Below i proove that is a lie that the timer reset or stops or breaks and not continiues normal with fast clicking.
Always when the click speech or world text the game is paused.
This is different thing than timer.
These are the conditions required for timer to reset and start again from the zero
(1) Nikos Spc01 occured (Timer-Loop)
Conditions
Speech Event Nikos_Spc01 Occured
if mission variable A_Looptimer is true
The speech event Nikos_Spc01 is the first speech tree of the NPC and becames true when you
click on the NPC Nikos.
The Second condition the variable A_Looptimer becames true only if you choose the last possible answer in the
speech node so this happens only if you choose the last possible answer and not with fast clicking.
Clicking very fast or not never affects timer.If you click very fast before 1 it shows you again the speech tree
but this a text mistake not a trigger bug.
I downloaded the Original mission from duckandcover forum and this is the original text of the mission:
A00_Nikos_Spc_01 = {<Co>Nikos:<Co><Cg> Hello stranger.Who are you?<Cg>
<Cb> Answers:<Cb>
<Cc>A(0-3sec) My name is Indianos and i am travelling to the wasteland.<Cc>
<Cy>B(4-6sec) Hi i will come back later when i will have time.<Cy> }
A00_Nikos_01HAnswA_ = {<Cw>Indianos:<Cw><Cc> My name is Indianos and i am travelling to the wasteland.<Cc> }
A00_Nikos_01HAnswB_ = {<Cw>Indianos:<Cw><Cy> Hi i will come back later when i will have time.<Cy> }
A00_Nikos_Spc_02A = {<Co>Nikos:<Co><Cg> Ok Indianos i need your help.My kid went to the forest to play and i afraid something terrible happened because it hasnt come back yet.I am a poor farmer and these creatures dinosaurs scare me.Can you find my kid and kill the dinosaurs?<Cg>
<Cb> Answers:<Cb>
<Cc>A(0-3sec) Ok i will help you friend.<Cc>
<Cy>B(4-6sec) Let me think it again.<Cy>}
A00_Nikos_02HAnswAdd_ = {<Cw>Indianos:<Cw><Cc> Ok i will help you friend.<Cc>}
A00_Nikos_02HAnswB_ = {<Cw>Indianos:<Cw><Cy> Let me think it again.<Cy>}
A00_Nikos_SpcWait_03 = {<Co>Nikos:<Co><Cg> What are you waiting Please finish the job.<Cg>}
A00_Nikos_SpcWDinComp_03 = {<Co>Nikos:<Co><Cg> You killed these wild animals but dont forget to find my son.<Cg>}
A00_Nikos_03HAnswDinComp_ = {<Cw>Indianos:<Cw><Cc> I killed the dinosaurs but i couldnt find your son.<Cc>}
A00_Nikos_SpcWKidComp_03 = {<Co>Nikos:<Co><Cg> What my son is dead these devils killed my boy but dont wait go and kill them.<Cg>}
A00_Nikos_03HAnswKidComp_ = {<Cw>Indianos:<Cw><Cc> I found your son dead but i didnt finish the Job with the Dinosaurs.<Cc>}
A00_Nikos_03TwoComp = {<Cw>Indianos:<Cw><Cc> All dinosaurs are dead and your son is dead too. <Cc>}
A00_Nikos_SpcEnd_04 = {<Co>Nikos:<Co><Cg> At last you killed these terrible creatures and you found my son. Its terrible to know that i am alone here without my child.<Cg>
<Cb> Answers:<Cb>
<Cc>A(1-3sec) I am glad i helped you.<Cc>
<Cr>B(4-6sec) I like to kill and smell blood.Its time to kill you.<Cr>
<Cy>C(7-9sec) Back.<Cy>}
A00_Nikos_04HAnswA_ = {<Cw>Indianos:<Cw><Cc> I am glad i helped you.<Cc>}
A00_Nikos_04HAnswB_ = {<Cw>Indianos:<Cw><Cr> I like to kill and smell blood.Its time to kill you.<Cr>}
A00_Nikos_04HAnswC_ = {<Cw>Indianos:<Cw><Cy> Back.<Cy>}
A00_Nikos_SpcEnd_05 = {<Co>Nikos:<Co><Cg> Thanks friend.<Cg> }
Q00_Nikos_Kill_dinosaurs = {Kill the dinosaurs who live in the forest.}
Q00_Nikos_Find_kid = {Find Nikos kid who lost in the forest.}
As you see in the last speech tree writes <Cc>A(1-3sec) I am glad i helped you.<Cc>
It seems Indianos forgot to correct the txt file ,so there is no trigger bug just a text mistake.
And you have done mistakes in you text too. Sometimes you write the human player as indiano and other as indianos.
And you did this mistake many times.
See below:
A00_Nikos_Spc_01 = {
<Jl><Co>Nikos: <Cg>Hello stranger. Who are you?\n\n
<Cb>ANSWERS:\n
<Cr>A (1-3sec) My name is Indianos and i am travelling around the wasteland.\n
<Cy>B (4-6sec) Hi, I will come back when I have time.
}
A00_Nikos_01HAnswA_ = {
<Jl><Cw>Indiano: <Cr>My name is Indianos and I am travelling around the wasteland.
}
A00_Nikos_01HAnswB_ = {
<Jl><Cw>Indiano: <Cy>Hi, I will come back when I have time.
