LBM or other button.
Just look at all those classic cRPG games, every one need to be funded with kickstarter, not by some publisher.
 
Hmm. All I can say is that I don't like this idea of real Fans vs Bethesdan fans.

Which i personnally mind are people who called themselves Fallout fans, but don't like FoNV and don't want to try Fo1-Fo2-FoT-FoBos...
They aren't fans of the franchise. They aren't fans of the first game. They shouldn't call themselves Fallout fans, but Fallout 3 fans, or Bethesda's Fallout fans. They love is very specific, not connected to the franchise itself.
 
I mean you can be a fan of Bethesda or even Todd and his developers and still be a critical person with your own opinion.
Well, yes, but they are largely outnumbered by extreme fanboys (or rather much less visible) in many forums, which is natural - the fanatic will always be louder than a moderate. It doesn't help that these fanboys are going to go through extreme mental gymnastics to interpret any criticism in the worst possible way (see: the comment section in that other Fallout article by this guy).

Honestly, both articles make pretty good points. It's been over three years since Skyrim. No one asks them to release a Fallout game every year (it's not like Beth is capable of making a Fallout game in the first place), but releasing some info on what they are making every year is a much more sensible request. But then you have the Bethesda fans, who view them as some holy cows and every criticism of them is treated as blasphemy and immediately attacked with logical fallacies. Are Bethesda fans a religion or something?

dont need to think at all and just spam LBM
This is why I have to buy a new mouse every year. Dammit!
 
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Which open up the question :
Do we really need know about each game being on develloppement by each devellopers ? Or is it up to the develloppers/publisher to choose if they want to release informations about games that are likely to not happen, to be delayed because of everything being messed, to be delayed on purpose to focus on another project, to be changed so much that every leaked information will be false, to be turned into a totally different setting ?
Is it better to give intel that are very likely to be changed and be considered as a liar afterward, or wait a bunch of years to be certains X or Y won't change ?
 
There might be nothing wrong with having a game that takes no brain power at all. The problem is, however, there are too many of them.
 
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