Tidbits on Unity Engine and Wasteland 2

Brother None

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Brian Fargo has been tweeting some on the Unity Engine choice for Wasteland 2:<blockquote>I can officially announce that we've chosen the Unity engine for Wasteland 2. It meets all the criteria we need. First screens looking good. Although we are using Unity this is not an in browser game but an executable file. We have been supplied the source code to Unity for the express purpose of making the Linux version. It's hard to beat the crowd sourced community of Unity.</blockquote>Unity was always a strong, obvious candidate for Wasteland 2 because of its multi-platform nature, easy asset pipeline to use outsourced/crowdsourced work. It's cheap price and scaleable nature make it pretty obvious for this type of project, as Cinema Blend editorializes here.

Readers of No Mutants Allowed may remember Postworld, initially a Crysis mod, later turned into a Unity engine game. We reported on it two years ago, and it'll give Fallout fans some idea of what a Fallout-like game can look like on Unity (with less of a budget than Wasteland has). Watch videos here or here.
 
Interesting if Fargos response is not partially because of the major drama going on in the Codex topic? :lol:
 
Just to show off the engine a little here are some nice graphical demos done with Unity 3d. First one is showing off an asset pack. These are available for anyone to buy and use in their games through the Unity store (which is accessible within the ide):
[youtube]http://www.youtube.com/watch?v=qbP7Z4btVvc[/youtube]

A small environment demo done by some dude:
[youtube]http://www.youtube.com/watch?v=Unh-JxFQgOQ[/youtube]

And lastly some various games:
[youtube]http://www.youtube.com/watch?v=tafMT5VhQO8[/youtube]
 
Unity is a fantastic engine, it's always good to see "lesser known" engine tech (compared to Unreal, id, etc) get recognized by professional studios like this.
 
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