THQ is dead

mobucks said:
I remember reading in this months PC GAMER mag something about CA having the rights to make a WH game with the orcs that use medieval fighting but not being able to touch anything with space marines.

I hope this makes sense. I do not know anything about WH.

By medieval fighting they are referring to Warhammer Fantasy. It's set in the opposite time link of what 40k is, the far future. But some of the races are shared in both series i.e. the Orcs/Orks. While not every race is shared, some are similar to others from both series i.e the High Elves/ the Eldar. In truth, I can see CA making a Fantasy game, and it'd work... well, sort of. Diplomacy between races would probably not exist. And if it was to be a present function, then chances of scoring alliances or even trade rights would be almost hopelessly impossible that it'd be pointless. Sad but true. :(

As for CA not getting to touch anything concerning Space Marines, it would maybe be for the best if they weren't a faction to be exactly played as in any Total War game they could pitch. However, the idea of them being able to be used in a similar manner as mercenaries could be utilized like in Medieval is still a possible outlet to incorporate them in gameplay terms. Basically instead of hiring them, you could, oh say, request them by a special order after a certain amount of turns or during an important part of the players military campaign. The same could apply to Grey Knights, the more zealous and religion-based *and powerful, very. fucking. powerful.* version of Space Marines. Considering they're controlled by the Inquisition, a powerful group located within the Imperium, they are dedicated to hunting and eradicating daemons. They could act as both a unit-by-request type of force, or they could be their own unique NPC 'army' that comes into play when the play begins to become suspected of heresy.

I apologize if you didn't understand some of what I just stated. I just get that geek sense that everyone knows what I'm talking about when I converse about Warhammer 40k. And with the whole Relic under Sega agenda on my mind, I find it quite hard to retain myself from stating everything deriving from my thoughts on these amazing possibilities that I PRAY WILL COME ALIVE. Excuse my fanboyism for such blasphemy. :obsessed:
 
Arden said:
Hmm... besides the classic WH40K tabletop, wasn't there a spin off, something like WH40K:Epic where instead of squad based play you had huge armies with baneblades and gargantuans (or something like that) and titans? Sounds like this would be more up CA's alley. Space marines are a bit lost in such scenarios, since they are more for commando-like small, fast and hard strikes, not bunching up by the thousands and getting shot at by huge guns. Orks, tyranids and the imperial army on the other hand are famous for their wasteful largescale battles. Nothing like sending in antoher 20k troops because the enemy will surely run out of ammo soon:)

Your absolutely right, my friend. Epic 40,000 is the name and expansion to armies in terms of expendable units to the max is the game. I can't help but agree with you about something like this being up CA's alley. I can imagine it already, as clear as day...

You enter combat with a opponent NPC army. The battle deployment screen appears and displays the balance of power status and the opposing force window, as well as your army window of course. Below the bar is the choice of attempting a night attack. Also present is the enter battle button, the automatic resolve battle button, and the withdraw button. The player is playing as the Imperial Guard, and the current force you wield is composed of a battlion of 10 platoons of standard guardsmen, being 120 units per platoon, 4 squads of Orgyns, being 5 units per squad, 10 squads of guardsmen snipers, being 4 units per squad, and 5 squads of Veteran Guardsmen, being 24 units per squad. Accompaing the battalion is a entourage unit of an Armoured Fist composed of 12 armoured units of Leman Russ's, being 5 units per squad, 14 units
of Basilisk artillery tanks, being 5 units per squad, 3 Manticore Battery units, being 5 units per squad, and 2 Earthshaker emplacements, being 10 per squad. Specially because the player is playing as the Imperial Guard, the player gains the opportunity to develop a trench network before the fight begins to enhance any strategical advantages the player wishes to utilize with the benefit. The enter battle button is pushed and the loading screen appears. After waiting, the player enters the deployment setup screen menu and starts placing everyone into their best possible positions in the trench network. The player finishes and the battle begins...
 
And if the player upgraded mars in the strategic part of the game he could add a couple of Warlord Titans. Or a Cadian Shock Regiment if he got Cadia.... *sigh*

The Total War series would work great in a 40K setting. Imagine Spacebattles instead of naval ones... incorporating Battlefleet:Gothic into it as well. A man can dream.
 
If CA was to set it in say, a particular system, they'd have to either limit the game to 2-3 factions or make up some strange reason why Necrons, Tyranids, Chaos Daemons, Chaos Space Marines, Orks, Eldar, Tau, Dark Eldar, Chaos Demons, Space Marines and/or Imperial Guard invade/fight in this one system.

A more open ended type of game where you simply choose from a list of possible attributes for a possible system, choose the possible enem(y/ies), difficulty/resources, your faction and just let it all play out would be my idea of a 40k total war game.

Include all the lore you want, without the restrictions of a single location/story.
 
Arden said:
And if the player upgraded mars in the strategic part of the game he could add a couple of Warlord Titans. Or a Cadian Shock Regiment if he got Cadia.... *sigh*

The Total War series would work great in a 40K setting. Imagine Spacebattles instead of naval ones... incorporating Battlefleet:Gothic into it as well. A man can dream.

That'd be new to CA. Space battles is something that they'd have to keep touch on. But I'd have faith in them.
 
Akratus said:
If CA was to set it in say, a particular system, they'd have to either limit the game to 2-3 factions or make up some strange reason why Necrons, Tyranids, Chaos Daemons, Chaos Space Marines, Orks, Eldar, Tau, Dark Eldar, Chaos Demons, Space Marines and/or Imperial Guard invade/fight in this one system.

A more open ended type of game where you simply choose from a list of possible attributes for a possible system, choose the possible enem(y/ies), difficulty/resources, your faction and just let it all play out would be my idea of a 40k total war game.

Include all the lore you want, without the restrictions of a single location/story.
The attributes that choosing lore could bring some interesting results to the table. It'd be a pretty leap if CA pulls it off correctly. And I though similarly too. How would the game make sense if the location was just one planet or system? Half of or a whole Segmentum would definitely work. But just a lone planet or secluded system would make no sense and cause limitations as you stated. I prefer the idea of a whole Segmentum, due to the fact that it carries a plentiful series of planets and is usually prone to invasions from various armies of any kind.
 
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