Thread idea: explain something Fallout 3 didn't (fanon)

I would say Vault 87, Vault 108 and Vault 22 projects were the one that didn't fit with the original goal of the vault. They were making abominations instead of studying the population reaction to various traumas/unusual treatment.

On the other hand, those with the worst depiction ingame were vault 106 and vault 108 because you encounter (young) survivors in vault the conditions were so awfull it couldn't allow those people to take care of themselves. Both population was insane and homicidial. I don't see how they could reproduce for centuries judging by how they are when you meet them. (beside that, how did the Gary reproduced ?)
 
I read a story where a guy dies, and goes to hell. It's a cave, full of people. People fucking and killing each other in pure barbaric ecstasy.

As as for the Gary vault, it's the dumbest thing inFo3. It's silly without explanation. You can find the backstory outside of the vault, and it's that the Overseer has a terminal illness. So what was the solution to this problem? Cloning a bloke named Gary without using a cloning lab... I honestly think they originally intended the Vault to be something different.

As for biological experiments: where does it say VaultTec will ONLY do social experiments?
 
So who can provide a plausible explanation for the state of the DC area in FO3, which is set 200 years after the war?

I understand the reason for it - Beth wanted an fresh start for the reboott, setting the events on the west coast after the ending of FO2, offers little chance of lore conflict (e.g. how Harold got there)

Also, I suspect that they intend to follow the same progression as with FO1\FO2\FO:NV - thus FO3 --the first title in the west coast reboot-- was an exposition of sort, showing the life in the vaults and setting the mood with ruins of the capital, using the good ol' post-apoc tropes like scavenging.

I can explain it the same way you'd explain some parts of the world being less advanced than others: Because they simply are. I dunno why this is such an unacceptable thing for so many. Not everywhere in America's gonna have some huge and powerful nation-state that governs everything. I've just accepted that the East Coast is going to be the "third world" of the setting. The only problem I have now is that it's not a very well designed (or at least a poorly executed) third world.

You can sort of justify it by environmental factors though, what with all of the supermutants running around in WAAAAAAAAGH!!! proportions. The only genuine hope at government that the humans of D.C would've had only showed up semi-recently and even they're bogged down fighting the muties.
I'll concede though that all of the still edible packaged food is just goofy though.

I agree. Early on the East coast, we helped with Super Mutant threat, there were multiple surviving relics of the past (Vault 15, Vault 8, New Reno, San Francisco) which at the ery least provided good tech base and stability to the region (demand for trade\miners etc) and eventually directly led to the foundation of NCR. I also suspect that California wasn't hit as hard as DC, leaving a lot of rural areas intact, which help establish the NCR.

Now I am not sure what is the state of affairs on the West Coast, however, the DC area was inhospitable and plagued with Super mutants. Also I don't recall any successful Vaults, only isolated communities that [I believe] were established only recently, that includes the BOS(and Enclave?) activity.

As for the usual outrage over the effects of radiation and decay, those weren't followed in any of the FO games.

I would say Vault 87, Vault 108 and Vault 22 projects were the one that didn't fit with the original goal of the vault. They were making abominations instead of studying the population reaction to various traumas/unusual treatment.

According to the wiki Vault 87 project did so by design:
Around 2076, the original Vault experiment was scrapped and the Vault was converted into a secondary research center that would study the effects of the Forced Evolutionary Virus on humans, exclusively for Dr Wayne Merrick and his staff.

In 2076, a year before the nukes, they made progress with FEV and moved it to Mariposa military base, thus it would make sense for them to change the vault mission. (BTW, I just stumbled over the The Glow location from FO1, which reminded me how incredibly silly it is that the facility survived that direct hit)
 
So who can provide a plausible explanation for the state of the DC area in FO3, which is set 200 years after the war?

I understand the reason for it - Beth wanted an fresh start for the reboott, setting the events on the west coast after the ending of FO2, offers little chance of lore conflict (e.g. how Harold got there)

Also, I suspect that they intend to follow the same progression as with FO1\FO2\FO:NV - thus FO3 --the first title in the west coast reboot-- was an exposition of sort, showing the life in the vaults and setting the mood with ruins of the capital, using the good ol' post-apoc tropes like scavenging.

I can explain it the same way you'd explain some parts of the world being less advanced than others: Because they simply are. I dunno why this is such an unacceptable thing for so many. Not everywhere in America's gonna have some huge and powerful nation-state that governs everything. I've just accepted that the East Coast is going to be the "third world" of the setting. The only problem I have now is that it's not a very well designed (or at least a poorly executed) third world.

You can sort of justify it by environmental factors though, what with all of the supermutants running around in WAAAAAAAAGH!!! proportions. The only genuine hope at government that the humans of D.C would've had only showed up semi-recently and even they're bogged down fighting the muties.
I'll concede though that all of the still edible packaged food is just goofy though.

In a world that makes radioactive soda is it so far fetched that the pre packaged food would be so full of preservatives that they would be good after 200 years?
 
As much as I'd like to agree with people that food and such should survive for 200 years, I would just assume it didn't. I mean, its clear that Nuka Cola in particular is still manufactured in the current time period so I don't see why there aren't any food processing planets that somehow survived and are still sending out bots to gather materials and redistribute the product. Honestly it seems unlikely in reality, but we've seen some fucked up shit in fallout.
 
Though, its not a FO3 issue, it doesn't matter how strange fruits are, finding them laying around in the waste is silly.. Same goes for pre-war packaged food, cheesy puffs even most basic blend pasta would go bad after decades in the waste..

If anything FO3\FO:NV is a bit more realistic, since you can collect fruits there.
 
Though, its not a FO3 issue, it doesn't matter how strange fruits are, finding them laying around in the waste is silly.. Same goes for pre-war packaged food, cheesy puffs even most basic blend pasta would go bad after decades in the waste..

If anything FO3\FO:NV is a bit more realistic, since you can collect fruits there.

The old C ration cans the army used to give out were said to be good for 50 years, with advances in technology by 2077 and a bunch of preservatives I dont think its that great of a leap.
 
I wish they explained how Tenpenny got here but they deliberately left it out for mystery purposes. I imagine he must have taken a boat over, but was it an old boat that wasn't destroyed? Did they have to repair it? I don't know.
 
On the subject of preserved food lasting so long, there's some interesting youtube videos by a guy named Ashens where he eats some really old foods and reviews them.

41 year old wedding ale:


45 year old candy ration:


and 44 year old cake:
 
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However, IMO the problem is that bottle caps were pitched as symbols of post-nuclear economy (that was readily available, but in limited supply), but IMO they don't make sense.

Back in 2005, they were used in real life:

http://news.bbc.co.uk/2/hi/africa/4156200.stm

Cameroon's beer bottle 'currency'


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Beer bottle caps are being used as currency in parts of Cameroon, which is in the grips of a promotion frenzy by rival breweries.
 
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