Tim Schafer and Ron Gilbert, together again

Brother None

This ghoul has seen it all
Orderite
Heavenly choir opens up

But that's not surprising, we don't know much about the three other games Double Fine is working on either. We know the next one will be published by THQ as well, but no nothing at all about the remaining three.

"Except for that they're awesome," Schafer corrects.

Gilbert says the game will be an entirely new concept, not a sequel or remake of an existing game.

"It's an idea that I've been batting around for many, many years," he said. "I've been talking to Tim over the last couple of months about it and it sort of percolated back up. It's very different than DeathSpank, it's a bit of a departure from that. It's going in a very interesting direction.

"Fans of those old adventure games will like it."

And, Gilbert promises, it will have the trademarks of his game design: It will be funny and it will have a very confusing ending.
 
Tim's games are probably what has made me into the computer nerd i am proud to be today.
 
generalissimofurioso said:
I wonder how many people will complain that this one isn't what they thought it was.
Heh. You need to play Schafer games for the story/setting/jokes anyway.
I think Psychonauts is his only game in which the gameplay was actually good instead of a way to get to more writing. Even the Monkey Island games were never that great from a gameplay perspective.
 
True.

I think Brutal Legend gets an unfair amount of hate, especially since the RTS aspects were minimal and touted several months before release.

Hell, it wasn't even anything hard, it was like Pikmin but with facemelting and zeppelin crashes.
 
Yeah, Brutal Legend definitly got an unfair rap for me. I mean it certainly wasn't Psychonauts (i.e. one of the best platformers and funniest game ever) but it certainly wasn't the travisty a lot of people made it out to be.

The story was interesting and funny with a great setting, characters and voice acting, the art direction was brilliant, the sound track was one of the best I've ever heard in a game (and I'm not even that much of a metal head) and honestly I found the "RTS" aspects a lot of fun.

But really I didn't consider them RTS. Pikmin but more metal is the better way to describe it. If your playing it like an RTS frankley your doing it wrong. I was down on the battle field riding over hordes of goths in the duece and burning flesh, not sat on the sidelines. And they only really made up made a quarter of the game, they where more boss battle sections. Most of it was brawly adventure game esc exploration.

I had a hard time deciding whether it or Batman Arkham Asylum where my favourite game that year, which is why it's such a shame there was such a backlash. I'm not saying it doesn't have it's problems (the opening really was the game's highlight, everything else after it didn't reach the same hieghts of comedy and epicness, and there did seem to be a fucked up difficulty curve but then again Psychonauts had the same problem) but for me I wasn't disappointed. But then I never stepped into it expecting anything that would blow me away gameplay wise so maybe my expectations where lower.

/End rant

Anyway, on topic; Awesome. I loved Deathspank and was personally rather glad to see Doublefine step into the indie game market (I feel like they'll be better appritiated there, it where I go for my originality now a days anyway) so seeing the two together again will hopefully spawn some original, slightly old school and above all funny.
 
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