DaC's Mismatch has taken the daring step to write a two (or three)-piece article to define the Fallout games. It is short, harsh and daring as Zorro on (armoured) horseback, and concludes with a six-item list: 1. Setting, 2. Dialogue, 3. Cause and Effect, 4. Freedom, Non-linearity, and open endedness, 5. S.P.E.C.I.A.L, 6. Turn Based Combat.
Link: Mismatch's Defining (The) Fallout(s): Part 1 on DaC
Link: Mismatch's Defining (The) Fallout(s): Part 1 on DaC