Throwing weapons are a 'little' broken the way they are right now & while there are numerous throwing weapons in the game they dont serve a real purpose in battle wich is a shame.
Way back I never bothered with them & just used them as barter material, though I have to admit when I felt a little 'funny' I used hookers/children or whatever poor bastard was at that wrong place and time for target practise.
Throwing a knife or burning flare into someones eye & making a lucky critical felt like winning the jackpot or lobbing a grenade in a group of homeless guys near a fire watching them explode & float halfway across the screen was priceless.
It was only untill I used one of the weapon/armor/damage mods available (I think it was magnus's) that I discovered some throwingweapons like the grenades could really change the whole feel of combat.
Spending a little more AP on closing in using cover if available & spending a little less on firing off shots just to get to that sweet spot that enabled me to get the best 'BANG!' for my buck (grenade).
Or when I had to clear out a whole room I just threw in a grenade & locked the door using lockpicks. (mayby throwing them in the window but im not sure...its been a while)
When I got addicted to playing fallout 'Ironman style' using only melee or unarmed skills I found out at certain times a good dosis of luck (the real life one not the S.P.E.C.I.A.L one hehe) was the difference in life or death.
However using melee or unarmed with grenades was the perfect blend & it simply just looked total badass..
Imagine a guy just running fullspeed & the only thing he's holding is a big hammer.
They enemy does not know about his heroic endurance & agility, they way he got blessed by a monk wich gave him excelent luck.
The enemy is just laughing and taking mindless shots, most of the shots just miss the ones that do hit get stopped by a layer of brotherhood armor, a layer of tough skin like only a prizefighter can have & last but not least multiple layers of dermal combat implants.
They did not see the grenades he was holding in his other hand, they did not see it when he threw them.. some of them diddnt even hear the explosion but ALL of them felt the shrapnel.
The ones still alive felt the hammer flaying judgement.
As you can propably see I have a rather large imagination, I guess thats why I love fallout & the art style wich leaves so much room for yourself to fill in the details.
Anyway, does someone know how to make all the throwing weapons get the respect they earn ?
Mayby a high level perk wich gives throwing weapons the same benefits of a slayer/sniper.
Also, if I remember correctly the slayer perk has no influence on a spear, the spear & the sharpened spear should be able to get benefits of the slayer perk.
Does someone know how to 'fix' any of these things ?
any other input related to throwing weapons, or unarmed/melee weapons is appriciated.
Bye !!
(enjoying a playthrough with the bald man !)
Way back I never bothered with them & just used them as barter material, though I have to admit when I felt a little 'funny' I used hookers/children or whatever poor bastard was at that wrong place and time for target practise.
Throwing a knife or burning flare into someones eye & making a lucky critical felt like winning the jackpot or lobbing a grenade in a group of homeless guys near a fire watching them explode & float halfway across the screen was priceless.
It was only untill I used one of the weapon/armor/damage mods available (I think it was magnus's) that I discovered some throwingweapons like the grenades could really change the whole feel of combat.
Spending a little more AP on closing in using cover if available & spending a little less on firing off shots just to get to that sweet spot that enabled me to get the best 'BANG!' for my buck (grenade).
Or when I had to clear out a whole room I just threw in a grenade & locked the door using lockpicks. (mayby throwing them in the window but im not sure...its been a while)
When I got addicted to playing fallout 'Ironman style' using only melee or unarmed skills I found out at certain times a good dosis of luck (the real life one not the S.P.E.C.I.A.L one hehe) was the difference in life or death.
However using melee or unarmed with grenades was the perfect blend & it simply just looked total badass..
Imagine a guy just running fullspeed & the only thing he's holding is a big hammer.
They enemy does not know about his heroic endurance & agility, they way he got blessed by a monk wich gave him excelent luck.
The enemy is just laughing and taking mindless shots, most of the shots just miss the ones that do hit get stopped by a layer of brotherhood armor, a layer of tough skin like only a prizefighter can have & last but not least multiple layers of dermal combat implants.
They did not see the grenades he was holding in his other hand, they did not see it when he threw them.. some of them diddnt even hear the explosion but ALL of them felt the shrapnel.
The ones still alive felt the hammer flaying judgement.
As you can propably see I have a rather large imagination, I guess thats why I love fallout & the art style wich leaves so much room for yourself to fill in the details.
Anyway, does someone know how to make all the throwing weapons get the respect they earn ?
Mayby a high level perk wich gives throwing weapons the same benefits of a slayer/sniper.
Also, if I remember correctly the slayer perk has no influence on a spear, the spear & the sharpened spear should be able to get benefits of the slayer perk.
Does someone know how to 'fix' any of these things ?
any other input related to throwing weapons, or unarmed/melee weapons is appriciated.
Bye !!
(enjoying a playthrough with the bald man !)