This plot makes me completely unmotivated to finish the game

GeorgeCostanzaTheMovie

First time out of the vault
Maybe I'm just preaching to the quire, but this story f_cking sucks. "We need a new thing to base are next Fallout game around", "I know! Remember that five minute lone side quest in Fallout 3 about the synths that wasn't fleshed out at all and never mentioned again?", "No.", "Well base the ENTIRE installment around that!"

Oh and don't forget the M Night Shyamalan style plot twists, and the awful characters with no personality and no way to care about them. Should I even mention the dialogue system?

Sorry, I know a lot may feel the same way, but you can still verbally attack me if you need to, I just had to get that off my mind.
 
"I know! Remember that five minute lone side quest in Fallout 3 about the synths that wasn't fleshed out at all and never mentioned again?", "No.", "Well base the ENTIRE installment around that!"
To be fair, I quite liked that whole side quest, it was very fleshed out for a side quest, however, if you only use the lore/concepts from a side quest without expanding upon it, obviously the storyline is going to be crap.
 
I think the synths had potential, although the game didn't come even close to delivering on that potential. What didn't have potential was building it all around a sappy story about missing family members once again. I really don't understand why Todd or Emil or whoever thinks that Fallout is such a great fit for this kind of weepy sentimentality. And the fact that they've done it twice now (and received nothing but endless praise from reviewers for it, for some baffling reason) makes me think that this is what it's going to be like from now on in the series. The Elder Scrolls series is about the world coming under apocalyptic threat from supernatural forces. The Fallout series is about families torn apart and their tearful reunions.
 
A'ight, maybe it's just me that's not into the whole synths thing. But that's another thing I didn't mention was the looking for your relative theme. That was my first red flag when this game was in development.
 
They're treating the series like it's a Hollywood movie. Have a hook that'll tug on the audience's heartstrings, have lots of fighting and action. Stuff like that. It's not deep at all, and many, including fans of the newer Fallouts have pointed it out too. This also leads to things with great potential like a missing child and Synths being relegated to weak MacGuffins. Something happened during development; signs clearly show that some quests and stories were going to be more fleshed out, yet were rushed instead or simply edited out. Some guess poor time management, but who really knows.
 
A'ight, maybe it's just me that's not into the whole synths thing. But that's another thing I didn't mention was the looking for your relative theme. That was my first red flag when this game was in development.

Oh don't worry. Plenty of us aren't into the synth thing. Or Fallout 4 at all.
 
To be fair, I felt the whole Commonwealth thing was built up fairly well.
With the Androids being introduced in 3 and hearing mentions of the Commonwealth to Mr House being a member (I think) for a while.
I kind of imagined it to be this seedy underbelly of the most intelligent people in the series (If Bethesda wanted to mention New Vegas, they could have added some kind of rivalry with the Big MT (I think that's the group, I've not played OWB yet).

What we got was a Faction so stupid, they didn't even think to use the cure for cancer on the leader who was dying of cancer.

To be honest, I'm not even against the concept of Synths, but it was done in such a half assed way that Bethesda couldn't keep up with themselves.

I could give you a complete rewrite of this game, which is something I should do, I'll make my own FanFiction rewrite of 4 (and 3 while I'm at it) and send it to Bethesda themselves saying "A fan can do better work than Emil, I will work for free"
 
What we got was a Faction so stupid, they didn't even think to use the cure for cancer on the leader who was dying of cancer.
The Railroad has a big red line leading straight to their base and the password once you get there is simply "Railroad" and the Institute can't find it.

The Hubris Comics terminal said it best regarding the game: "We're not writing Shakespeare here."
 
The Railroad has a big red line leading straight to their base and the password once you get there is simply "Railroad" and the Institute can't find it.

The Hubris Comics terminal said it best regarding the game: "We're not writing Shakespeare here."

Still, it doesn't take Shakespeare to come up with something that sounds so stupid and lazy, George Lucas won't even put it in a first draft for a Star Wars Movie.

I get the feeling they are self-aware, which is also a contradiction because they also think they are making a masterpiece.
Maybe Bethesda is run by a girl with MPD.
 
Still, it doesn't take Shakespeare to come up with something that sounds so stupid and lazy, George Lucas won't even put it in a first draft for a Star Wars Movie.