}
A00_Nikos_Spc_02A = {
<Jl><Co>Nikos: <Cg>Ok Indianos, I need your help. My kid went to the forest to play, and I am afraid something terrible happened because he hasn't come back for awhile. I am a poor farmer and these dinosaurs scare me. Can you find my kid and kill the dinosaurs?\n\n
<Cb>ANSWERS:\n
<Cr>A (0-3sec) Ok, I will help you, friend.\n
<Cy>B (4-6sec) Let me think it about it.
}
A00_Nikos_02HAnswAdd_ = {
<Jl><Cw>Indiano: <Cr>Ok, I will help you, friend.
}
A00_Nikos_02HAnswB_ = {
<Jl><Cw>Indiano: <Cy>Let me think it about it.
}
A00_Nikos_SpcWait_03 = {
<Jl><Co>Nikos: <Cg>What are you waiting for! Please finish the job.
}
A00_Nikos_SpcWDinComp_03 = {
<Jl><Co>Nikos: <Cg>You killed these wild animals but dont forget to find my son.
}
A00_Nikos_03HAnswDinComp_ = {
<Jl><Cw>Indianos: <Cg>I killed the dinosaurs but i couldnt find your son.
}
A00_Nikos_SpcWKidComp_03 = {
<Jl><Co>Nikos: <Cg>What, my son is dead! These devils killed my boy! Don't wait, go and kill them.
}
A00_Nikos_03HAnswKidComp_ = {
<Jl><Cw>Indianos: <Cg>I found your son dead, but i didn't finish the job of killing Dinosaurs.
}
A00_Nikos_03TwoComp = {
<Jl><Cw>Indianos: <Cg>All dinosaurs are dead, and your son is dead too.
}
A00_Nikos_SpcEnd_04 = {
<Jl><Co>Nikos: <Cg>At last you killed these terrible creatures and found my son. Its terrible to know that I am alone here without my child.\n\n
<Cb>ANSWERS:\n
<Cr>A (1-3sec) I am glad that I helped you.\n
<Cy>B (4-6sec) Its better for a father to risk his life searching for his kid than doing nothing while waiting for help. Its time to die coward snake.\n
<Cm>C (7-9sec) Back.
}
A00_Nikos_04HAnswA_ = {
<Jl><Cw>Indianos: <Cr>I am glad that I helped you.
}
A00_Nikos_04HAnswB_ = {
<Jl><Cw>Indianos: <Cy>Its better for a father to risk his life searching for his kid than doing nothing while waiting for help. Its time to die, coward!
}
A00_Nikos_04HAnswC_ = {
<Jl><Cw>Indianos: <Cm>Back.}
A00_Nikos_SpcEnd_05 = {
<Jl><Co>Nikos: <Cg>Thanks friend.
}
// ===========================
// Objectives
// ===========================
Q00_Nikos_Kill_dinosaurs = {Kill the dinosaurs who live in the forest.}
Q00_Nikos_Find_kid = {Find Nikos kid who is lost in the forest.}
So it seems it is easy to do Text mistakes everyone can do mistakes.
You consider bug that everytime the human must answer to exit the speech tree but the real bug is when the human player
exits the speech tree without clicking and answer.
I will explain why this is a bug:
Ryuga i have a question for your suggestion to exit the speech tree without human player action when he ignores the timer.
If i ingore the timer 50 or 100 or 1000 times and each time the NPC will repeat the same speech tree without answer
from human how stupid this NPC seems 1000 times repeats the same thing without answer from human.
Sure this NPC has not the brain of a huaman but of a animal without logic or he is just a VCR player which is programmed
to do some action sure this is not a human.
In real life how many times a human can accept this bahavior to happen 1 , 2 , 5, times. I dont think that can accept it
many times.
Even a dog or a cat when he aproach a human needs human action .If the human ignores many times the dog or the cat these
animals will leave away.
For a human with a normal brain your suggestion (when the player ignores the timer many times to replay the speech node
without human action and response) seems very silly.
My personal opinion is that when a human talks to you in real life if you ignore him many times he will ignore you too.
Fallout 1 and Fallout 2 and fallout 3 needs HUMAN ACTION to exit the speech tree each time.Think that someone makes a patch
which will change these game so after a certain time the speech tree will close automaticaly without human action
(if the human doesnt choose a possible answer at the certain time).How many players will accept this.
Ryuga and requiem play again Fallout 1,2 or buy Fallout 3 to see what i mean with the speech tree.
I dont see as excuse that Fallout Tactics doesnt needed to be like fallout and fallout 2 speech tree system because is not a rpg but an action game.
The bug is not that the human is forced to answer each time to each speech tree.
The real bug is the mute player (ignoring the timer) and the stuped AI NPC machine thing repeating the same thing thousands times without human answer.
I wait an answer not just copy and paste my text.
These are the urls you uploaded two times the modified versions:
==============
Download File
==============
TimerSpeechTree file has 3 missions files.
http://rapidshare.com/files/170459007/TimerSpeechTree.rar.html
==============
Download File
==============
TimerSpeechTree file has 3 missions files.
http://rapidshare.com/files/170405196/TimerSpeechTree.rar.html
And something last where you downloaded the original mission Alpha tell me the url:
Can you post the original url from where you downloaded the Mission_Alpha and when you did it ?