Time Travel RTS or "Death by micromanagement Aneurysm&q

Discussion in 'General Gaming and Hardware Forum' started by The Vault Dweller, Mar 28, 2009.

  1. The Vault Dweller

    The Vault Dweller always looking for water.

    Aug 24, 2004
    http://achrongame.com/achron_faq.html

    [youtube]http://www.youtube.com/watch?v=sqerUDPguO0&feature=channel_page[/youtube]

    This is beyond words...maybe even beyond my ability to mentally comprehend it.

    I'll need to see/read more to fully understand it, but basically the more chrono energy you have the more opportunities you have to either replay a lost battle for a different outcome or increase your speed in a current battle to increase the chances of a good outcome.

    Of course this could kill me. WC3 online gave me a headache having to use so many different abilities in such a short period of time. Supreme Commander made me break out in sweat due to the exertion needed to give orders to such huge groups of units. If you were to also throw in the ability to alter time to replay lost battles or play normal battles with increased speed for the win...I'd probably have an aneurysm. No joke.

    I can only imagine the lame in game chats this will create:

    -Player 1: LOL GG
    -Player 2: IMA GO BAKC IN TIME AND KILL YER MOM SO YOU LOSE!
    -Player 1: But if you kill my Mom I'll have never been born...so we couldn't have played and you couldn't have earned a win.
    -Player 2: Uh.
    -Player 1: ...
    -Player 2: (head explodes)

    -Game: Player 1 VICTORY!

    Sincerely,
    The Vault Dweller
     
  2. Hellion

    Hellion Antediluvian Lurker

    450
    Jun 20, 2003
    So, theoritically, it could result to a never-ending game, where each opponent simply travels back in time whenever they lose the battle.

    I wonder if you can also send units back in time a-la Red Alert's Chronosphere. You travel back to the beginning of the game and rush your opponent before he has even started his base. Heh.

    Quite an original idea, let's see how it turns out.
     
  3. Roflcore

    Roflcore Mildly Dipped

    579
    Nov 2, 2008
    It is a nice idea, however it is somewhat strange because I don't believe it will work in mp. And the AI will proberbely fail with it.
     
  4. Unkillable Cat

    Unkillable Cat Mildly Dipped

    562
    Jan 5, 2004
    So "Load Saved Game" wasn't good enough for these guys?
     
  5. Mord_Sith

    Mord_Sith Mildly Dipped

    588
    Sep 21, 2007
    Well, I am intrigued but at the same time, leery, as mentioned already the whole back and forth in time nonsense is a micromanager's dream. I can safely say that this game will not appeal to at least a third of the RTS gamers out there, the ones that like to make massive armies and just march all over everything.

    It is also not a 'fire and forget' with the units anymore, you have no choice but to pay some attention to the battles going on otherwise the time travel will fubar you totally...

    I just pray there are no nukes, because that's the last thing I need, a time-travelling ghost popping up before my doomsday squad marches out and drops a tub of reactive atoms on them...
     
  6. The Vault Dweller

    The Vault Dweller always looking for water.

    Aug 24, 2004
    :rofl: ,
    The Vault Dweller
     
  7. Makenshi

    Makenshi Ahoy, ye salty dogs!

    Jul 28, 2006
    Golden Winner Line is made of gold and win! :clap:
     
  8. Eyenixon

    Eyenixon Vault Senior Citizen

    Apr 11, 2008
    Big fat gimmick, it's an indie game alright.
     
  9. beverageleverage

    beverageleverage It Wandered In From the Wastes

    113
    May 28, 2008
    I don't get it, wouldn't this enable the player to make units at an exponential rate? Build 2 units, wait a while, take those 2 units back in time to have 4, wait again, go back and have 8, 16, 32, and so on.