- The combat - big improvement on Fallout 3 and NV, I think we can all agree.
Not the guns though. There are what, 25 different type of firearms in this game? There are almost zero unique weaponry, that just look different from all the others. Kellogg's Pistol is just a Relentless .44, and so on. From the top of my head, the Deliverer is the only unique weapon I can remember.
- The exploration, really enjoyed this. A varied and fun environment that I found it hard to get bored in.
You need to remember that the game takes place 210 years after a nuclear war. Where are all the settlements, besides the two? Where are the people? Why is their so many decent loot areas, when is should've been ransacked by raiders or just humans?
- Another improvement on FO3 which was boring blasted rock and dead trees for most of the map. Bethesda wasted a massive opportunity here with the Capitol Wasteland in my opinion.
This, I agree on.
- The story - I liked it. Controversial sure, but it is my favourite out of all the Fallout games. I liked the characters in it too. When I killed Kellog, I felt a real sense of gratification that I had finally gotten revenge for my wife. And when I assured the Institute would have a prosperous future and helped Shaun achieve his dreams, I felt achievement.
By all do you mean Fallout 3 and 4? Or do you mean all the games? If the second, you belong to the group that Bethesda clearly advistised for:
No consequence, only satisfaction. In New Vegas, there were consequence for your action, making everything less satisfaction and like: But I thought I did right!; which is kinda the point of a game with choice and
consequence.
- The factions - most of them at least. All the factions were well put together, with the Institute being my favourite of them all (science for the win). The BoS needed changing and I think that was handled well. The Gunners were a massive breath of fresh air, making a big change from the spiky - punk rock masochist's we have had in the last couple of games. About time we had some new and different raiders.
Oh yes, MORE RAIDERS THANK YOU BETHESDA FOR BLESSING US WITH THIS ABSOLUTELY BARBARIC FACTION THAT DOESN'T DO OTHER THAN SHOOT YOU ON SIGHT. AND ALSO, THANK YOU FOR MAKING THEM MERCENARIES THAT SHOOT YOU AND OTHERS BECAUSE WHY NOT. They aren't even 'different' they are a cheap mans Brotherhood of Steel, gathering technology and thinking they are better than other groups etc.
The Institute... really? A faction that has no fucking plan, switching opinions fucking fast, replacing people with robots, USING THE FUCKING FEV WHICH WAS CLEARLY STATED TO BE A MARIPOSA THING and not justifying anything at all. CAESAR THAT WILL CRUCIFY PEOPLE CLEARLY STATES WHY HE IS THE RIGHT CHOICE, WHILE FATHER IS LIKE 'BUT I'M YOUR SON, SO SUCK ON ME YOU FUCKING TWAT AND BELIEVE ME WHEN I SAY THAT THE COMMONWEALTH WILL BE BETTER'
- Settlements - nice concept, but far too much emphasis was placed on them and they should never have been marketed as a game making thing. They should be a side activity.
Nice concept? It was created so people could be like 'wow i've played 60 hours! 50 of them on settlements and 10 of them on other settlements that
need my help.
Dislikes
- Elder Maxson - he came across as a cartoon character. This entire thing about him killing a deathclaw at 16 and then killing some massive super mutant overlord at 18 then unifying the Brotherhood and building the Prydwen and and and.....naaah. Just naaaaah. And the fact he is the last of the Maxson line. FFS. I really dont want to kill the final Maxson, Roger was such a badass. Anyway the Maxsons were on the west coast and fucking belong there. The retarded excuse for Arthur on the East coast is his mum wanted him over there because he was a timid child. So your going to send your kid roughly 1800 miles across the country because he is a bit timid. No, come up with a real fucking excuse next time writers. His coat is the most overrated thing ever. Fathers Labcoat is so much better.
The only cartoon character? Not any of those from Reporter to goddess that fights Deathclaws... If you mention Maxson, you gotta mention the 5000 others (oh wait there isn't 5000 or any impressive number, unless Settler #550 counts, but his background isn't very big.)
- Preston Garvey. Nuff said
Nono. Not nuff said. You liked what he stands for. Why not like him?
- The Minutemen in general. Pretty pointless faction, with the most boring quests ever.
Yeah, the Railroad got quests like: Get that! Place that! Kill that! Much more immersive than the Minutemen.
- The Triggermen - fucking stupid, they make no sense at all.
Yes, but the Gunners do? The Gunners are
mecernaries. They. Don't. Shoot. Without. Reason.
- There are about 2 pro BoS and Institute companions and a glut of about 6 or 7 pro Railroad/Minuitmen companions
Why be sad? There is no consequence. Help the Institute? Nick Valentine is fine with you. Only Deacon, Buzz Lightyear and that fuckhead from the Institute will leave you.
Help the Brotherhood? Strong is fine with you, besides Maxson promising genocide against the mutants.
Yeah. Crazy guy who is very cliche.
Just like EVERY character in this game. Name a unique character. I dare you. I DOUBLE DARE YOU.