I get the feeling they are self-aware, which is also a contradiction because they also think they are making a masterpiece.
Maybe Bethesda is run by a girl with MPD.
MrBTongue made a good point about Bethesda's Fallout 3 vs. Obsidian's Fallout New Vegas - he says that for Bethesda, the Fallout universe is merely an environment in which to put gameplay. For Obsidian, the setting was the story.

This seems even more true with Fallout 4 - the whole game world is merely an environment they used to put Borderlands-style shoot-and-loot. They didn't really focus on making a good story, although some people will still say it's the deepest, most thought-provoking story they've ever seen (they must not read very much).
 
MrBTongue made a good point about Bethesda's Fallout 3 vs. Obsidian's Fallout New Vegas - he says that for Bethesda, the Fallout universe is merely an environment in which to put gameplay. For Obsidian, the setting was the story.

This seems even more true with Fallout 4 - the whole game world is merely an environment they used to put Borderlands-style shoot-and-loot. They didn't really focus on making a good story, although some people will still say it's the deepest, most thought-provoking story they've ever seen (they must not read very much).

I think I remember hearing him say that (I'm a huge MrBTongue fan btw) and I agree.
Bethesda don't really know how to engage their audience, they have fans who think that Fallout3/4 is a masterpiece, yet I don't even think they know what they like.

A lot of F3 went into F4 and came out hating it, most people who enjoy 4 have only really played 4, or only played 3 beforehand.
Most of the people got it from Skyrim, yet Skyrim feels like it had a lot more effort put into it.
F4 just feels like they had to make a game.

I hate to use the phrase, but Fallout 1/2/NV was an experience for me.
 
After reading virtually if not literally everything the game tells you about the Institute I still have no idea why they do anything. Seriously, what is their actual goal? Why create synths? Why are they so opposed to transhumanism? It's like asking a mirror because we're the only ones who can supply anything even remotely resembling an answer. Then they have the gall to prattle on during interviews about the deepness of the philosophical questions they supposedly ask. Are synths people? Well you literally made them from human d.n.a. Which btw, makes no sense, but then again none of it does. Like why they decided after everybody loved the better endings of NV, that they would make an even worse one. Gee thanks, I don't even get a random selection of slides showing what I did, but at least I wasn't insulted for not needlessly committing suicide. Without them the game doesn't have any story. The BoS have no reason to relocate their in the worlds biggest and slowest moving "shoot me" sign. The Railroad wouldn't exist b/c neither would synths. And I guess the Minutemen would still be wondering what their core philosophy is while the unexplained, and lazily named Gunners finish taking over the most boring map in any Fallout game ever.

Edit: Oh, and why do they let me be in charge? Seriously? They won't explain why...anything. And I have about a jillion reasons to hate them.
 
('Cept the soundtrack that's my jam).
>the best part of Fallout 4 is something bethesda had no part in creating
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Fallout 4 had a bad everything. ('Cept the soundtrack that's my jam).

With the exception of "Main Theme," "Honor and Steel" and maybe "Dominant Species," I think for the most part the soundtrack was shitty because it's too minimalistic to invoke an emotional response to the atmosphere of the game. The soundtrack is alright on it's own, but some of the "epic" tones just feel inappropriate for a Fallout game.

I really like the Far Harbor soundtrack though.
 
With the exception of "Main Theme," "Honor and Steel" and maybe "Dominant Species," I think for the most part the soundtrack was shitty because it's too minimalistic to invoke an emotional response to the atmosphere of the game. The soundtrack is alright on it's own, but some of the "epic" tones just feel inappropriate for a Fallout game.

I really like the Far Harbor soundtrack though.
... I was referring to diamond city radio's half assed playlist being my jam.
 
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What we got was a Faction so stupid, they didn't even think to use the cure for cancer on the leader who was dying of cancer.
That becomes even more offensive when you realize they've been working on FEV for 100 years or so. They literally, have the cure for cancer right within there base. I guess they might be avoiding it because Supermutants are insane, but that raises the issue of why they are unable to make competent Supermutants in 100 years, when the Master did it in less than 1.
 
That becomes even more offensive when you realize they've been working on FEV for 100 years or so. They literally, have the cure for cancer right within there base. I guess they might be avoiding it because Supermutants are insane, but that raises the issue of why they are unable to make competent Supermutants in 100 years, when the Master did it in less than 1.
They could always create a dart or syringe gun with the duplicated cure to cure the super mutants. Then again with all the resources they have creating a tranq weapon to round them all up shouldn't be that hard..right? Oh wait it's the Institute.
 
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